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3b048bfba9
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增加重要注释说明
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2020-10-18 18:43:02 +08:00 |
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c5f971b660
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修改renderpass默认将depth缓冲区在最后保留下来。
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2020-10-18 18:37:25 +08:00 |
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b8e332a109
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RenderTarget doesn't set extent, it's a bug.
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2020-10-18 18:35:03 +08:00 |
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7e2a7bf702
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use new RenderTarget construct function.
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2020-10-18 18:01:55 +08:00 |
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a28e7c3eca
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use WaitQueue instead WaitFence after teture upload.
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2020-10-18 18:01:24 +08:00 |
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8017e319c7
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save the Renderpass data at RenderTarget class. but It's a really good idea?
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2020-10-18 18:00:37 +08:00 |
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377fb5718d
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ColorTextures and Framebuffer use arrays at RenderTarget class.
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2020-10-18 17:50:54 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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ed2feb9165
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update function name and value name,support new GPUSemaphore
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2020-10-18 13:53:43 +08:00 |
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005b685b44
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use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer
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2020-10-18 13:52:58 +08:00 |
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282344f61e
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rename a class, use GPUSemaphore instead Semaphore
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2020-10-18 13:52:06 +08:00 |
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b833688f2a
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move QueueWaitIdle to SubmitQueue class.
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2020-10-17 22:12:16 +08:00 |
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c686cf70ec
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use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget
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2020-10-17 16:28:07 +08:00 |
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03354c62b9
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fix a bug, discard object before CreateRenderTarget
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2020-10-17 16:26:53 +08:00 |
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834b737e1a
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fix a bug, it don't check the Texture before get extent
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2020-10-17 16:25:59 +08:00 |
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6efa0ff8d4
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update CMakeLists.txt
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2020-10-17 14:21:30 +08:00 |
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8fc19e802d
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add new create function of Framebuffer
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2020-10-17 14:20:49 +08:00 |
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9b6ea20cca
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add CommandBuffer::BeginRenderPass(RenderTarget *)
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2020-10-17 14:18:54 +08:00 |
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cf11ce6054
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Freambuffer deleted VKFramebufferCreateInfo data;
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2020-10-17 14:18:09 +08:00 |
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bfa7cf50e1
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create VKSubmitQueue.h/.cpp
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2020-10-17 14:16:52 +08:00 |
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924df77e1f
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new CreateRenderTarget functions.
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2020-10-16 19:44:00 +08:00 |
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bfec51d0a3
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update followed CreateFramebuffer&CreateRenderpass
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2020-10-16 19:26:28 +08:00 |
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d76de4d623
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CreateRenderPass support multi color attachment
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2020-10-16 19:25:27 +08:00 |
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093eb13f16
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move CreateFramebuffer functions to VKDeviceFramebuffer.cpp
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2020-10-16 19:24:33 +08:00 |
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ccf24106ab
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CreatePipeline functions support InlinePipeline
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2020-10-16 12:48:54 +08:00 |
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b93925ce5a
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fix attachment index error of Create renderpass
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2020-10-16 12:27:30 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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ea2010a2c6
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to improve Device::CreateTexture2D serial functions.
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2020-10-15 17:33:52 +08:00 |
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9f8cce3e4b
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to improve CreateMemory(VkImage) function, auto BindImage
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2020-10-15 17:33:05 +08:00 |
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c8f6017641
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change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer
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2020-10-15 17:32:26 +08:00 |
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e283971edd
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add new datatype support at TextureLoader
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2020-10-15 17:30:37 +08:00 |
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9cc92b5805
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add CommandBuffer value at RenderTarget class.
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2020-10-15 17:30:03 +08:00 |
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c38d293498
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to improve VKCommandBuffer::BeginRenderPass function, use Framebuffer type instead RenderTarget.
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2020-10-15 17:25:01 +08:00 |
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2f98b1d08c
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create a lot of GUI source code files.
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2020-10-14 22:05:24 +08:00 |
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f5a5a8a438
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update examples
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2020-09-28 11:16:45 +08:00 |
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d65cab330e
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use new AutoDeleteArray construct function.
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2020-09-27 21:20:17 +08:00 |
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113b6da33b
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delete CreateImage serial functions for VKDevice class
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2020-09-27 21:18:46 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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906662f12b
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fix example programs.
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2020-09-21 17:19:47 +08:00 |
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6762fd06b7
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upgrade example first_triangle
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2020-09-20 03:59:42 +08:00 |
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bb158d6105
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rewrite PipelineData::InitVertexInputState
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2020-09-20 03:15:50 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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5d08717c21
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use hgl_cpy instead memcpy
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2020-09-19 18:36:05 +08:00 |
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93c4e39b1a
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delete RenderpassCreater class.
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2020-09-19 16:43:23 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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b42ad2d667
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rename a value.
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2020-09-18 17:24:28 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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