15 Commits

Author SHA1 Message Date
9a7e711658 LoadTexture2DToArray OK! test ok! 2023-09-25 20:32:12 +08:00
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
9661336325 used uint8 color in third_triangle.cpp 2023-08-18 18:39:25 +08:00
74003df08b updated list/pool/map....,but can't run. 2023-08-14 21:03:20 +08:00
f4a8406ad8 support MI_MAX_COUNT in ShaderGen 2023-06-02 20:45:19 +08:00
6b498d7e91 updated PureColor2D material codes 2023-05-22 14:31:37 +08:00
c8dbd40333 removed VertexColor2D.h 2023-05-16 15:27:51 +08:00
8086fb76f1
fixed a few compile error. 2023-05-16 02:23:45 +08:00
d660691cec added MFGetPosition.h 2023-05-15 22:05:21 +08:00
c5699fd1af 1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
2023-05-15 21:52:57 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material. 2023-03-22 02:41:19 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00