|
b63edb2f89
|
renamed to ShaderBufferSource from ShaderBuffer
|
2025-03-04 22:41:07 +08:00 |
|
|
1f7c8fa25b
|
Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
|
2024-07-02 23:43:25 +08:00 |
|
|
806bf5dfdd
|
[WIP] next step is ShaderCreateInfo::ProcOutput
|
2024-06-19 09:35:54 +08:00 |
|
|
cd4733a491
|
PlaneGrid use 2d position format instead of 3d.
|
2024-06-02 20:15:56 +08:00 |
|
|
a5e76988c7
|
resume Assign instead of local2world and materialinstanceId in VertexInputStream
|
2024-05-25 17:58:39 +08:00 |
|
|
a60ffbb7da
|
first step OK that it's to resumed to use L2W in VertexInputStream.
|
2024-03-26 01:20:20 +08:00 |
|
|
ba8b44659b
|
resume GetNormalMatrix/GetNormal in auto shader.
|
2024-03-12 23:04:12 +08:00 |
|
|
aa6071a948
|
added newly files and adjust comments.
|
2023-10-11 18:50:06 +08:00 |
|
|
86123827cb
|
moved glsl to standalone .glsl file.
|
2023-10-07 17:02:00 +08:00 |
|
|
19df201ab5
|
Added ShaderStage macro in ShaderGen
|
2023-10-07 16:14:34 +08:00 |
|
|
3393a90127
|
prepare billboard
|
2023-10-06 22:25:39 +08:00 |
|
|
9b5157594f
|
added MFGetNormal.h
|
2023-10-05 01:32:00 +08:00 |
|
|
45f50b3bc0
|
added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
|
2023-09-28 17:41:45 +08:00 |
|
|
dbea7764fb
|
added GetPosition3D in Std3DMaterial
|
2023-09-28 15:03:34 +08:00 |
|
|
ca1bb80b5f
|
updated M_RectTexture2DArray.cpp
|
2023-09-26 21:57:03 +08:00 |
|
|
c15fbf8252
|
texture_rect_array was run OK!
|
2023-09-25 21:49:35 +08:00 |
|
|
2f00aa8e1e
|
improved codes.
|
2023-09-22 01:08:32 +08:00 |
|
|
4e144072e4
|
texture_rect run ok!
|
2023-09-21 22:11:20 +08:00 |
|
|
907cb3c852
|
added M_RectTexture2D.cpp
|
2023-09-21 21:36:55 +08:00 |
|
|
8bb742f3f4
|
OK???? 3rd_draw_triangle_use_RenderList run OK!.
|
2023-09-05 20:19:53 +08:00 |
|
|
f4a8406ad8
|
support MI_MAX_COUNT in ShaderGen
|
2023-06-02 20:45:19 +08:00 |
|
|
e2dd652c3a
|
added few codes about MaterialInstance
|
2023-05-31 20:14:45 +08:00 |
|
|
fa7ecb91ac
|
supported MaterialInstance in ShaderGen module.
|
2023-05-22 14:30:38 +08:00 |
|
|
198fe55216
|
added HandoverMI and GetMI at MFCommon.h
|
2023-05-19 22:22:30 +08:00 |
|
|
35844d52bc
|
finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples.
|
2023-05-16 15:21:32 +08:00 |
|
|
8086fb76f1
|
fixed a few compile error.
|
2023-05-16 02:23:45 +08:00 |
|
|
d660691cec
|
added MFGetPosition.h
|
2023-05-15 22:05:21 +08:00 |
|
|
c5699fd1af
|
1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
|
2023-05-15 21:52:57 +08:00 |
|