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f6e61e70ce
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更改了specular算法,但是有点问题。。。而且高光区有点象是VS算的一样,怀疑是NORMAL在VS算的原因。但fs没有GetLocalToWorld函数,需要尝试修复。
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2024-03-12 00:42:32 +08:00 |
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5347ac7091
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specular OK in BlinnPhongDirectionLight sample. but direction error.
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2024-03-10 22:45:38 +08:00 |
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f56928d734
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Fixed bug about SunLightPureColor.mtl
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2024-03-10 01:00:42 +08:00 |
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f3a59c1bb3
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test sunlight UBO ok!
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2024-03-10 00:35:35 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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a7af276a44
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updated SunLightPureColor.mtl
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2024-03-04 12:58:22 +08:00 |
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