20 Commits

Author SHA1 Message Date
f79410e434 [WIP] StaticMesh and GizmoMove 2024-07-28 23:34:04 +08:00
bd4fc34cbb renamed values's name. 2024-07-27 19:13:35 +08:00
8f0cd9f35b use AnsiString in shader 2024-07-26 03:25:09 +08:00
a22e802c77 Layout codes 2024-06-21 13:09:20 +08:00
56b8798122 maybe finished, all examples test OK! 2024-06-20 00:16:29 +08:00
2f49e80122 [WIP] 2024-06-19 14:03:46 +08:00
686372b60f added ShaderVariableType.h 2024-06-18 01:28:53 +08:00
21a63f4a9b improved PrimitiveData 2024-04-27 02:19:01 +08:00
4fafd938b1 new function, MaterialFileData load UBO OK! to make shader OK. 2024-03-09 22:26:45 +08:00
cdedc81f9f save codes of UBO in AccumMemoryManager 2024-03-09 20:48:30 +08:00
c229259623 added comments 2024-03-09 19:49:44 +08:00
1dbf8ae5c7
renamed values. 2023-12-24 01:35:30 +08:00
4aeb28c571
added a parse in MaterialFileLoader.cpp that it's UBOParse 2023-12-05 02:08:18 +08:00
aa6071a948 added newly files and adjust comments. 2023-10-11 18:50:06 +08:00
cfed14d746 renamed to require_list instead of require in MaterialFileData 2023-10-11 13:14:34 +08:00
27c409c7fd added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp 2023-10-11 13:12:51 +08:00
3dd308aff1 added sampler parse in MaterialFileLoader.cpp 2023-10-10 14:46:20 +08:00
7ca81f38e8
Std2DMaterialLoader start ok,,but don't support Sampler2D in material file... 2023-10-10 02:48:02 +08:00
03750832c8
MaterialFileData added origin data. 2023-10-10 01:19:05 +08:00
018a72c09a
created MaterialFileData and all material's data in the struct. 2023-10-10 00:24:41 +08:00