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5188d4149c
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added Unknow and Static in DescriptorSetType
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2024-03-09 23:35:56 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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f0848541c2
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added a newly AddUBO() in MaterialCreateInfo
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2024-03-09 22:25:03 +08:00 |
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cc9e756ece
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fixed Load of ubo codes.
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2024-03-09 21:23:02 +08:00 |
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cdedc81f9f
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save codes of UBO in AccumMemoryManager
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2024-03-09 20:48:30 +08:00 |
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c229259623
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added comments
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2024-03-09 19:49:44 +08:00 |
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2c2f11f47e
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added little safe check of filename in MaterialFileLoader.cpp
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2024-03-07 23:04:54 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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2ce36ec26c
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fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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2024-03-07 00:07:49 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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49eb8f42f0
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updated DescriptorBinding::BindUBO, to support dynamic param.
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2024-03-06 22:40:51 +08:00 |
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c355f96f9b
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little codes
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2024-03-06 13:54:05 +08:00 |
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5f1c60a24a
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Improved VKDescriptorBindingManage
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2024-03-06 00:26:23 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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6a7f8e7754
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fixed access method
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2024-02-03 19:53:19 +08:00 |
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1dbf8ae5c7
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renamed values.
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2023-12-24 01:35:30 +08:00 |
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8dbc1d899c
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added to Check ubolist in MaterialFileLoader.cpp
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2023-12-05 02:24:09 +08:00 |
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4aeb28c571
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added a parse in MaterialFileLoader.cpp that it's UBOParse
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2023-12-05 02:08:18 +08:00 |
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775e031422
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added VK_LAYER_AMD_switchable_graphics in VKInstance.h/VKProperties.cpp
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2023-12-05 02:07:25 +08:00 |
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deefdf1416
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used uint instead of int in Size of viewport
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2023-11-10 04:24:10 +08:00 |
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d5eeb081e1
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removed codes about RenderCmdBuffer::SetLineWidth
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2023-11-01 18:36:20 +08:00 |
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625a7387ae
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adjusted VulkanHardwareRequirement order in CreateRenderDevice functions.
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2023-11-01 10:59:51 +08:00 |
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c4deceebd9
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first step for BlinnPhongPureColor
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2023-10-31 17:59:12 +08:00 |
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9369ad115b
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UBO ViewportInfo in All graphics shader.
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2023-10-13 19:21:34 +08:00 |
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7788459109
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improved and fixed CreatePlane
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2023-10-13 19:21:04 +08:00 |
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a58589f01f
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moved AddBuffer to .h for RenderResource
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2023-10-13 10:47:42 +08:00 |
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240b6fb0e3
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added UBO/SSBO/INBO debug output.
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2023-10-13 10:42:21 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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4ee6962d04
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added lot of debug output based VkDebugUtils
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2023-10-13 01:48:07 +08:00 |
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8ba171efda
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added debug name.
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2023-10-12 05:55:39 +08:00 |
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317635877b
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optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign
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2023-10-12 02:24:58 +08:00 |
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255c7859f1
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optimized DescriptorSets::Update
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2023-10-12 01:40:59 +08:00 |
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ae88a65315
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added newly CreateMaterialInstance that include MIData
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2023-10-11 19:14:24 +08:00 |
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c99934fdf9
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added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file.
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2023-10-11 19:02:17 +08:00 |
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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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6f58475abd
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added SceneAppFramework, global_descriptor.Bind used auto-mode.
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2023-10-11 18:49:29 +08:00 |
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cfed14d746
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renamed to require_list instead of require in MaterialFileData
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2023-10-11 13:14:34 +08:00 |
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27c409c7fd
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added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp
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2023-10-11 13:12:51 +08:00 |
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bee48890cb
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optimized codes of MaterialFileLoader.cpp
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2023-10-10 19:30:07 +08:00 |
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a2669d2123
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adjust class's name in MaterialFileLoader.cpp
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2023-10-10 19:21:33 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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3dd308aff1
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added sampler parse in MaterialFileLoader.cpp
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2023-10-10 14:46:20 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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7ca81f38e8
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Std2DMaterialLoader start ok,,but don't support Sampler2D in material file...
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2023-10-10 02:48:02 +08:00 |
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03750832c8
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MaterialFileData added origin data.
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2023-10-10 01:19:05 +08:00 |
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018a72c09a
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created MaterialFileData and all material's data in the struct.
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2023-10-10 00:24:41 +08:00 |
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c5dd359d18
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Added Std2DMaterialLoader and Std3DMaterialLoader
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2023-10-09 20:57:46 +08:00 |
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85ec666989
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used FragColor instead of Color in Fragment shader.
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2023-10-09 20:56:56 +08:00 |
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9a5cead33e
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moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
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2023-10-09 20:56:25 +08:00 |
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695f1a22a8
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used Block instead of State in MaterialFileLoader.cpp
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2023-10-09 18:02:03 +08:00 |
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