1139 Commits

Author SHA1 Message Date
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
4af5735c25 name mistakes 2021-02-10 18:53:39 +08:00
eeff738f56 add VKArrayBuffer.cpp/.h 2021-02-10 18:53:07 +08:00
cc014e9b31 moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h 2021-02-10 18:52:41 +08:00
46f006f470 SceneNode only support a renderable instance. 2021-02-07 18:38:52 +08:00
4108eaa342 SceneTreeToRenderList 2021-02-05 17:15:16 +08:00
07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h 2021-01-29 20:50:47 +08:00
ee35354d43 renamed the name from "WorldMatrix" to "CameraMatrix" 2021-01-25 12:03:17 +08:00
15f475fba1 changed the name from WorldMatrix to CameraMatrix 2021-01-25 11:50:17 +08:00
48802ed90d 因为devel分支方式不能准确表示开发进度,现取消此模式。改用TAG标识 2020-12-18 17:42:41 +08:00
5806a88964 moved GPUArrays to RenderList.cpp 2020-12-18 16:52:45 +08:00
e03800955e add ShaderDataSourceType and ShaderDataSource enum class 2020-12-18 16:52:21 +08:00
3f8c74f2ec add Comments on RenderableInstance 2020-12-18 16:51:53 +08:00
fa62d7f7ab added BindSSBO function at MaterialInstance 2020-12-18 16:14:36 +08:00
79feea274a add "dynamic" param at MaterialInstance::BindUBO 2020-12-18 16:00:43 +08:00
63585c65a8 deleted GetUBODynamic/GetSSBODynamic functions at Material 2020-12-18 15:59:42 +08:00
2a4445f6e8 删除旧的材质系统 2020-12-17 16:53:56 +08:00
4b8ccbed17 add BindSSBO functions at VKDescriptorSets 2020-12-10 16:25:59 +08:00
3fa5c3c032 add dynamic param at DescriptorSets::Bind....functions. 2020-12-10 14:53:26 +08:00
63c6aee8e6 deleted dynamic param at GPUBuffer... 2020-12-10 14:52:58 +08:00
0c091a929a convert two_triangle example to RenderList edition. 2020-12-09 21:33:29 +08:00
fa0be2dfa8 add Create??BO Dynamic functions at VKDevice class. 2020-12-09 21:32:57 +08:00
14fac881f3 add a new demo that UBO offset 2020-12-02 20:27:36 +08:00
3e3b232af1 use MemoryAllocationInfo 2020-12-01 10:56:05 +08:00
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
e398a85e65 add BindingMapping instead Map<uint32_t,int> 2020-11-30 17:56:40 +08:00
70715e93e8 removed BindUBODynamic function in VKDescriptorSets 2020-11-30 17:41:11 +08:00
626c0cd3bf add offset param at BindDescriptorSets function. 2020-11-30 16:52:38 +08:00
5c0fce859c update CMSceneGraph 2020-11-30 15:41:42 +08:00
0f85e6e7fb removed WalkerCamera from VulkanAppFramework.h 2020-11-30 15:41:29 +08:00
a1573aa833 add Flush functions at VKBuffer 2020-11-30 15:40:56 +08:00
a4cfcb327a 改名防止冲突 2020-11-30 15:40:26 +08:00
24d52b85e5 add Dynamic GPUBuffer support. 2020-11-30 14:00:57 +08:00
b3789bca21 add GPUMemory::Flush functions. 2020-11-30 13:58:48 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00
4bd4a9b898 removed PushConstants at SceneNode/RenderList 2020-11-26 17:51:59 +08:00
f57a7afb74 update 2020-11-19 22:12:31 +08:00
b58af7ac23 support new Camera/CameraControl 2020-11-17 17:20:59 +08:00
fa986d369f Center/WorldCenter/LocalCenter use Vector4f instead Vector3f. 2020-11-17 14:35:39 +08:00
08fb9ec6d1 move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params.
2.add a new construct function of BufferImageCopy.
2020-11-17 14:35:04 +08:00
438ffd2d36 change a type of value 2020-11-17 14:33:30 +08:00
bdaf383b38 codes layout 2020-11-17 14:33:10 +08:00
a9317bb7f7 add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer 2020-11-16 16:42:20 +08:00
d674741979 add space file 2020-11-09 19:00:58 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
a91d8140c7 update GetUUIDCachePath function, use ComboFilename function. 2020-11-09 13:20:24 +08:00
b68243cf04 codes layouted. 2020-11-05 14:18:05 +08:00
ceb4395b77 add PipelineCache save/load 2020-11-05 14:02:35 +08:00
f6cf9dc1b8 update GUI codes.(WIP) 2020-11-03 22:29:32 +08:00
fd49c76b53 update command buffer and default theme engine 2020-10-31 20:13:51 +08:00