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6b466f63cf
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moved CreateFBO/CreateRT to TextureManager
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2024-11-09 00:11:43 +08:00 |
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f1f562c709
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restruct codes for TextureManager
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2024-11-05 00:04:36 +08:00 |
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6c6e1c1a8d
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Renamed to VKTexture.....cpp from VKDeviceTexture....cpp
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2024-10-30 22:22:55 +08:00 |
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3e88b0b77f
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Added RenderBufferName.h,RenderWorkflow.h and few update.
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2024-10-30 00:29:20 +08:00 |
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f741825ab7
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Added WindowMode.h
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2024-10-29 02:25:45 +08:00 |
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e99b669ef3
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removed graph_module_manager/swapchain_mode from GPUDevice.
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2024-10-29 01:48:38 +08:00 |
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2221e10750
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Added GraphManager/TextureManager, moved few codes to they are.
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2024-10-29 00:34:02 +08:00 |
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983281f6ad
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splited to GraphModuleManager.cpp
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2024-10-25 23:17:14 +08:00 |
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1183e44221
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Added RegistryCommonModule.cpp
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2024-10-24 00:29:16 +08:00 |
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7d586182c8
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Added GraphModuleFactory/SwapchainModule, but can't run
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2024-10-23 02:09:01 +08:00 |
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427d337845
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Added GraphModule.cpp/.h
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2024-10-22 01:51:25 +08:00 |
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a0b0027663
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added Component.cpp/StaticMeshComponent.h/.cpp
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2024-10-20 23:28:46 +08:00 |
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83c1a067fe
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Added Owner in SceneNode, and then have few other change.
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2024-10-20 23:17:04 +08:00 |
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59b3ec6bf3
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preparing RenderFramework
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2024-10-19 13:08:05 +08:00 |
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2c67990daa
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little and unimportant update
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2024-10-13 00:15:45 +08:00 |
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e9d5b369bf
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Added ShadowPolicy.h
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2024-10-10 01:58:47 +08:00 |
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d7f7a7d095
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[WIP] preparing SceneManager
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2024-09-06 01:04:28 +08:00 |
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99264b5b0a
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Split SceneMatrix to standalone files
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2024-08-31 00:10:57 +08:00 |
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03f7237db3
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move StaticMesh.cpp
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2024-07-29 13:19:24 +08:00 |
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0ba4674126
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removed MIPManager.h
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2024-07-02 23:22:46 +08:00 |
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94a0e03c44
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[WIP] MIPManager
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2024-07-02 00:51:59 +08:00 |
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3927b3c788
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renamed values/struct.
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2024-06-18 02:04:11 +08:00 |
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7f8fbbd3a0
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improved VKBufferMap and added newly IBMap/VABMap
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2024-06-12 00:23:09 +08:00 |
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16ae849809
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added VKBufferMap.cpp/.h
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2024-06-01 12:08:49 +08:00 |
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ac0d1bee59
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added VKIndirectCommandBuffer.cpp and other codes.
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2024-05-30 01:58:32 +08:00 |
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bf7c6bdeac
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preparing VKIndirectCommandBuffer.h
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2024-05-30 01:14:27 +08:00 |
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0dcf004f4c
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renamed to VAB from VBO
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2024-05-25 22:57:29 +08:00 |
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9a4e495027
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coded PrimitiveDataVDM, next step is test.
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2024-05-25 02:48:37 +08:00 |
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299d3bd019
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newly Primitive/PrimitiveData/PrimitiveCreater, and test OK! can RUN!
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2024-05-25 01:46:19 +08:00 |
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cfd67e1a42
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[WIP] comments VDM, preparing double PrimitiveCreater
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2024-05-23 13:15:47 +08:00 |
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40ce978f85
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newly PrimitiveData struct and Primitive class. Can't Run!!!
next step is to support PrimitiveVDM.
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2024-05-23 02:19:40 +08:00 |
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ecb47dae4d
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moved to VKPrimitiveData.cpp from VKPrimitiveData.h
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2024-05-20 18:04:30 +08:00 |
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6dba761a80
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added VKPrimitiveData.h
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2024-04-26 01:17:47 +08:00 |
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f00cb0b815
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split VertexDataManager.h/.cpp
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2024-04-17 01:20:52 +08:00 |
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8c51d3a52b
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[very strong] deleted class VertexAttribData
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2024-04-02 22:51:14 +08:00 |
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c1183d351d
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moved CreateVertexAttribData(...) to PrimitiveCreater.cpp from VertexAttribData.cpp and then delete VertexAttribData.cpp
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2024-04-02 22:25:06 +08:00 |
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ac81e4f8f0
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first version of VertexDataManager.h
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2024-04-02 21:14:34 +08:00 |
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b781ff41a3
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removed codes about VkDebugMaker
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2023-10-13 02:01:57 +08:00 |
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5230fbc27f
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added little codes of texture 2d array, but can't run.
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2023-09-25 16:38:02 +08:00 |
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202bff5870
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moved few codes to RenderAssignBuffer.cpp from MaterialRenderList.cpp
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2023-09-06 16:24:05 +08:00 |
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28b2b53d03
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renamed to RenderAssignBuffer from RenderExtraBuffer
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2023-09-05 20:48:47 +08:00 |
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7967150722
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upgraded codes and then it can run.
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2023-07-28 20:17:46 +08:00 |
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b72144a28b
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reordered the creating vkdevice
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2023-06-14 19:58:56 +08:00 |
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ab6a8435a1
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optimized codes of ShaderCreateInfo::ProcDefine
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2023-06-05 17:01:13 +08:00 |
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e076b72f1a
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splited MaterialRenderList and MaterialRenderMap, RenderExtraBuffer
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2023-06-01 15:08:45 +08:00 |
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d6d2d337c9
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added VKDeviceCreater.h
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2023-05-11 21:14:35 +08:00 |
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7c4a27771f
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created VulkanDeviceCreateInfo and added Swapchain prefer formats list.
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2023-05-11 00:56:26 +08:00 |
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9535a4486e
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removed old RenderList
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2023-05-07 01:07:26 +08:00 |
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1e03e28f0b
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updated codes of RenderNode2D/RenderList2D
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2023-05-04 22:01:00 +08:00 |
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c232feb40a
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temporary to disable the RenderList and RenderNode
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2023-04-28 11:10:50 +08:00 |
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