1319 Commits

Author SHA1 Message Date
237c1a469b
writed GeometryShaderStateParse, need to test in furture. 2023-10-09 03:15:42 +08:00
5ede824522
MaterialTextParse completed VertexShader/FragmentShader parse. 2023-10-09 02:22:38 +08:00
aaff0c23c9
improved CodeParse in MaterialFileLoader.cpp 2023-10-09 01:23:06 +08:00
3a3f9d10b7
Parse MaterialInstance filed in MaterialFileLoader.cpp 2023-10-09 01:12:27 +08:00
b6e391762b added MaterialInstanceStateParse 2023-10-08 20:38:54 +08:00
b262fdc645 added MaterialFileLoader.cpp 2023-10-08 20:00:46 +08:00
0524c51feb Set Base-class StdMaterial to Std2DMaterial/Std3DMaterial 2023-10-08 10:04:58 +08:00
1d866abb48
use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list 2023-10-07 23:35:22 +08:00
ece7912f3c
removed ShaderCreateInfoFragment::UseDefaultMain 2023-10-07 23:34:36 +08:00
4ef37a430e move Material2DCreateConfig/Material3DCreateConfig 2023-10-07 20:59:44 +08:00
86123827cb moved glsl to standalone .glsl file. 2023-10-07 17:02:00 +08:00
19df201ab5 Added ShaderStage macro in ShaderGen 2023-10-07 16:14:34 +08:00
3393a90127
prepare billboard 2023-10-06 22:25:39 +08:00
9b5157594f
added MFGetNormal.h 2023-10-05 01:32:00 +08:00
e95cbb28a4
improved PlaneGrid 2023-09-29 02:59:10 +08:00
78946994bb Added VertexLum3D material, test PlaneGrid3D OK! 2023-09-28 18:13:51 +08:00
db766f33ac fixed PlaneGrid3D example, it RUN OK!!! 2023-09-28 17:44:47 +08:00
3db94948c5 fixed a bug in PrimitiveCreater::Finish 2023-09-28 17:44:20 +08:00
cefea7229d added CreateUBODescriptor 2023-09-28 17:42:14 +08:00
45f50b3bc0 added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera 2023-09-28 17:41:45 +08:00
dbea7764fb added GetPosition3D in Std3DMaterial 2023-09-28 15:03:34 +08:00
1101bcae9d updated codes with AABB in SceneNode 2023-09-28 15:02:57 +08:00
6c7f9ea9d1 perpare it for VertexColor3D material. 2023-09-27 20:31:46 +08:00
ca1bb80b5f updated M_RectTexture2DArray.cpp 2023-09-26 21:57:03 +08:00
922fc2661b added primitive in Material2DCreateConfig 2023-09-26 21:49:37 +08:00
bba00534ba removed DescriptorSetType::MaterialInstance 2023-09-26 14:50:38 +08:00
c15fbf8252 texture_rect_array was run OK! 2023-09-25 21:49:35 +08:00
9a7e711658 LoadTexture2DToArray OK! test ok! 2023-09-25 20:32:12 +08:00
65c3d5cad1 renamed to CreateTexture from GetTexture in TextureLoader<> 2023-09-25 19:49:06 +08:00
7d9192051a added codes about Texture2DArray. 2023-09-25 17:34:36 +08:00
22099b6b84 added CopyBufferToImage2D and use it. 2023-09-25 17:33:59 +08:00
322d24c4ca added GPUDevice::CreateTexture2DArray functions. 2023-09-25 17:01:21 +08:00
5230fbc27f added little codes of texture 2d array, but can't run. 2023-09-25 16:38:02 +08:00
f901708b6c improved codes. 2023-09-25 15:37:41 +08:00
2487cb1f36 added CopyBufferToImage.h 2023-09-25 15:13:30 +08:00
7805494ca9 created a new GPUDevice::CopyBufferToImage(CopyBufferToImageInfo *,..) 2023-09-25 14:44:53 +08:00
ac4c97d33a renamed to CopyBufferToImage from CommitTexture 2023-09-25 12:42:48 +08:00
d456c2bf92
used DescriptorSetType::MaterialInstance 2023-09-22 01:31:04 +08:00
2f00aa8e1e
improved codes. 2023-09-22 01:08:32 +08:00
4e144072e4 texture_rect run ok! 2023-09-21 22:11:20 +08:00
907cb3c852 added M_RectTexture2D.cpp 2023-09-21 21:36:55 +08:00
eb51df8dd0 Added few codes of ShaderCreateInfoGeometry 2023-09-21 21:36:37 +08:00
ed9ba3876f added PureTexture2D material and test. 2023-09-21 20:46:08 +08:00
97290ce54c fixed a bug that lost a ; in ShaderCreateInfo::ProcSampler() 2023-09-21 20:45:34 +08:00
f58ce4f98b removed dirty codes 2023-09-21 17:14:49 +08:00
6820ee8c74 completed AutoMergeMaterialInstance,test ok. next step is to support texture2d array 2023-09-20 21:53:30 +08:00
ddb5a0b77a use VIL instead of MI in to sort for RenderNode 2023-09-20 18:56:09 +08:00
69646971ce used VIL instead of MI in MaterialRenderList 2023-09-20 17:19:46 +08:00
e71ec4be85 Added few RenderPass::CreatePipeline functions. 2023-09-20 17:15:13 +08:00
dbe2370a44 1.used uvec2/ushort2 in AssignVBO
2.completed first step then merge MI buffer
2023-09-20 15:55:14 +08:00