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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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f161404584
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变量改名,以特别提示其定义
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2020-04-07 17:56:15 +08:00 |
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3f53b0f65c
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support Vulkan SDK 1.2
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2020-02-08 15:04:02 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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8e6f672505
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add NormalMatrix in PushConstants
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2020-01-13 20:13:48 +08:00 |
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1a75ab0101
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add platform limts
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2020-01-13 14:50:24 +08:00 |
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5d496298bc
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add ForceDiscreteGPU.c
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2020-01-13 14:48:45 +08:00 |
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148372a601
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add WorldMatrix.h
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2020-01-11 21:28:41 +08:00 |
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f3961d7c6b
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add shader
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2020-01-10 18:04:52 +08:00 |
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a331286b30
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add ColorSpace.h
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2020-01-07 18:14:16 +08:00 |
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909dbb0fd9
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add NativeValue define.
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2019-12-27 19:31:42 +08:00 |
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1ec3542ac8
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test ComboVector1to3 shader
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2019-12-20 22:08:10 +08:00 |
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f6417e79d0
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add comboVector and splitVector node
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2019-12-19 18:08:27 +08:00 |
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7dd42cb369
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1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
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2019-12-18 20:33:46 +08:00 |
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7852b59e20
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the ShaderMaker can run first version.
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2019-12-18 20:12:56 +08:00 |
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f9531064b6
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update ShaderMaker
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2019-12-16 20:35:51 +08:00 |
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791a034085
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base struct of ShaderMaker
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2019-12-15 20:51:11 +08:00 |
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751caa1db8
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create "enum class NodeType" instead "Node::type_name"
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2019-12-14 20:52:58 +08:00 |
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0aaec981b2
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to improved the CreateDefaultVertexShader()
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2019-12-14 13:42:16 +08:00 |
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e61ed1d146
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first build&test ok of ShaderMaker
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2019-12-13 17:55:20 +08:00 |
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2fa918c00d
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first finished check function of ShaderMaker.wait test.
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2019-12-13 11:20:08 +08:00 |
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c3a3275f12
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update struct
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2019-12-12 22:25:40 +08:00 |
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5deb57460c
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create stand-alone shader common.h
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2019-12-10 22:12:09 +08:00 |
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c37a858524
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splite to many header files from shader's node/param
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2019-12-10 21:52:10 +08:00 |
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793b61b6a8
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add shader node header files.
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2019-12-06 21:45:51 +08:00 |
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834cb48fa9
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support B10GR11UF format texture files.
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2019-12-04 21:05:09 +08:00 |
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a3ce45ffa8
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use tiling instead use_optimal/use_linear
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2019-12-03 22:13:11 +08:00 |
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33a6f3f6e4
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delete TGATexture
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2019-12-03 21:24:23 +08:00 |
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8515f41718
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exchange LoadTGATexture to CreateTextureFromFile for texture_rect sample
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2019-12-03 20:48:42 +08:00 |
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338558205e
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修复至可运行
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2019-11-26 00:33:24 +08:00 |
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f5cafb91b8
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建立独立的VKDeviceSwapchain.cpp将交换链创建相关代码移到这里
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2019-11-26 00:22:54 +08:00 |
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5846913197
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新的纹理创建
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2019-11-25 22:05:05 +08:00 |
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dc50f1e0d3
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增加新的CheckInstanceLayer函数
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2019-11-13 20:50:34 +08:00 |
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c6b6773101
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新增VulkanInstanceLayer可自定义指定
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2019-11-13 19:55:13 +08:00 |
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2ac749bf95
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VKInstance类删除多余的ExtList
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2019-11-13 16:10:42 +08:00 |
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54944ca2b9
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排版
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2019-11-11 20:26:35 +08:00 |
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3eb2bccaab
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修正源代码文件没有用UTF8-BOM编码方式保存的问题
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2019-11-08 17:41:50 +08:00 |
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4079407f73
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完成新的VKDebugOut对象,使用户创建时可使用自定义的Debug输出
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2019-11-08 01:58:51 +08:00 |
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19be1c4d9f
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分离VKDebugOut以及VKProperties
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2019-11-06 20:52:09 +08:00 |
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