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95ac4ba973
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EventDispatcher派生类返回使用EventProcResult替换bool
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2025-07-30 23:21:53 +08:00 |
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51c6c335e7
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准备实现gizmo3dmove拖拉
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2025-07-29 13:31:08 +08:00 |
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24569ea36f
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实现Gizmo3DMove三个轴都可以选
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2025-07-29 01:09:53 +08:00 |
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3c611be712
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改进Gizmo3DMove的选中判断
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2025-07-29 00:44:03 +08:00 |
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eb4a8fba21
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增加Gizmo3DMove::DuplicationComponents实现,删除Gizmo::Duplication实现。旧的方法不对,复制了COMPONENT,但记录的是旧的COMPONENT,所以改OVERRIDE MATERIAL无效。
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2025-07-28 13:54:44 +08:00 |
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6b86823755
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[OK] 已证明新的Ray::ToLineSegmentDistance函数有效,测试成功。但因为没有通知RENDER LIST更新AssignBuffer所以看不出来效果。
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2025-07-28 13:28:05 +08:00 |
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cb93ade96f
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尝试为Gizmo3DMove::OnMove增加判断逻辑
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2025-07-28 00:09:30 +08:00 |
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0b2d3d100a
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Scene增加RenderFramework属性,SceneNode增加获取RenderFramework功能
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2025-07-28 00:09:01 +08:00 |
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d577642533
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RenderFramework关联default_scene事件传递
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2025-07-27 16:47:12 +08:00 |
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510168e912
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CreateComponentInfo代码排版
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2025-07-27 16:46:35 +08:00 |
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a27150c9d2
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CreateComponentInfo::parent_node改名为owner_node
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2025-07-27 13:26:43 +08:00 |
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a165227292
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删除SceneNode::bounding_box属性
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2025-07-27 07:55:51 +08:00 |
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8c7ed92b14
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WorldBoundingBox改为OBB
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2025-07-27 07:42:24 +08:00 |
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69ed5eb859
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Scene::GetEventDispatcher()改为返回引用而非指针
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2025-07-27 07:41:48 +08:00 |
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729ad1e39a
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SceneNode释构时清除Parent
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2025-07-24 02:44:23 +08:00 |
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85020572bc
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在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
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2025-07-24 01:28:16 +08:00 |
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f013d8327d
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SceneNode增加GetEventDispatcher接口
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2025-07-18 01:12:19 +08:00 |
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d4643b7427
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重新命名EventDispatcher的添加/解决函数
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2025-07-17 02:26:00 +08:00 |
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124fd9701f
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独立CreateComponentInfo.h
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2025-07-15 22:47:27 +08:00 |
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f47a6985fb
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改动CAMERA控制事件输入流水线
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2025-07-10 00:46:04 +08:00 |
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bab476ff94
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RenderDoc版BoundingBox截帧
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2025-07-09 21:33:30 +08:00 |
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55f31e5250
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新的绑定盒截图
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2025-07-09 21:26:34 +08:00 |
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ca2c62fbc0
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测试渲染绑定盒正常
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2025-07-09 21:26:10 +08:00 |
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b0fd716af9
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改用遍历Component法创建BoundingBox
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2025-07-09 21:18:11 +08:00 |
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51e043f07d
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新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX
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2025-07-09 00:45:03 +08:00 |
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c99157e0e5
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更改使用OBB取绑定盒
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2025-07-09 00:07:18 +08:00 |
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6772ccd4ac
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画torus包围盒正确
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2025-07-08 23:47:22 +08:00 |
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75dd6a6bc3
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修正Torus几何体输出AABB包围盒不正确问题
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2025-07-08 23:40:30 +08:00 |
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35f5be16c3
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进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
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2025-07-08 13:46:35 +08:00 |
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2ab8528e86
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在PrimitiveComponent/MeshComponent实现GetBoundingBox函数
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2025-07-08 01:30:02 +08:00 |
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13f4332af1
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改进RenderBoundBox范例
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2025-07-07 01:28:22 +08:00 |
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e021f30877
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Shader生成准备增加WorldPosition
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2025-07-07 01:27:25 +08:00 |
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79d86686e8
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增加新的RenderBoundBox.cpp测试用例,未完成,但当前版本可渲染。
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2025-07-06 18:14:00 +08:00 |
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c12b333337
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RenderFramework/WorkObject增加CreateVDM函数
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2025-07-06 18:13:22 +08:00 |
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b6167e9f0b
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VulkanDevice增加IsSupport(IndexType)函数
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2025-07-06 18:12:55 +08:00 |
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5cec598a02
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BoundingBoxCreateInfo改成构造函数
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2025-07-06 15:12:02 +08:00 |
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b8fefea165
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RenderFramework增加CreateMaterial和新的CreateMaterialInstance调用封装
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2025-07-06 15:11:41 +08:00 |
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6b233e6ed4
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增加内嵌PureColor3D材质
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2025-07-06 15:10:57 +08:00 |
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63e44d7363
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修复gizmo用错材质的问题
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2025-07-06 13:29:48 +08:00 |
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d6afed4e8d
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Gizmo改成使用OverrideMaterial设置颜色
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2025-07-06 12:48:02 +08:00 |
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397dffaf50
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重载MeshComponent::Duplication
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2025-07-06 12:46:10 +08:00 |
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033820c91d
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MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
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2025-07-06 12:09:11 +08:00 |
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2b135b1d24
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优化代码、排版、重命名
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2025-07-04 11:12:55 +08:00 |
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e87838289a
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GizmoMoveNode重载Duplication,复制内部需要使用的变量
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2025-07-03 10:43:05 +08:00 |
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c7c4a09afa
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英文语法修改Registry->Register
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2025-07-03 10:16:34 +08:00 |
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7dc7e2b0d7
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InputEvent改名为EventDispatch
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2025-06-27 03:12:53 +08:00 |
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fee0b8fb7b
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InputEvent相关函数、变量改名
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2025-06-27 02:58:39 +08:00 |
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11385c7b9e
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layout codes.
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2025-06-27 02:46:46 +08:00 |
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f82217763c
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WorkManager 改从io::WindowEvent派生,SwapchainWorkManager则相应的不再从io::WindowEvent派生
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2025-06-27 01:52:15 +08:00 |
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7da6205caf
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SceneNode构造函数改为新的定义方法
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2025-06-27 01:51:28 +08:00 |
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