153 Commits

Author SHA1 Message Date
198fe55216 added HandoverMI and GetMI at MFCommon.h 2023-05-19 22:22:30 +08:00
ad7c652cd4 added Interpolation at ShaderCreateInfo 2023-05-19 22:21:49 +08:00
46b6797bce added comments. 2023-05-16 16:56:32 +08:00
c8dbd40333 removed VertexColor2D.h 2023-05-16 15:27:51 +08:00
35844d52bc finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples. 2023-05-16 15:21:32 +08:00
8086fb76f1
fixed a few compile error. 2023-05-16 02:23:45 +08:00
d660691cec added MFGetPosition.h 2023-05-15 22:05:21 +08:00
c5699fd1af 1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
2023-05-15 21:52:57 +08:00
7f3132236f improved MaterialCreateInfo::AddUBO 2023-05-12 20:30:29 +08:00
9c956e1c65 1.added RenderTargetOutputConfig at MaterialCreateInfo.
2.added MaterialInstance's data at MaterialCreateInfo.
2023-05-10 11:26:42 +08:00
958183bb29 finished the branch,,,local to world in VertexInputStreaming. 2023-05-06 22:19:50 +08:00
110c141073 ShaderCreateInfoVertex supported VertexInputGroup and VertexInputRate 2023-05-04 19:08:13 +08:00
48b5479ade first RenderList2D 2023-04-25 18:08:26 +08:00
011fbdb55d update codes...but can't compile 2023-04-20 21:49:48 +08:00
f280068d50 renamed to InlineDescriptor instead of GlobalDescriptor 2023-03-29 17:27:05 +08:00
ec45b977d1 added DescriptorSetType values in AddUBO of MaterialCreateInfo 2023-03-29 16:45:37 +08:00
15324d9c86
layout codes. 2023-03-26 00:04:31 +08:00
8af96ed4a5 added a test that it's zero2one coordinate system at second_triangle.cpp 2023-03-22 17:56:36 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
e1c3b95de7
next work: support 3-way coordinate system in VertexColor2D material. 2023-03-22 02:41:19 +08:00
8bf1ad2a46 added a standard material that it's VertexColor2DNDC. 2023-03-21 21:01:16 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
fb4c8ed8c2 removed SPVParseData 2023-03-21 18:04:26 +08:00
8c8a218a3a added GetCount() at MaterialDescriptorInfo class. 2023-03-21 14:15:33 +08:00
9302cbc3ef finished write codes of CreateMaterial from MaterialCreateInfo 2023-03-20 22:09:37 +08:00
aed56a35e0 use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize 2023-03-19 20:23:54 +08:00
703d444cbb added GetInput at ShaderCreateInfoVertex 2023-03-19 20:17:27 +08:00
159c808dad added GetCode/GetCodeSize at ShaderCreateInfo 2023-03-19 20:17:02 +08:00
5f4dd09f92 updated ShaderStage 2023-03-18 21:07:21 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
9ee5f0adaa renamed files of shadergen 2023-03-17 10:14:07 +08:00
555e8fc066 renamed many source of ShaderGen 2023-03-17 10:08:41 +08:00
f564f55e7b added StandardMaterial 2023-03-16 21:54:03 +08:00
31b5bb6d4f added VertexColor2DMaterial at MaterialCreaterTest.cpp 2023-03-15 17:50:33 +08:00
5ba705cd6b updated layout of codes 2023-03-15 14:55:10 +08:00
9cfb88235a fixed a bug that Illegal class copy used 2023-03-15 11:53:13 +08:00
14e7074b3f used ShaderDescriptorManager * instead of ShaderDescriptorManager 2023-03-15 11:09:51 +08:00
f79599b1d4 updated shadergen 2023-03-14 22:22:35 +08:00
2cc0dca050 renamed many values. 2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater 2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment 2023-03-10 01:47:01 +08:00
6ee832c39f updated ShaderGen->ShaderCreater. 2023-03-09 23:21:52 +08:00
26f7c915c8 update Input/Output 2023-03-08 21:41:57 +08:00
2ac91b80ac added GLSLCompiler.cpp/.h 2023-03-08 14:02:51 +08:00
eed16928e9 optmized layout of shadergen 2023-03-06 21:30:32 +08:00
6b8e76b75f split codes of ShaderGen 2023-03-06 14:06:20 +08:00
ca36b4454b optimized comments 2023-03-04 18:42:25 +08:00
ba65d1abf2 renamed to PerMaterial instead of PerMaterialInstance 2023-03-04 18:21:03 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00