1065 Commits

Author SHA1 Message Date
91fd78a22c added CMUtil submodule. updated CMCore. 2021-06-10 18:53:21 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
da15630ac9 cleaned SceneTreeToRenderList 2021-05-31 18:02:20 +08:00
3ef3456d54 layout RenderableCreater.h 2021-05-31 17:55:55 +08:00
479f001d6c layout VKRenderable.h 2021-05-31 17:53:16 +08:00
e4f7403412 updated res 2021-05-28 21:24:48 +08:00
d1f6f04407 renamed GetCameraMatrixBuffer to GetCameraInfoBuffer 2021-05-25 11:48:20 +08:00
3b54446064 Merge branch 'master' of https://github.com/hyzboy/ULRE 2021-05-24 20:47:36 +08:00
9fcd26e539 renamed MVPMatrix.h to SceneInfo.h 2021-05-24 20:44:20 +08:00
e42ba9c203
Update README.md
renamed Lightweight to Lazy.
2021-05-24 12:30:49 +08:00
b409f1663e rename "ubo_camera_matrix" to "ubo_camera_info" 2021-05-13 17:34:40 +08:00
199cc5f6b1 add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets. 2021-05-12 19:03:08 +08:00
015a4d0b8e (WIP) renamed a few values, new SceneTreeToRenderList 2021-05-11 20:45:00 +08:00
45284e1a32 fixed first_triangle example. 2021-05-11 18:16:29 +08:00
7b7e702a16 add mtl_name at Material 2021-05-10 15:20:52 +08:00
db9bac3edd 1.add GetLimits function.
2.used VkDeviceSize instead of uint32_t, they are at VkPhysicalDevice
2021-05-10 15:20:20 +08:00
b86742109b add mtl_name value in Material class,It's name of material. 2021-05-10 15:19:16 +08:00
7f0a786122 updated VKArrayBuffer.h 2021-05-08 19:02:08 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
1dc5dd09a7 VKMemoryAllocator::Alloc() use new name AllocMemory(). 2021-05-08 17:55:16 +08:00
666bedbf85 add GetUBOAlign/GetSSBOAlign functions. 2021-05-08 17:54:22 +08:00
b0ec12112f add comments 2021-04-30 18:56:20 +08:00
f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h 2021-04-26 20:36:56 +08:00
d0d00b235c add VKMemoryAllocator.h/.cpp in CMakeLists.txt 2021-04-07 21:17:24 +08:00
8f1fc82697 moved GPUArrayBuffer construct function to private scope. 2021-04-06 19:13:53 +08:00
fa26330c42 optimized functions' param names. 2021-04-06 19:12:37 +08:00
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
4af5735c25 name mistakes 2021-02-10 18:53:39 +08:00
eeff738f56 add VKArrayBuffer.cpp/.h 2021-02-10 18:53:07 +08:00
cc014e9b31 moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h 2021-02-10 18:52:41 +08:00
46f006f470 SceneNode only support a renderable instance. 2021-02-07 18:38:52 +08:00
4108eaa342 SceneTreeToRenderList 2021-02-05 17:15:16 +08:00
07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h 2021-01-29 20:50:47 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
15f475fba1 changed the name from WorldMatrix to CameraMatrix 2021-01-25 11:50:17 +08:00
48802ed90d 因为devel分支方式不能准确表示开发进度,现取消此模式。改用TAG标识 2020-12-18 17:42:41 +08:00
5806a88964 moved GPUArrays to RenderList.cpp 2020-12-18 16:52:45 +08:00
e03800955e add ShaderDataSourceType and ShaderDataSource enum class 2020-12-18 16:52:21 +08:00
3f8c74f2ec add Comments on RenderableInstance 2020-12-18 16:51:53 +08:00
fa62d7f7ab added BindSSBO function at MaterialInstance 2020-12-18 16:14:36 +08:00
79feea274a add "dynamic" param at MaterialInstance::BindUBO 2020-12-18 16:00:43 +08:00
63585c65a8 deleted GetUBODynamic/GetSSBODynamic functions at Material 2020-12-18 15:59:42 +08:00
2a4445f6e8 删除旧的材质系统 2020-12-17 16:53:56 +08:00
4b8ccbed17 add BindSSBO functions at VKDescriptorSets 2020-12-10 16:25:59 +08:00
3fa5c3c032 add dynamic param at DescriptorSets::Bind....functions. 2020-12-10 14:53:26 +08:00
63c6aee8e6 deleted dynamic param at GPUBuffer... 2020-12-10 14:52:58 +08:00
0c091a929a convert two_triangle example to RenderList edition. 2020-12-09 21:33:29 +08:00
fa0be2dfa8 add Create??BO Dynamic functions at VKDevice class. 2020-12-09 21:32:57 +08:00
14fac881f3 add a new demo that UBO offset 2020-12-02 20:27:36 +08:00
3e3b232af1 use MemoryAllocationInfo 2020-12-01 10:56:05 +08:00