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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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4af5735c25
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name mistakes
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2021-02-10 18:53:39 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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cc014e9b31
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moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h
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2021-02-10 18:52:41 +08:00 |
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46f006f470
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SceneNode only support a renderable instance.
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2021-02-07 18:38:52 +08:00 |
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4108eaa342
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SceneTreeToRenderList
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2021-02-05 17:15:16 +08:00 |
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07c761eab9
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add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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2021-01-29 20:50:47 +08:00 |
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ee35354d43
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renamed the name from "WorldMatrix" to "CameraMatrix"
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2021-01-25 12:03:17 +08:00 |
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15f475fba1
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changed the name from WorldMatrix to CameraMatrix
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2021-01-25 11:50:17 +08:00 |
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48802ed90d
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因为devel分支方式不能准确表示开发进度,现取消此模式。改用TAG标识
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2020-12-18 17:42:41 +08:00 |
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5806a88964
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moved GPUArrays to RenderList.cpp
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2020-12-18 16:52:45 +08:00 |
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e03800955e
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add ShaderDataSourceType and ShaderDataSource enum class
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2020-12-18 16:52:21 +08:00 |
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3f8c74f2ec
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add Comments on RenderableInstance
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2020-12-18 16:51:53 +08:00 |
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fa62d7f7ab
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added BindSSBO function at MaterialInstance
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2020-12-18 16:14:36 +08:00 |
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79feea274a
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add "dynamic" param at MaterialInstance::BindUBO
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2020-12-18 16:00:43 +08:00 |
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63585c65a8
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deleted GetUBODynamic/GetSSBODynamic functions at Material
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2020-12-18 15:59:42 +08:00 |
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2a4445f6e8
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删除旧的材质系统
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2020-12-17 16:53:56 +08:00 |
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4b8ccbed17
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add BindSSBO functions at VKDescriptorSets
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2020-12-10 16:25:59 +08:00 |
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3fa5c3c032
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add dynamic param at DescriptorSets::Bind....functions.
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2020-12-10 14:53:26 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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0c091a929a
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convert two_triangle example to RenderList edition.
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2020-12-09 21:33:29 +08:00 |
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fa0be2dfa8
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add Create??BO Dynamic functions at VKDevice class.
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2020-12-09 21:32:57 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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3e3b232af1
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use MemoryAllocationInfo
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2020-12-01 10:56:05 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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e398a85e65
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add BindingMapping instead Map<uint32_t,int>
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2020-11-30 17:56:40 +08:00 |
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70715e93e8
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removed BindUBODynamic function in VKDescriptorSets
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2020-11-30 17:41:11 +08:00 |
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626c0cd3bf
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add offset param at BindDescriptorSets function.
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2020-11-30 16:52:38 +08:00 |
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5c0fce859c
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update CMSceneGraph
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2020-11-30 15:41:42 +08:00 |
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0f85e6e7fb
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removed WalkerCamera from VulkanAppFramework.h
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2020-11-30 15:41:29 +08:00 |
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a1573aa833
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add Flush functions at VKBuffer
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2020-11-30 15:40:56 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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b3789bca21
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add GPUMemory::Flush functions.
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2020-11-30 13:58:48 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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4bd4a9b898
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removed PushConstants at SceneNode/RenderList
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2020-11-26 17:51:59 +08:00 |
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f57a7afb74
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update
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2020-11-19 22:12:31 +08:00 |
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b58af7ac23
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support new Camera/CameraControl
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2020-11-17 17:20:59 +08:00 |
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fa986d369f
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Center/WorldCenter/LocalCenter use Vector4f instead Vector3f.
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2020-11-17 14:35:39 +08:00 |
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08fb9ec6d1
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move codes.
1.add a new construct function of TextureData, it's use TextureCreateInfo params.
2.add a new construct function of BufferImageCopy.
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2020-11-17 14:35:04 +08:00 |
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438ffd2d36
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change a type of value
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2020-11-17 14:33:30 +08:00 |
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bdaf383b38
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codes layout
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2020-11-17 14:33:10 +08:00 |
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a9317bb7f7
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add DrawIndirect and DrawIndexedIndirect functions in RenderCmdBuffer
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2020-11-16 16:42:20 +08:00 |
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d674741979
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add space file
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2020-11-09 19:00:58 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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a91d8140c7
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update GetUUIDCachePath function, use ComboFilename function.
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2020-11-09 13:20:24 +08:00 |
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b68243cf04
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codes layouted.
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2020-11-05 14:18:05 +08:00 |
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ceb4395b77
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add PipelineCache save/load
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2020-11-05 14:02:35 +08:00 |
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f6cf9dc1b8
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update GUI codes.(WIP)
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2020-11-03 22:29:32 +08:00 |
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fd49c76b53
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update command buffer and default theme engine
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2020-10-31 20:13:51 +08:00 |
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