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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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114c57510c
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file rename, from ShaderModuleMap to VKShaderModuleMap
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2020-10-21 10:52:12 +08:00 |
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3c01881a6b
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fix a but, it doesn't disable Depth AttachmentDescription at RenderPass
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2020-10-20 18:26:02 +08:00 |
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5972d075b3
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update examples codes.
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2020-10-19 22:26:42 +08:00 |
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7f38492dcc
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improve the OffscreenRender example.
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2020-10-19 22:24:51 +08:00 |
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7d856a5c79
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use new struct at CreateShaderModule
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2020-10-19 22:24:25 +08:00 |
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09773ddd3e
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add attributes at CircleCreateInfo
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2020-10-19 22:24:00 +08:00 |
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b0b6e48f86
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improve the Circle inline-geometry
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2020-10-19 22:23:39 +08:00 |
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2403cfab10
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add ShaderModuleCreateInfo struct
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2020-10-19 22:23:03 +08:00 |
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99795c730a
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add set ClearColor at VulkanAppFramework
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2020-10-19 22:22:44 +08:00 |
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4822c9ce53
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VulkanAppFramework增加SetClearColor函数,并产生对应功能。
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2020-10-18 19:12:00 +08:00 |
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217f712ca5
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缩小离屏尺寸,以突显结果
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2020-10-18 18:43:28 +08:00 |
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3b048bfba9
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增加重要注释说明
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2020-10-18 18:43:02 +08:00 |
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5e5275e743
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finished OffscreenRender test.
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2020-10-18 18:37:46 +08:00 |
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c5f971b660
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修改renderpass默认将depth缓冲区在最后保留下来。
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2020-10-18 18:37:25 +08:00 |
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b8e332a109
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RenderTarget doesn't set extent, it's a bug.
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2020-10-18 18:35:03 +08:00 |
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7e2a7bf702
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use new RenderTarget construct function.
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2020-10-18 18:01:55 +08:00 |
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a28e7c3eca
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use WaitQueue instead WaitFence after teture upload.
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2020-10-18 18:01:24 +08:00 |
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8017e319c7
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save the Renderpass data at RenderTarget class. but It's a really good idea?
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2020-10-18 18:00:37 +08:00 |
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377fb5718d
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ColorTextures and Framebuffer use arrays at RenderTarget class.
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2020-10-18 17:50:54 +08:00 |
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6c869916df
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add present_complete_semaphore in SwapchainRenderTarget
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2020-10-18 13:55:12 +08:00 |
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ed2feb9165
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update function name and value name,support new GPUSemaphore
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2020-10-18 13:53:43 +08:00 |
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005b685b44
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use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer
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2020-10-18 13:52:58 +08:00 |
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282344f61e
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rename a class, use GPUSemaphore instead Semaphore
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2020-10-18 13:52:06 +08:00 |
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7998fa6e41
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OffscreenRender example,but it doesn't run.
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2020-10-17 22:13:08 +08:00 |
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b833688f2a
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move QueueWaitIdle to SubmitQueue class.
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2020-10-17 22:12:16 +08:00 |
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c686cf70ec
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use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget
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2020-10-17 16:28:07 +08:00 |
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03354c62b9
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fix a bug, discard object before CreateRenderTarget
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2020-10-17 16:26:53 +08:00 |
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834b737e1a
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fix a bug, it don't check the Texture before get extent
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2020-10-17 16:25:59 +08:00 |
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6efa0ff8d4
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update CMakeLists.txt
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2020-10-17 14:21:30 +08:00 |
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8fc19e802d
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add new create function of Framebuffer
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2020-10-17 14:20:49 +08:00 |
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9b6ea20cca
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add CommandBuffer::BeginRenderPass(RenderTarget *)
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2020-10-17 14:18:54 +08:00 |
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cf11ce6054
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Freambuffer deleted VKFramebufferCreateInfo data;
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2020-10-17 14:18:09 +08:00 |
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bfa7cf50e1
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create VKSubmitQueue.h/.cpp
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2020-10-17 14:16:52 +08:00 |
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924df77e1f
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new CreateRenderTarget functions.
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2020-10-16 19:44:00 +08:00 |
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bfec51d0a3
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update followed CreateFramebuffer&CreateRenderpass
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2020-10-16 19:26:28 +08:00 |
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d76de4d623
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CreateRenderPass support multi color attachment
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2020-10-16 19:25:27 +08:00 |
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093eb13f16
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move CreateFramebuffer functions to VKDeviceFramebuffer.cpp
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2020-10-16 19:24:33 +08:00 |
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cc18764cf6
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use InlinePipeline instead filename
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2020-10-16 17:24:01 +08:00 |
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ccf24106ab
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CreatePipeline functions support InlinePipeline
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2020-10-16 12:48:54 +08:00 |
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b93925ce5a
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fix attachment index error of Create renderpass
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2020-10-16 12:27:30 +08:00 |
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1e0676c6c7
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to improve create program, that are RenderPass and Framebuffer
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2020-10-15 22:13:15 +08:00 |
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c960731c28
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add hasColor/hasDepth.... functions at ImageView
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2020-10-15 19:29:26 +08:00 |
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ea2010a2c6
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to improve Device::CreateTexture2D serial functions.
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2020-10-15 17:33:52 +08:00 |
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9f8cce3e4b
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to improve CreateMemory(VkImage) function, auto BindImage
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2020-10-15 17:33:05 +08:00 |
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c8f6017641
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change function name to CreateColorFramebuffer and CreateDepthFramebuffer that is CreateFramebuffer
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2020-10-15 17:32:26 +08:00 |
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e283971edd
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add new datatype support at TextureLoader
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2020-10-15 17:30:37 +08:00 |
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9cc92b5805
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add CommandBuffer value at RenderTarget class.
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2020-10-15 17:30:03 +08:00 |
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490af01162
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add clean&zero at PhysicalDevice::GetFormatProperties function
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2020-10-15 17:29:32 +08:00 |
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cf1f39fa3d
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add TextureCreateInfo struct.
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2020-10-15 17:25:22 +08:00 |
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