414 Commits

Author SHA1 Message Date
c3a5518b38 moved Swapchain's codes to SwapchainModule 2024-11-06 00:34:23 +08:00
173d3e075a To add newly texture to set/map in TextureManager 2024-11-06 00:21:01 +08:00
acdbdcd8b5 few codes about TextureManager 2024-11-05 23:52:53 +08:00
95e9fe79a9 moved few codes to TextureManager 2024-11-05 23:12:35 +08:00
88f5948a2e moved LoadTexture2D/CreateTexture2DArray/LoadTextureCube to TextureManager from VKRenderResource 2024-11-05 23:02:38 +08:00
f1f562c709 restruct codes for TextureManager 2024-11-05 00:04:36 +08:00
1543ed8952 renamed to SortedSet instead of SortedSets 2024-11-04 23:06:57 +08:00
6c6e1c1a8d Renamed to VKTexture.....cpp from VKDeviceTexture....cpp 2024-10-30 22:22:55 +08:00
3e88b0b77f Added RenderBufferName.h,RenderWorkflow.h and few update. 2024-10-30 00:29:20 +08:00
f741825ab7 Added WindowMode.h 2024-10-29 02:25:45 +08:00
6bc9352c80 added BlendOpAdvanced support, but no test. 2024-10-29 01:48:59 +08:00
d1ad3f35ac moved few codes to SwapchainModule 2024-10-29 00:50:32 +08:00
2ffe402fae update codes of about TextureLoader 2024-10-29 00:49:47 +08:00
d3df8d50ca used GetVkDevice() instead of GetVulkanDevice() 2024-10-29 00:36:48 +08:00
2221e10750 Added GraphManager/TextureManager, moved few codes to they are. 2024-10-29 00:34:02 +08:00
7d586182c8 Added GraphModuleFactory/SwapchainModule, but can't run 2024-10-23 02:09:01 +08:00
7a373d6bc0 InitGraphModuleManager/ClearGraphModuleManager in GPUDevice. 2024-10-23 01:12:36 +08:00
4f67c0184d removed ## 2024-10-20 01:40:52 +08:00
9450d92784 use Contains instead of IsMember/IsExist 2024-10-05 22:51:27 +08:00
f2a6c61c25 [WIP] render gizmo_move, but model is incorrect. 2024-07-30 00:47:28 +08:00
8f0cd9f35b use AnsiString in shader 2024-07-26 03:25:09 +08:00
416b7bfcb3 support C++20 2024-07-26 03:24:44 +08:00
ba7be3ff17 fix file's encode 2024-07-15 01:21:28 +08:00
ac03ae4e44 renamed to SAFE_CLEAR_OBJECT_ARRAY_OBJECT from SAFE_CLEAR_OBJECT_ARRAY 2024-07-01 23:29:59 +08:00
107251c9ad Added VIL in Pipeline, add comp VIL in CreateRenderable 2024-07-01 02:55:48 +08:00
09e9e71d59 adjust & layout codes. 2024-06-24 22:30:34 +08:00
56b8798122 maybe finished, all examples test OK! 2024-06-20 00:16:29 +08:00
3927b3c788 renamed values/struct. 2024-06-18 02:04:11 +08:00
6b9ac3220b removed ShaderResource 2024-06-18 01:50:03 +08:00
2efb9c83bf added GetVABMap and GetIBMap in Primitive 2024-06-12 02:07:54 +08:00
7b0a185a45 Moved vab_map_list and ibo_map from PrimitiveCreater to PrimitiveData 2024-06-12 01:48:25 +08:00
7f8fbbd3a0 improved VKBufferMap and added newly IBMap/VABMap 2024-06-12 00:23:09 +08:00
01bb4b2153 fixed VABMap 2024-06-02 12:40:17 +08:00
66ef3160e1 used newly VKBufferMap in PrimitiveCreater 2024-06-02 12:16:33 +08:00
16ae849809 added VKBufferMap.cpp/.h 2024-06-01 12:08:49 +08:00
611a9fe61d fixed draw_triangle_in_NDC sample and other about codes. 2024-05-31 22:04:02 +08:00
6ce713aed5 finished to stat about IndirectDraw data in MaterialRenderList 2024-05-30 13:14:13 +08:00
ac0d1bee59 added VKIndirectCommandBuffer.cpp and other codes. 2024-05-30 01:58:32 +08:00
cc80fe7f39 add renderitem sort by vdm 2024-05-29 00:55:12 +08:00
8cdf88e2fd added VDM in Primitive/Renderable/PrimitiveDataBuffer 2024-05-28 23:33:15 +08:00
ca8e36687f OK! Can RUN! full OK!...next step is to create VDMRender in MaterialRenderList 2024-05-28 23:10:50 +08:00
86ff7517d9 [WIP] optimizing VDM Support 2024-05-28 02:21:33 +08:00
742fe201ad rename and layout codes. 2024-05-27 01:42:10 +08:00
9947d46ab8 changed many size/count type why to equal vkCmdDraw/vkCmdDrawIndexed 2024-05-26 15:04:44 +08:00
bf5e401566 [STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class. 2024-05-26 02:25:49 +08:00
0dcf004f4c renamed to VAB from VBO 2024-05-25 22:57:29 +08:00
8d3cd8d561 remove RenderablePrimitiveCreater.h, fixed auto_instance.cpp/auto_merge_material_instance.cpp examples, can RUN. 2024-05-25 22:47:26 +08:00
6740764f07 create DrawData that it split from VertexInputData 2024-05-25 22:08:01 +08:00
08a348392d added GetVDM() in PrimitiveData classes. 2024-05-25 13:48:15 +08:00
0dfb7220b5 finish BIG VBO.Test OK!,Can RUN!..next step is merge drawcall. 2024-05-25 04:11:38 +08:00