127 Commits

Author SHA1 Message Date
87989a8e42 删除旧的StaticMesh 2025-03-25 23:14:40 +08:00
ee5d633596 增加ComponentManager::GetComponents(..SceneNode) 2025-03-25 01:17:18 +08:00
ada6a41fc6 建立Component,第一步先将Renderable渲染迁移到这上面来 2025-03-18 01:26:35 +08:00
d43a877be1 整理SceneGraph的相关.CPP文件目录,现阶段分立render/scene两个。接下来准备建立SceneWorld,用于写世界管理 2025-03-18 00:38:43 +08:00
0706f27354 slit RenderTarget, created VKRenderTargetData.h/.cpp, VKRenderTargetSingle.h/.cpp, VKRenderTargetMultiFrame.h, VKRenderTargetSwapchain.h 2025-03-11 23:51:05 +08:00
e5a46f3ee8 Added "RenderFramework *" in GraphModule and IRenderTarget 2025-02-05 22:44:58 +08:00
014d783e73 [WIP,can't RUN] recreated TextureManager/RenderTargetManager/SwapchainModule 2025-01-19 18:13:06 +08:00
ff8222c256 moved device_render_pass to RenderFramework from GPUDevice. 2025-01-18 20:28:14 +08:00
911afc06f6 preparing newly GraphModule/RenderModule/RenderPassManager/RenderFramework 2025-01-16 02:10:03 +08:00
2c67990daa little and unimportant update 2024-10-13 00:15:45 +08:00
e9d5b369bf Added ShadowPolicy.h 2024-10-10 01:58:47 +08:00
d7f7a7d095 [WIP] preparing SceneManager 2024-09-06 01:04:28 +08:00
99264b5b0a Split SceneMatrix to standalone files 2024-08-31 00:10:57 +08:00
03f7237db3 move StaticMesh.cpp 2024-07-29 13:19:24 +08:00
0ba4674126 removed MIPManager.h 2024-07-02 23:22:46 +08:00
94a0e03c44 [WIP] MIPManager 2024-07-02 00:51:59 +08:00
3927b3c788 renamed values/struct. 2024-06-18 02:04:11 +08:00
7f8fbbd3a0 improved VKBufferMap and added newly IBMap/VABMap 2024-06-12 00:23:09 +08:00
16ae849809 added VKBufferMap.cpp/.h 2024-06-01 12:08:49 +08:00
ac0d1bee59 added VKIndirectCommandBuffer.cpp and other codes. 2024-05-30 01:58:32 +08:00
bf7c6bdeac preparing VKIndirectCommandBuffer.h 2024-05-30 01:14:27 +08:00
0dcf004f4c renamed to VAB from VBO 2024-05-25 22:57:29 +08:00
9a4e495027 coded PrimitiveDataVDM, next step is test. 2024-05-25 02:48:37 +08:00
299d3bd019 newly Primitive/PrimitiveData/PrimitiveCreater, and test OK! can RUN! 2024-05-25 01:46:19 +08:00
cfd67e1a42 [WIP] comments VDM, preparing double PrimitiveCreater 2024-05-23 13:15:47 +08:00
40ce978f85 newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
2024-05-23 02:19:40 +08:00
ecb47dae4d moved to VKPrimitiveData.cpp from VKPrimitiveData.h 2024-05-20 18:04:30 +08:00
6dba761a80 added VKPrimitiveData.h 2024-04-26 01:17:47 +08:00
f00cb0b815 split VertexDataManager.h/.cpp 2024-04-17 01:20:52 +08:00
8c51d3a52b [very strong] deleted class VertexAttribData 2024-04-02 22:51:14 +08:00
c1183d351d moved CreateVertexAttribData(...) to PrimitiveCreater.cpp from VertexAttribData.cpp and then delete VertexAttribData.cpp 2024-04-02 22:25:06 +08:00
ac81e4f8f0 first version of VertexDataManager.h 2024-04-02 21:14:34 +08:00
b781ff41a3
removed codes about VkDebugMaker 2023-10-13 02:01:57 +08:00
5230fbc27f added little codes of texture 2d array, but can't run. 2023-09-25 16:38:02 +08:00
202bff5870 moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp 2023-09-06 16:24:05 +08:00
28b2b53d03 renamed to RenderAssignBuffer from RenderExtraBuffer 2023-09-05 20:48:47 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
b72144a28b reordered the creating vkdevice 2023-06-14 19:58:56 +08:00
ab6a8435a1 optimized codes of ShaderCreateInfo::ProcDefine 2023-06-05 17:01:13 +08:00
e076b72f1a splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer 2023-06-01 15:08:45 +08:00
d6d2d337c9 added VKDeviceCreater.h 2023-05-11 21:14:35 +08:00
7c4a27771f
created VulkanDeviceCreateInfo and added Swapchain prefer formats list. 2023-05-11 00:56:26 +08:00
9535a4486e
removed old RenderList 2023-05-07 01:07:26 +08:00
1e03e28f0b updated codes of RenderNode2D/RenderList2D 2023-05-04 22:01:00 +08:00
c232feb40a temporary to disable the RenderList and RenderNode 2023-04-28 11:10:50 +08:00
cd03ee8211 added RenderNode2D.cpp 2023-04-25 19:18:07 +08:00
ba6af7a596 renamed to DynamicBufferAccess instead of UBODynamicAccess 2023-04-25 11:43:15 +08:00
05e96c58ba added VKUBODynamic.h and support from VKArrayBuffer.h 2023-03-28 21:52:08 +08:00
6c3e674d23 used DescriptorBinding in Global Binding 2023-03-25 23:12:08 +08:00
8e52595123 standalone RenderList2D 2023-03-24 22:14:43 +08:00