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d4643b7427
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重新命名EventDispatcher的添加/解决函数
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2025-07-17 02:26:00 +08:00 |
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c7c4a09afa
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英文语法修改Registry->Register
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2025-07-03 10:16:34 +08:00 |
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fee0b8fb7b
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InputEvent相关函数、变量改名
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2025-06-27 02:58:39 +08:00 |
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11385c7b9e
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layout codes.
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2025-06-27 02:46:46 +08:00 |
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f82217763c
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WorkManager 改从io::WindowEvent派生,SwapchainWorkManager则相应的不再从io::WindowEvent派生
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2025-06-27 01:52:15 +08:00 |
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8a99a331c0
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将WorkObject增加bool Init()=0纯虚函数用于负责初始化。
这一分支结束,下一分支基于03_auto_instance范例开发WorldManager用于全局World管理,直接由World提供RenderList/SceneRoot等。
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2025-05-22 01:11:30 +08:00 |
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774f106738
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example 0/1 run OK on newly RenderTarget
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2025-03-12 01:25:49 +08:00 |
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d5df06dca3
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Added Resize/event transmit
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2025-03-06 01:24:25 +08:00 |
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9f0625ed4e
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fixed a bug that crash after window resize. because WorkObject::cur_render_target don't reset after window resize.
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2025-02-05 23:36:53 +08:00 |
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7c745df910
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Added RunFramework()
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2025-01-29 16:30:00 +08:00 |
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93e38fc14f
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created ULRE.Work contains WorkObject/WorkManager
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2025-01-28 20:48:43 +08:00 |
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