17 Commits

Author SHA1 Message Date
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
77836d7121 improved BindInputAttachment at DescriptorSets, added BindInputAttachment at MaterialParameters 2022-03-28 17:41:25 +08:00
5712efd7a5 Renamed to SortedSets instead of Sets. 2022-02-08 11:12:17 +08:00
b9f0632d7f added block repeat bind at DescriptorSets 2021-09-27 21:09:04 +08:00
45887411d2 added IsReady function at DescriptorSets and MaterialParameters 2021-09-27 20:55:27 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
015a4d0b8e (WIP) renamed a few values, new SceneTreeToRenderList 2021-05-11 20:45:00 +08:00
4b8ccbed17 add BindSSBO functions at VKDescriptorSets 2020-12-10 16:25:59 +08:00
3fa5c3c032 add dynamic param at DescriptorSets::Bind....functions. 2020-12-10 14:53:26 +08:00
e398a85e65 add BindingMapping instead Map<uint32_t,int> 2020-11-30 17:56:40 +08:00
70715e93e8 removed BindUBODynamic function in VKDescriptorSets 2020-11-30 17:41:11 +08:00
e17c910b50 add BindInputAttachment at DescriptorSets 2020-10-29 21:37:24 +08:00
b02638e840 redesigned the WriteDescriptorSet 2020-10-29 16:50:19 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00