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db20794b7f
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Removed default_theme namespace
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2020-10-30 19:02:50 +08:00 |
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0ff43f8994
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renamed a function, It from BeginRenderpass to BeginRenderPass
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2020-10-30 18:59:58 +08:00 |
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e5dd5720e6
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add ThemeEngine and DefaultThemeEngine
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2020-10-29 22:15:59 +08:00 |
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e17c910b50
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add BindInputAttachment at DescriptorSets
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2020-10-29 21:37:24 +08:00 |
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b875b6a489
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improved WriteDescriptorSet codes.
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2020-10-29 21:19:50 +08:00 |
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b02638e840
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redesigned the WriteDescriptorSet
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2020-10-29 16:50:19 +08:00 |
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33330c6942
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add VKCommandBufferRender.cpp
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2020-10-28 19:49:57 +08:00 |
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4d138fa0ac
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add enable PushDescriptor ext.
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2020-10-28 19:49:47 +08:00 |
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12b66c3e64
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fix chaos of Layer and extension
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2020-10-28 17:28:07 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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672a14e656
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1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
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2020-10-27 22:43:24 +08:00 |
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d0fd9af309
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add CreatePipeline functions at RenderTarget,remove other they at other places.
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2020-10-27 18:11:39 +08:00 |
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151dd86f94
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use max Swapchain format.
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2020-10-26 22:28:55 +08:00 |
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e2b9983add
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optimized BuildCommandBuffer of VulkanAppFramework
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2020-10-26 22:16:38 +08:00 |
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0ecd947f8a
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add gui examples.
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2020-10-26 21:51:51 +08:00 |
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40d91b5992
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remove main_rp value of SwapchainRenderTarget
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2020-10-26 21:51:30 +08:00 |
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b4c385c40c
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set ColorAttachments at GPUDevice::CreatePipeline
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2020-10-26 16:08:42 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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9db09fced1
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fix a but, it's ChangeTexture2D multi functions don't SubmitTexture
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2020-10-26 15:43:56 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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7f71b50316
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move position of GetMipLevel functions.
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2020-10-25 15:07:41 +08:00 |
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2c5fd977f2
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finished support autoGenerateMipmaps
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2020-10-24 21:50:36 +08:00 |
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0d614b8902
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support new AutoDeleteArray
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2020-10-24 19:12:32 +08:00 |
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0e411740ad
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all codes use new method, it's TextureCreateInfo
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2020-10-24 19:11:03 +08:00 |
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507c46cc78
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create a new VKTextureCreateInfo.h
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2020-10-23 21:21:09 +08:00 |
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187f95b00f
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add uv_scale values at TrousCreateInfo
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2020-10-22 21:23:35 +08:00 |
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cb4669d37c
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deferred render example can run.
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2020-10-22 18:57:02 +08:00 |
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96c237e504
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add LoadTextuer2D function at RenderResource
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2020-10-22 12:22:10 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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024b6dac9c
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add normal matrix by local_to_world matrix at PushConstant struct
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2020-10-22 12:06:53 +08:00 |
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7b2e9a1d2c
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use WaitFence at submit texture
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2020-10-21 22:16:35 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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6dae81ac93
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add ThemeForm,DTForm
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2020-10-21 11:44:33 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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114c57510c
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file rename, from ShaderModuleMap to VKShaderModuleMap
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2020-10-21 10:52:12 +08:00 |
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3c01881a6b
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fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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2020-10-20 18:26:02 +08:00 |
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5972d075b3
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update examples codes.
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2020-10-19 22:26:42 +08:00 |
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7d856a5c79
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use new struct at CreateShaderModule
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2020-10-19 22:24:25 +08:00 |
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b0b6e48f86
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improve the Circle inline-geometry
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2020-10-19 22:23:39 +08:00 |
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3b048bfba9
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增加重要注释说明
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2020-10-18 18:43:02 +08:00 |
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c5f971b660
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修改renderpass默认将depth缓冲区在最后保留下来。
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2020-10-18 18:37:25 +08:00 |
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b8e332a109
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RenderTarget doesn't set extent, it's a bug.
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2020-10-18 18:35:03 +08:00 |
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7e2a7bf702
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use new RenderTarget construct function.
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2020-10-18 18:01:55 +08:00 |
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a28e7c3eca
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use WaitQueue instead WaitFence after teture upload.
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2020-10-18 18:01:24 +08:00 |
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8017e319c7
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save the Renderpass data at RenderTarget class. but It's a really good idea?
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2020-10-18 18:00:37 +08:00 |
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377fb5718d
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ColorTextures and Framebuffer use arrays at RenderTarget class.
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2020-10-18 17:50:54 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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