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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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ac03ae4e44
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renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
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2024-07-01 23:29:59 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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0dfb7220b5
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finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall.
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2024-05-25 04:11:38 +08:00 |
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9a4e495027
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coded PrimitiveDataVDM, next step is test.
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2024-05-25 02:48:37 +08:00 |
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cfd67e1a42
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[WIP] comments VDM, preparing double PrimitiveCreater
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2024-05-23 13:15:47 +08:00 |
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14fbbd6fa6
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added VABView,preparing new VABViewStadnalone,VABViewVDM
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2024-05-14 00:32:49 +08:00 |
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3bbbe18c40
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use VAB instead of VBO
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2024-04-24 01:44:01 +08:00 |
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d8140ae64e
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use VAB instead of VBO
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2024-04-24 01:38:55 +08:00 |
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4fc74d38ba
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prepare support VDM for PrimitiveCreater
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2024-04-17 01:38:35 +08:00 |
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f00cb0b815
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split VertexDataManager.h/.cpp
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2024-04-17 01:20:52 +08:00 |
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