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a19c7dbd96
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update SPIRBaseType
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2020-07-25 14:56:40 +08:00 |
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8a26173aae
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delete TileData::FindSpace function.
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2020-07-24 20:29:53 +08:00 |
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a89f150161
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update TileData
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2020-07-24 20:25:30 +08:00 |
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22c30427b3
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update Font codes.
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2020-07-24 17:51:36 +08:00 |
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1784e1b2e2
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update TileData class
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2020-07-24 17:50:46 +08:00 |
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42de618db7
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use CharMetricsInfo instead FontAdvInfo
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2020-07-24 15:29:22 +08:00 |
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4f9553305c
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update TextLayout.h/.cpp
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2020-07-23 18:24:45 +08:00 |
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3119c1367d
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update TextLayout
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2020-07-22 20:50:13 +08:00 |
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02d2842a2e
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fix count
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2020-07-21 19:09:52 +08:00 |
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8cb2df9a35
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update TextLayout
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2020-07-21 17:09:24 +08:00 |
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a273605b42
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delete line_height in FontSource, append char_height attribute.
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2020-07-21 11:48:06 +08:00 |
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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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2c0164d952
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add stride attribute in ShaderStage struct
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2020-07-20 19:18:07 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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4898592c32
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add CreateVADA function in RenderableCreater
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2020-07-20 17:33:57 +08:00 |
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27d27bca65
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rename from VertexAttribDataAccess.cpp to VertexAttribData.cpp
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2020-07-20 17:30:27 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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57a0326ee8
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add FontSourceSingle/Multi.cpp
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2020-07-04 14:44:07 +08:00 |
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c667e026ec
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add FontSourceManage,FontMultiSource,TileFont.cpp
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2020-07-03 21:11:47 +08:00 |
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6c3dba9dc2
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add FontSourceWin.cpp/.h
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2020-06-29 11:06:47 +08:00 |
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18f68df9be
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add Font/FontBitmapCache
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2020-06-28 22:16:07 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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9d9dd30416
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delete useless param in TileData. because the Vulkan don't support pixel format convert.
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2020-06-21 18:29:48 +08:00 |
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3e0a170505
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Change the params name of VKPhysicalDevice::GetPointSize
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2020-06-21 17:48:50 +08:00 |
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9ef8f09deb
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增加bom头
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2020-06-21 02:27:08 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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0d6f7758ec
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add color support in CreateRenderableBoundingBox()
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2020-06-20 15:43:38 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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30b5639acc
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improvement the ShaderResource module
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2020-06-09 14:05:20 +08:00 |
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ca44bf2cf7
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first version of ShaderResource
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2020-06-08 19:12:29 +08:00 |
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98cb564aa5
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add ShaderResource.cpp/.h
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2020-06-06 19:45:38 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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6b12034437
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修改OpenGL2VulkanMatrix矩阵获取方式,原先的无法使用
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2020-05-19 19:02:03 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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