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1d866abb48
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use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
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2023-10-07 23:35:22 +08:00 |
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ece7912f3c
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removed ShaderCreateInfoFragment::UseDefaultMain
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2023-10-07 23:34:36 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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19df201ab5
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Added ShaderStage macro in ShaderGen
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2023-10-07 16:14:34 +08:00 |
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3393a90127
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prepare billboard
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2023-10-06 22:25:39 +08:00 |
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9b5157594f
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added MFGetNormal.h
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2023-10-05 01:32:00 +08:00 |
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78946994bb
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Added VertexLum3D material, test PlaneGrid3D OK!
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2023-09-28 18:13:51 +08:00 |
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db766f33ac
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fixed PlaneGrid3D example, it RUN OK!!!
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2023-09-28 17:44:47 +08:00 |
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cefea7229d
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added CreateUBODescriptor
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2023-09-28 17:42:14 +08:00 |
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45f50b3bc0
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added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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2023-09-28 17:41:45 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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ca1bb80b5f
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updated M_RectTexture2DArray.cpp
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2023-09-26 21:57:03 +08:00 |
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922fc2661b
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added primitive in Material2DCreateConfig
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2023-09-26 21:49:37 +08:00 |
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bba00534ba
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removed DescriptorSetType::MaterialInstance
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2023-09-26 14:50:38 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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9a7e711658
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LoadTexture2DToArray OK! test ok!
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2023-09-25 20:32:12 +08:00 |
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d456c2bf92
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used DescriptorSetType::MaterialInstance
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2023-09-22 01:31:04 +08:00 |
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2f00aa8e1e
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improved codes.
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2023-09-22 01:08:32 +08:00 |
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4e144072e4
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texture_rect run ok!
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2023-09-21 22:11:20 +08:00 |
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907cb3c852
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added M_RectTexture2D.cpp
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2023-09-21 21:36:55 +08:00 |
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eb51df8dd0
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Added few codes of ShaderCreateInfoGeometry
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2023-09-21 21:36:37 +08:00 |
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ed9ba3876f
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added PureTexture2D material and test.
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2023-09-21 20:46:08 +08:00 |
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97290ce54c
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fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler()
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2023-09-21 20:45:34 +08:00 |
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6820ee8c74
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completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array
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2023-09-20 21:53:30 +08:00 |
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d959e7988d
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moved few values to VKRenderAssign.h
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2023-09-06 16:55:04 +08:00 |
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714fc3dcb7
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use hgl_min in MaterialCreateInfo.cpp
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2023-09-05 23:36:59 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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82f3ad070b
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optimized codes about CreateMaterial
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2023-06-14 16:49:19 +08:00 |
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b021b05cb0
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renamed values in MaterialCreateInfo::SetMaterialInstance
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2023-06-13 18:02:00 +08:00 |
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e6560dfe5f
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renamed values.
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2023-06-12 15:45:34 +08:00 |
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ffaa6b5362
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few about MaterialInstance
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2023-06-05 21:39:12 +08:00 |
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ab6a8435a1
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optimized codes of ShaderCreateInfo::ProcDefine
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2023-06-05 17:01:13 +08:00 |
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d17932c7a4
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removed source codes about "Load Material file"
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2023-06-05 17:00:22 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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22bc5f6653
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rename params name
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2023-06-02 14:23:33 +08:00 |
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fc94ee82b4
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layout and renamed value
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2023-06-02 14:22:07 +08:00 |
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a04742c347
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completed MaterialInstance codes in ShaderGen
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2023-06-01 14:47:05 +08:00 |
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e2dd652c3a
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added few codes about MaterialInstance
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2023-05-31 20:14:45 +08:00 |
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a2c3438c58
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added main_function value and SetMain function at ShaderCreateInfo class.
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2023-05-31 20:14:13 +08:00 |
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5521c53c94
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to supported new version of GLSLCompiler.dll
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2023-05-31 17:18:14 +08:00 |
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6b498d7e91
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updated PureColor2D material codes
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2023-05-22 14:31:37 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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410a386423
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added ShaderDescriptorInfo::AddStruct
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2023-05-22 14:29:16 +08:00 |
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641ba4431f
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changed to UTF8 encode
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2023-05-19 22:23:40 +08:00 |
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c485941342
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added PureColor2D.cpp
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2023-05-19 22:22:55 +08:00 |
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198fe55216
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added HandoverMI and GetMI at MFCommon.h
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2023-05-19 22:22:30 +08:00 |
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ad7c652cd4
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added Interpolation at ShaderCreateInfo
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2023-05-19 22:21:49 +08:00 |
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