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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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bd4fc34cbb
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renamed values's name.
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2024-07-27 19:13:35 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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a22e802c77
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Layout codes
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2024-06-21 13:09:20 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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2f49e80122
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[WIP]
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2024-06-19 14:03:46 +08:00 |
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686372b60f
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added ShaderVariableType.h
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2024-06-18 01:28:53 +08:00 |
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21a63f4a9b
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improved PrimitiveData
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2024-04-27 02:19:01 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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cdedc81f9f
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save codes of UBO in AccumMemoryManager
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2024-03-09 20:48:30 +08:00 |
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c229259623
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added comments
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2024-03-09 19:49:44 +08:00 |
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1dbf8ae5c7
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renamed values.
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2023-12-24 01:35:30 +08:00 |
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4aeb28c571
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added a parse in MaterialFileLoader.cpp that it's UBOParse
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2023-12-05 02:08:18 +08:00 |
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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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cfed14d746
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renamed to require_list instead of require in MaterialFileData
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2023-10-11 13:14:34 +08:00 |
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27c409c7fd
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added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp
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2023-10-11 13:12:51 +08:00 |
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3dd308aff1
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added sampler parse in MaterialFileLoader.cpp
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2023-10-10 14:46:20 +08:00 |
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7ca81f38e8
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Std2DMaterialLoader start ok,,but don't support Sampler2D in material file...
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2023-10-10 02:48:02 +08:00 |
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03750832c8
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MaterialFileData added origin data.
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2023-10-10 01:19:05 +08:00 |
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018a72c09a
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created MaterialFileData and all material's data in the struct.
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2023-10-10 00:24:41 +08:00 |
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