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2137725bd2
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Improved Torus codes
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2024-07-31 00:17:23 +08:00 |
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d5234316ae
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implement duplication SceneNode
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2024-07-31 00:11:04 +08:00 |
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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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e18a6e7a4a
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improved gizmo3dmove
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2024-07-30 13:55:44 +08:00 |
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f2a6c61c25
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[WIP] render gizmo_move, but model is incorrect.
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2024-07-30 00:47:28 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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416b7bfcb3
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support C++20
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2024-07-26 03:24:44 +08:00 |
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1a15b93e15
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updated codes support new MaterialRenderList::Add
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2024-07-20 13:15:12 +08:00 |
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898d01ac62
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Change MaterialRenderList::Add
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2024-07-18 01:53:23 +08:00 |
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d11b84222f
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Added IdentityLocalMatrix in SceneOrient
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2024-07-17 23:56:10 +08:00 |
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8ebb3095a7
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Added Position/Direction in SceneOrient
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2024-07-17 01:38:30 +08:00 |
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ba7be3ff17
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fix file's encode
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2024-07-15 01:21:28 +08:00 |
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0ba4674126
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removed MIPManager.h
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2024-07-02 23:22:46 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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ac03ae4e44
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renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY
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2024-07-01 23:29:59 +08:00 |
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cfc3ac8250
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Luminance change to ufloat8 instead of float in VertexLum material
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2024-07-01 02:57:33 +08:00 |
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107251c9ad
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Added VIL in Pipeline, add comp VIL in CreateRenderable
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2024-07-01 02:55:48 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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6b9ac3220b
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removed ShaderResource
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2024-06-18 01:50:03 +08:00 |
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cd01c45980
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Merge branch 'devel_31_VDMMergeRender' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_31_VDMMergeRender
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2024-06-12 09:49:57 +08:00 |
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941f5ee6ec
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fixed comment and layout comment.
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2024-06-12 09:49:48 +08:00 |
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d83f04faab
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fixed a but that PrimitiveCreater::WriteVAB return error.
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2024-06-12 08:53:20 +08:00 |
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2efb9c83bf
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added GetVABMap and GetIBMap in Primitive
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2024-06-12 02:07:54 +08:00 |
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7b0a185a45
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Moved vab_map_list and ibo_map from PrimitiveCreater to PrimitiveData
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2024-06-12 01:48:25 +08:00 |
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7f8fbbd3a0
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improved VKBufferMap and added newly IBMap/VABMap
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2024-06-12 00:23:09 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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0da0290fc6
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resume vab_offset but don't use it in short time.
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2024-06-02 15:27:03 +08:00 |
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01bb4b2153
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fixed VABMap
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2024-06-02 12:40:17 +08:00 |
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66ef3160e1
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used newly VKBufferMap in PrimitiveCreater
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2024-06-02 12:16:33 +08:00 |
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16ae849809
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added VKBufferMap.cpp/.h
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2024-06-01 12:08:49 +08:00 |
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8788b3dd6a
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Clear zero map_ptr_list in PrimitiveCreater
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2024-06-01 12:08:26 +08:00 |
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c780662ff6
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fixed draw without VDM
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2024-05-31 23:07:05 +08:00 |
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611a9fe61d
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fixed draw_triangle_in_NDC sample and other about codes.
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2024-05-31 22:04:02 +08:00 |
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22868dafab
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[Important] Indirect Draw Finished....test OK!!
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2024-05-30 13:39:16 +08:00 |
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6ce713aed5
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finished to stat about IndirectDraw data in MaterialRenderList
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2024-05-30 13:14:13 +08:00 |
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ac0d1bee59
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added VKIndirectCommandBuffer.cpp and other codes.
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2024-05-30 01:58:32 +08:00 |
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bf7c6bdeac
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preparing VKIndirectCommandBuffer.h
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2024-05-30 01:14:27 +08:00 |
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cc80fe7f39
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add renderitem sort by vdm
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2024-05-29 00:55:12 +08:00 |
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55001843ea
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added vdm sort
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2024-05-28 23:49:28 +08:00 |
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8cdf88e2fd
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added VDM in Primitive/Renderable/PrimitiveDataBuffer
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2024-05-28 23:33:15 +08:00 |
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ca8e36687f
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OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList
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2024-05-28 23:10:50 +08:00 |
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86ff7517d9
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[WIP] optimizing VDM Support
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2024-05-28 02:21:33 +08:00 |
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742fe201ad
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rename and layout codes.
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2024-05-27 01:42:10 +08:00 |
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8bb97ef2de
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added comments
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2024-05-26 15:55:28 +08:00 |
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9947d46ab8
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changed many size/count type why to equal vkCmdDraw/vkCmdDrawIndexed
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2024-05-26 15:04:44 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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0dcf004f4c
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renamed to VAB from VBO
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2024-05-25 22:57:29 +08:00 |
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