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hyzboy/ULRE
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1,939 Commits 24 Branches 0 Tags
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11 Commits

Author SHA1 Message Date
hyzboy
8f0cd9f35b use AnsiString in shader 2024-07-26 03:25:09 +08:00
hyzboy
ac03ae4e44 renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY 2024-07-01 23:29:59 +08:00
hyzboy
ca8e36687f OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList 2024-05-28 23:10:50 +08:00
hyzboy
0dfb7220b5 finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall. 2024-05-25 04:11:38 +08:00
hyzboy
9a4e495027 coded PrimitiveDataVDM, next step is test. 2024-05-25 02:48:37 +08:00
hyzboy
cfd67e1a42 [WIP] comments VDM, preparing double PrimitiveCreater 2024-05-23 13:15:47 +08:00
hyzboy
14fbbd6fa6 added VABView,preparing new VABViewStadnalone,VABViewVDM 2024-05-14 00:32:49 +08:00
hyzboy
3bbbe18c40 use VAB instead of VBO 2024-04-24 01:44:01 +08:00
hyzboy
d8140ae64e use VAB instead of VBO 2024-04-24 01:38:55 +08:00
hyzboy
4fc74d38ba prepare support VDM for PrimitiveCreater 2024-04-17 01:38:35 +08:00
hyzboy
f00cb0b815 split VertexDataManager.h/.cpp 2024-04-17 01:20:52 +08:00
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