696d3259aa
renamed to ChangeOrAdd from Update at Map template.
2023-03-20 16:20:32 +08:00
85530e6d57
renamed to MaterialDescriptorManager from MaterialDescriptorSets
2023-03-20 13:55:47 +08:00
81e2aac321
optimized MaterialDescriptorSets
2023-03-20 13:51:25 +08:00
35a282ef5e
used DESCRIPTOR_SET_TYPE_COUNT
2023-03-20 13:35:04 +08:00
3a378be660
removed sd_list for MaterialDescriptorSets
2023-03-19 20:41:12 +08:00
aed56a35e0
use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
2023-03-19 20:23:54 +08:00
09277924f1
comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
2023-03-19 20:18:56 +08:00
c4a4ec5ebc
used "uint32_t *" for SPVDATA
2023-03-19 20:18:10 +08:00
703d444cbb
added GetInput at ShaderCreateInfoVertex
2023-03-19 20:17:27 +08:00
159c808dad
added GetCode/GetCodeSize at ShaderCreateInfo
2023-03-19 20:17:02 +08:00
facdec5556
1.removed VertexShaderModule
...
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1
renamed few values at VKShaderModule
2023-03-19 13:37:55 +08:00
5f4dd09f92
updated ShaderStage
2023-03-18 21:07:21 +08:00
9872f74160
used short funcname.
2023-03-18 17:58:57 +08:00
529d6b7939
used newly ShaderAttributeArray
2023-03-17 21:06:05 +08:00
f748301787
split standalone VKUUID.h/DebugOutProperties.h
2023-03-17 18:15:55 +08:00
165f9d2a5f
rename and layout.
2023-03-17 16:21:12 +08:00
4de8139936
reanmed to ShaderAttribute instead of ShaderStage
2023-03-17 16:06:11 +08:00
9ee5f0adaa
renamed files of shadergen
2023-03-17 10:14:07 +08:00
555e8fc066
renamed many source of ShaderGen
2023-03-17 10:08:41 +08:00
f564f55e7b
added StandardMaterial
2023-03-16 21:54:03 +08:00
31b5bb6d4f
added VertexColor2DMaterial at MaterialCreaterTest.cpp
2023-03-15 17:50:33 +08:00
5ba705cd6b
updated layout of codes
2023-03-15 14:55:10 +08:00
9cfb88235a
fixed a bug that Illegal class copy used
2023-03-15 11:53:13 +08:00
eceaf9ba68
layout codes.
2023-03-15 11:32:38 +08:00
14e7074b3f
used ShaderDescriptorManager * instead of ShaderDescriptorManager
2023-03-15 11:09:51 +08:00
f79599b1d4
updated shadergen
2023-03-14 22:22:35 +08:00
2cc0dca050
renamed many values.
2023-03-13 21:58:27 +08:00
ece7fa5f32
writed ProcSubpassInput,ProcStruct,ProcUBO,ProcConst,ProcSampler at ShaderCreater
2023-03-10 02:15:26 +08:00
68b24903bb
Added ProcOutput() at ShaderCreaterFragment
2023-03-10 01:47:01 +08:00
6ee832c39f
updated ShaderGen->ShaderCreater.
2023-03-09 23:21:52 +08:00
26f7c915c8
update Input/Output
2023-03-08 21:41:57 +08:00
2ac91b80ac
added GLSLCompiler.cpp/.h
2023-03-08 14:02:51 +08:00
eed16928e9
optmized layout of shadergen
2023-03-06 21:30:32 +08:00
6b8e76b75f
split codes of ShaderGen
2023-03-06 14:06:20 +08:00
ca36b4454b
optimized comments
2023-03-04 18:42:25 +08:00
ba65d1abf2
renamed to PerMaterial instead of PerMaterialInstance
2023-03-04 18:21:03 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
...
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
d54aff2a42
first added codes of ShaderGen
2023-03-03 23:02:40 +08:00
84d0dc99c8
moved codes of about camera to CameraAppFramework.
2023-03-02 20:33:44 +08:00
b4dccf7814
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
f2d5209681
used VulkanFormat::BaseType instead of VulkanNumberType
2023-03-01 15:39:20 +08:00
0abe38de98
LoadMaterial use ConstBufferReader
2023-02-23 19:01:01 +08:00
6536b715c3
added comment.
2023-02-23 17:58:08 +08:00
26b907f611
updated CMSceneGraph
2023-02-23 16:14:31 +08:00
99939bd83d
optimized CreatePipeline of RenderPass class
2023-02-23 14:43:57 +08:00
844636a46b
optimized first_triangle based on RenderablePrimitiveCreater class.
2023-02-23 13:49:18 +08:00
a6b71a449e
optimized name of values.
2023-02-23 13:25:05 +08:00
e31a6cca13
commented binding_list of VKMaterialDescriptorSets, because I don't know it's function.
2023-02-23 12:40:23 +08:00