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2,220 Commits 24 Branches 0 Tags
85020572bcdc1f5427ccbbded960eba81fd57ce2
Commit Graph

9 Commits

Author SHA1 Message Date
hyzboy
51e043f07d 新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX 2025-07-09 00:45:03 +08:00
hyzboy
35f5be16c3 进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。 2025-07-08 13:46:35 +08:00
hyzboy
2ab8528e86 在PrimitiveComponent/MeshComponent实现GetBoundingBox函数 2025-07-08 01:30:02 +08:00
hyzboy
f9675fc1e5 迁移到StaticMeshComponent渲染 2025-06-14 21:05:36 +08:00
hyzboy
8ee9cdc396 尝试初建StaticMeshComponent 2025-06-14 02:32:15 +08:00
hyzboy
44b1f13048 StaticMeshComponentManager 2025-04-01 01:11:32 +08:00
hyzboy
964c17cf94 增加新的StaticMeshComponent,并添加关于各Component关系的注释 2025-03-25 23:15:38 +08:00
hyzboy
f0512edb5a 准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据 2025-03-25 02:19:32 +08:00
hyzboy
ada6a41fc6 建立Component,第一步先将Renderable渲染迁移到这上面来 2025-03-18 01:26:35 +08:00
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