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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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4e144072e4
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texture_rect run ok!
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2023-09-21 22:11:20 +08:00 |
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907cb3c852
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added M_RectTexture2D.cpp
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2023-09-21 21:36:55 +08:00 |
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ed9ba3876f
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added PureTexture2D material and test.
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2023-09-21 20:46:08 +08:00 |
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9661336325
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used uint8 color in third_triangle.cpp
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2023-08-18 18:39:25 +08:00 |
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74003df08b
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updated list/pool/map....,but can't run.
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2023-08-14 21:03:20 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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6b498d7e91
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updated PureColor2D material codes
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2023-05-22 14:31:37 +08:00 |
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c8dbd40333
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removed VertexColor2D.h
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2023-05-16 15:27:51 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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d660691cec
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added MFGetPosition.h
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2023-05-15 22:05:21 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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958183bb29
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finished the branch,,,local to world in VertexInputStreaming.
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2023-05-06 22:19:50 +08:00 |
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e1c3b95de7
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next work: support 3-way coordinate system in VertexColor2D material.
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2023-03-22 02:41:19 +08:00 |
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8bf1ad2a46
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added a standard material that it's VertexColor2DNDC.
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2023-03-21 21:01:16 +08:00 |
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