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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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bd4fc34cbb
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renamed values's name.
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2024-07-27 19:13:35 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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0137ef6e0c
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added M_Gizmo3D.cpp inline material.
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2024-06-26 01:50:55 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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1b5d4aabb0
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Optimized shader
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2024-06-20 00:23:45 +08:00 |
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af5988d96e
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optimized shader of billboard dynamic size
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2024-06-20 00:21:53 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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90a4f1d49f
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finished BillboardFixedSize. next step is use ShaderVariable
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2024-06-18 13:08:59 +08:00 |
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686372b60f
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added ShaderVariableType.h
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2024-06-18 01:28:53 +08:00 |
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150b27c6e6
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updated Billboard,and added FixedSize billboard
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2024-06-16 23:49:23 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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8492b886c9
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Layout codes
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2024-03-26 01:22:58 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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c469fde84a
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adjusted order of codes in Std2DMaterialLoader.cpp and Std3DMaterialLoader.cpp
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2024-03-12 23:29:06 +08:00 |
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ba8b44659b
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resume GetNormalMatrix/GetNormal in auto shader.
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2024-03-12 23:04:12 +08:00 |
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13b2ca0575
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fixed Viewport UBO bug.
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2024-03-12 22:54:33 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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9369ad115b
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UBO ViewportInfo in All graphics shader.
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2023-10-13 19:21:34 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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c5dd359d18
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Added Std2DMaterialLoader and Std3DMaterialLoader
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2023-10-09 20:57:46 +08:00 |
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85ec666989
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used FragColor instead of Color in Fragment shader.
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2023-10-09 20:56:56 +08:00 |
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9a5cead33e
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moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
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2023-10-09 20:56:25 +08:00 |
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0524c51feb
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Set Base-class StdMaterial to Std2DMaterial/Std3DMaterial
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2023-10-08 10:04:58 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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9b5157594f
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added MFGetNormal.h
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2023-10-05 01:32:00 +08:00 |
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78946994bb
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Added VertexLum3D material, test PlaneGrid3D OK!
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2023-09-28 18:13:51 +08:00 |
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db766f33ac
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fixed PlaneGrid3D example, it RUN OK!!!
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2023-09-28 17:44:47 +08:00 |
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45f50b3bc0
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added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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2023-09-28 17:41:45 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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6c7f9ea9d1
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perpare it for VertexColor3D material.
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2023-09-27 20:31:46 +08:00 |
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