|
686372b60f
|
added ShaderVariableType.h
|
2024-06-18 01:28:53 +08:00 |
|
|
150b27c6e6
|
updated Billboard,and added FixedSize billboard
|
2024-06-16 23:49:23 +08:00 |
|
|
c61e4dfdb8
|
Added Billboard2DWay.cpp and test OK! next step is fixed billboard pixel size.
|
2024-06-16 22:58:45 +08:00 |
|
|
c355f96f9b
|
little codes
|
2024-03-06 13:54:05 +08:00 |
|
|
ff6a644e8f
|
added BlinnPhong.h
|
2024-03-04 13:13:33 +08:00 |
|
|
018a72c09a
|
created MaterialFileData and all material's data in the struct.
|
2023-10-10 00:24:41 +08:00 |
|
|
c5dd359d18
|
Added Std2DMaterialLoader and Std3DMaterialLoader
|
2023-10-09 20:57:46 +08:00 |
|
|
b262fdc645
|
added MaterialFileLoader.cpp
|
2023-10-08 20:00:46 +08:00 |
|
|
4ef37a430e
|
move Material2DCreateConfig/Material3DCreateConfig
|
2023-10-07 20:59:44 +08:00 |
|
|
19df201ab5
|
Added ShaderStage macro in ShaderGen
|
2023-10-07 16:14:34 +08:00 |
|
|
3393a90127
|
prepare billboard
|
2023-10-06 22:25:39 +08:00 |
|
|
9b5157594f
|
added MFGetNormal.h
|
2023-10-05 01:32:00 +08:00 |
|
|
78946994bb
|
Added VertexLum3D material, test PlaneGrid3D OK!
|
2023-09-28 18:13:51 +08:00 |
|
|
db766f33ac
|
fixed PlaneGrid3D example, it RUN OK!!!
|
2023-09-28 17:44:47 +08:00 |
|
|
6c7f9ea9d1
|
perpare it for VertexColor3D material.
|
2023-09-27 20:31:46 +08:00 |
|
|
9a7e711658
|
LoadTexture2DToArray OK! test ok!
|
2023-09-25 20:32:12 +08:00 |
|
|
907cb3c852
|
added M_RectTexture2D.cpp
|
2023-09-21 21:36:55 +08:00 |
|
|
ed9ba3876f
|
added PureTexture2D material and test.
|
2023-09-21 20:46:08 +08:00 |
|
|
f4a8406ad8
|
support MI_MAX_COUNT in ShaderGen
|
2023-06-02 20:45:19 +08:00 |
|
|
c485941342
|
added PureColor2D.cpp
|
2023-05-19 22:22:55 +08:00 |
|
|
c8dbd40333
|
removed VertexColor2D.h
|
2023-05-16 15:27:51 +08:00 |
|
|
8086fb76f1
|
fixed a few compile error.
|
2023-05-16 02:23:45 +08:00 |
|
|
c5699fd1af
|
1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
|
2023-05-15 21:52:57 +08:00 |
|
|
011fbdb55d
|
update codes...but can't compile
|
2023-04-20 21:49:48 +08:00 |
|
|
15324d9c86
|
layout codes.
|
2023-03-26 00:04:31 +08:00 |
|
|
ac42dcdb26
|
finished auto bound GlobalDescriptor
|
2023-03-22 15:58:59 +08:00 |
|
|
e1c3b95de7
|
next work: support 3-way coordinate system in VertexColor2D material.
|
2023-03-22 02:41:19 +08:00 |
|
|
8bf1ad2a46
|
added a standard material that it's VertexColor2DNDC.
|
2023-03-21 21:01:16 +08:00 |
|
|
d26cae0086
|
removed shadergen namespace
|
2023-03-21 18:05:48 +08:00 |
|
|
4de8139936
|
reanmed to ShaderAttribute instead of ShaderStage
|
2023-03-17 16:06:11 +08:00 |
|
|
9ee5f0adaa
|
renamed files of shadergen
|
2023-03-17 10:14:07 +08:00 |
|
|
555e8fc066
|
renamed many source of ShaderGen
|
2023-03-17 10:08:41 +08:00 |
|
|
f564f55e7b
|
added StandardMaterial
|
2023-03-16 21:54:03 +08:00 |
|
|
31b5bb6d4f
|
added VertexColor2DMaterial at MaterialCreaterTest.cpp
|
2023-03-15 17:50:33 +08:00 |
|
|
2ac91b80ac
|
added GLSLCompiler.cpp/.h
|
2023-03-08 14:02:51 +08:00 |
|
|
6b8e76b75f
|
split codes of ShaderGen
|
2023-03-06 14:06:20 +08:00 |
|
|
7a0acaf63e
|
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
2.added UBOCodes in MaterialDescriptorManager
|
2023-03-04 05:11:51 +08:00 |
|
|
d54aff2a42
|
first added codes of ShaderGen
|
2023-03-03 23:02:40 +08:00 |
|
|
b4dccf7814
|
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
|
2023-03-02 20:19:25 +08:00 |
|