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c3a1266da6
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Correct draw Gizmo Rotate/Scale, OK!!
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2024-07-30 23:54:25 +08:00 |
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f79410e434
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[WIP] StaticMesh and GizmoMove
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2024-07-28 23:34:04 +08:00 |
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bd4fc34cbb
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renamed values's name.
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2024-07-27 19:13:35 +08:00 |
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8f0cd9f35b
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use AnsiString in shader
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2024-07-26 03:25:09 +08:00 |
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ba7be3ff17
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fix file's encode
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2024-07-15 01:21:28 +08:00 |
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1f7c8fa25b
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Added frustum_planes in CameraInfo, added FrustumCheck function in MFCamera.h
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2024-07-02 23:43:25 +08:00 |
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eb70cb1ea4
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[WIP] Gizmo update codes;
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2024-07-01 23:31:18 +08:00 |
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910a8fa51b
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Merge branch 'devel_28_Gizmo_Move' into devel_34_Gizmo
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2024-07-01 08:43:15 +08:00 |
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0137ef6e0c
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added M_Gizmo3D.cpp inline material.
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2024-06-26 01:50:55 +08:00 |
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fafe6c077b
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[WIP] Gizmo
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2024-06-25 01:17:47 +08:00 |
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09e9e71d59
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adjust & layout codes.
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2024-06-24 22:30:34 +08:00 |
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a22e802c77
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Layout codes
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2024-06-21 13:09:20 +08:00 |
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1b5d4aabb0
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Optimized shader
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2024-06-20 00:23:45 +08:00 |
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af5988d96e
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optimized shader of billboard dynamic size
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2024-06-20 00:21:53 +08:00 |
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56b8798122
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maybe finished, all examples test OK!
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2024-06-20 00:16:29 +08:00 |
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2f49e80122
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[WIP]
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2024-06-19 14:03:46 +08:00 |
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806bf5dfdd
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[WIP] next step is ShaderCreateInfo::ProcOutput
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2024-06-19 09:35:54 +08:00 |
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90a4f1d49f
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finished BillboardFixedSize. next step is use ShaderVariable
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2024-06-18 13:08:59 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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686372b60f
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added ShaderVariableType.h
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2024-06-18 01:28:53 +08:00 |
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150b27c6e6
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updated Billboard,and added FixedSize billboard
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2024-06-16 23:49:23 +08:00 |
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c61e4dfdb8
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Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
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2024-06-16 22:58:45 +08:00 |
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cd4733a491
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PlaneGrid use 2d position format instead of 3d.
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2024-06-02 20:15:56 +08:00 |
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90152ca74e
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add texture in BlinnPhongDirectionLight example.
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2024-05-30 21:07:13 +08:00 |
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bf5e401566
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[STRONG] merge VDM render OK!!! TEST OK! next step is to support VDM Render and non-VDM Render, recommend is two MaterialRenderList class.
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2024-05-26 02:25:49 +08:00 |
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a5e76988c7
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resume Assign instead of local2world and materialinstanceId in VertexInputStream
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2024-05-25 17:58:39 +08:00 |
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21a63f4a9b
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improved PrimitiveData
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2024-04-27 02:19:01 +08:00 |
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e1d45a7c83
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added few feature in future.
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2024-04-16 23:34:17 +08:00 |
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8492b886c9
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Layout codes
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2024-03-26 01:22:58 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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60ba3e4df2
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improved safe.
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2024-03-16 00:41:20 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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c469fde84a
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adjusted order of codes in Std2DMaterialLoader.cpp and Std3DMaterialLoader.cpp
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2024-03-12 23:29:06 +08:00 |
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dd6b2f4fb3
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add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
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2024-03-12 23:28:23 +08:00 |
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ba8b44659b
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resume GetNormalMatrix/GetNormal in auto shader.
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2024-03-12 23:04:12 +08:00 |
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13b2ca0575
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fixed Viewport UBO bug.
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2024-03-12 22:54:33 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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f0848541c2
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added a newly AddUBO() in MaterialCreateInfo
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2024-03-09 22:25:03 +08:00 |
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cc9e756ece
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fixed Load of ubo codes.
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2024-03-09 21:23:02 +08:00 |
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cdedc81f9f
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save codes of UBO in AccumMemoryManager
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2024-03-09 20:48:30 +08:00 |
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c229259623
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added comments
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2024-03-09 19:49:44 +08:00 |
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2c2f11f47e
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added little safe check of filename in MaterialFileLoader.cpp
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2024-03-07 23:04:54 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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2ce36ec26c
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fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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2024-03-07 00:07:49 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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c355f96f9b
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little codes
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2024-03-06 13:54:05 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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1dbf8ae5c7
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renamed values.
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2023-12-24 01:35:30 +08:00 |
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8dbc1d899c
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added to Check ubolist in MaterialFileLoader.cpp
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2023-12-05 02:24:09 +08:00 |
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4aeb28c571
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added a parse in MaterialFileLoader.cpp that it's UBOParse
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2023-12-05 02:08:18 +08:00 |
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