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hyzboy/ULRE
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2,223 Commits 24 Branches 0 Tags
8c7ed92b1444e73ec0582b78ab6f446635841b1f
Commit Graph

10 Commits

Author SHA1 Message Date
hyzboy
f47a6985fb 改动CAMERA控制事件输入流水线 2025-07-10 00:46:04 +08:00
hyzboy
ca2c62fbc0 测试渲染绑定盒正常 2025-07-09 21:26:10 +08:00
hyzboy
b0fd716af9 改用遍历Component法创建BoundingBox 2025-07-09 21:18:11 +08:00
hyzboy
51e043f07d 新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX 2025-07-09 00:45:03 +08:00
hyzboy
c99157e0e5 更改使用OBB取绑定盒 2025-07-09 00:07:18 +08:00
hyzboy
6772ccd4ac 画torus包围盒正确 2025-07-08 23:47:22 +08:00
hyzboy
35f5be16c3 进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。 2025-07-08 13:46:35 +08:00
hyzboy
2ab8528e86 在PrimitiveComponent/MeshComponent实现GetBoundingBox函数 2025-07-08 01:30:02 +08:00
hyzboy
13f4332af1 改进RenderBoundBox范例 2025-07-07 01:28:22 +08:00
hyzboy
79d86686e8 增加新的RenderBoundBox.cpp测试用例,未完成,但当前版本可渲染。 2025-07-06 18:14:00 +08:00
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