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510168e912
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CreateComponentInfo代码排版
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2025-07-27 16:46:35 +08:00 |
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a27150c9d2
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CreateComponentInfo::parent_node改名为owner_node
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2025-07-27 13:26:43 +08:00 |
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a165227292
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删除SceneNode::bounding_box属性
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2025-07-27 07:55:51 +08:00 |
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8c7ed92b14
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WorldBoundingBox改为OBB
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2025-07-27 07:42:24 +08:00 |
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69ed5eb859
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Scene::GetEventDispatcher()改为返回引用而非指针
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2025-07-27 07:41:48 +08:00 |
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729ad1e39a
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SceneNode释构时清除Parent
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2025-07-24 02:44:23 +08:00 |
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85020572bc
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在SceneNode中增加main_scene数据,每个添加到当前场景的SceneNode,都会同步Scene数据。
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2025-07-24 01:28:16 +08:00 |
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f013d8327d
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SceneNode增加GetEventDispatcher接口
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2025-07-18 01:12:19 +08:00 |
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d4643b7427
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重新命名EventDispatcher的添加/解决函数
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2025-07-17 02:26:00 +08:00 |
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124fd9701f
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独立CreateComponentInfo.h
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2025-07-15 22:47:27 +08:00 |
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f47a6985fb
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改动CAMERA控制事件输入流水线
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2025-07-10 00:46:04 +08:00 |
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bab476ff94
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RenderDoc版BoundingBox截帧
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2025-07-09 21:33:30 +08:00 |
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55f31e5250
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新的绑定盒截图
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2025-07-09 21:26:34 +08:00 |
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ca2c62fbc0
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测试渲染绑定盒正常
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2025-07-09 21:26:10 +08:00 |
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b0fd716af9
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改用遍历Component法创建BoundingBox
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2025-07-09 21:18:11 +08:00 |
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51e043f07d
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新的PrimitiveComponent::GetWorldOBBMatrix函数,进一步减少中间计算步骤,直接出OBBMATRIX
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2025-07-09 00:45:03 +08:00 |
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c99157e0e5
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更改使用OBB取绑定盒
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2025-07-09 00:07:18 +08:00 |
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6772ccd4ac
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画torus包围盒正确
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2025-07-08 23:47:22 +08:00 |
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75dd6a6bc3
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修正Torus几何体输出AABB包围盒不正确问题
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2025-07-08 23:40:30 +08:00 |
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35f5be16c3
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进一步规范PrimitiveComponent/MeshComponent中获取绑定盒的函数名称,并正确渲染OBB。不过没处理旋转。
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2025-07-08 13:46:35 +08:00 |
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2ab8528e86
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在PrimitiveComponent/MeshComponent实现GetBoundingBox函数
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2025-07-08 01:30:02 +08:00 |
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13f4332af1
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改进RenderBoundBox范例
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2025-07-07 01:28:22 +08:00 |
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e021f30877
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Shader生成准备增加WorldPosition
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2025-07-07 01:27:25 +08:00 |
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79d86686e8
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增加新的RenderBoundBox.cpp测试用例,未完成,但当前版本可渲染。
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2025-07-06 18:14:00 +08:00 |
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c12b333337
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RenderFramework/WorkObject增加CreateVDM函数
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2025-07-06 18:13:22 +08:00 |
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b6167e9f0b
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VulkanDevice增加IsSupport(IndexType)函数
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2025-07-06 18:12:55 +08:00 |
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5cec598a02
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BoundingBoxCreateInfo改成构造函数
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2025-07-06 15:12:02 +08:00 |
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b8fefea165
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RenderFramework增加CreateMaterial和新的CreateMaterialInstance调用封装
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2025-07-06 15:11:41 +08:00 |
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6b233e6ed4
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增加内嵌PureColor3D材质
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2025-07-06 15:10:57 +08:00 |
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63e44d7363
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修复gizmo用错材质的问题
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2025-07-06 13:29:48 +08:00 |
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d6afed4e8d
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Gizmo改成使用OverrideMaterial设置颜色
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2025-07-06 12:48:02 +08:00 |
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397dffaf50
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重载MeshComponent::Duplication
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2025-07-06 12:46:10 +08:00 |
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033820c91d
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MeshComponent增加OverrideMaterial的设计,还未测试。下一步使用Gizmo3DMove来测试override material
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2025-07-06 12:09:11 +08:00 |
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2b135b1d24
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优化代码、排版、重命名
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2025-07-04 11:12:55 +08:00 |
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e87838289a
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GizmoMoveNode重载Duplication,复制内部需要使用的变量
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2025-07-03 10:43:05 +08:00 |
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c7c4a09afa
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英文语法修改Registry->Register
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2025-07-03 10:16:34 +08:00 |
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7dc7e2b0d7
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InputEvent改名为EventDispatch
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2025-06-27 03:12:53 +08:00 |
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fee0b8fb7b
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InputEvent相关函数、变量改名
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2025-06-27 02:58:39 +08:00 |
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11385c7b9e
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layout codes.
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2025-06-27 02:46:46 +08:00 |
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f82217763c
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WorkManager 改从io::WindowEvent派生,SwapchainWorkManager则相应的不再从io::WindowEvent派生
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2025-06-27 01:52:15 +08:00 |
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7da6205caf
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SceneNode构造函数改为新的定义方法
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2025-06-27 01:51:28 +08:00 |
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1af89ca37b
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创建GizmoMoveNode,在下一版中尝度接收鼠标事件
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2025-06-25 02:06:43 +08:00 |
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e2a61e175f
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各范例迁移到新的CreateComponent调用
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2025-06-25 02:05:57 +08:00 |
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27e5d0bdca
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Billboard Shader增加可指定正面为顺时针/逆时针
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2025-06-25 02:04:36 +08:00 |
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eb2be07ee1
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ShaderCreateInfo增加user_data_liost/AddUserData,用于添加自定义数据代码
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2025-06-25 02:03:29 +08:00 |
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52509d6f57
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建立CreateComponentInfo结构,用于CreateComponent时传递参数
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2025-06-25 02:02:51 +08:00 |
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9e74d19220
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在SceneNode中添加CreateNode/Duplication/DuplicationChildNodes/DuplicationComponents
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2025-06-25 00:10:35 +08:00 |
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f9b6acb56c
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SceneOrient增加GetSceneMatrix/SetSceneMatrix
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2025-06-25 00:09:37 +08:00 |
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c3d9e26cde
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增加一些注释说明,部分来自AI
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2025-06-24 13:10:42 +08:00 |
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fa7a0fca62
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HashCode统一改名为TypeHash
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2025-06-24 00:49:18 +08:00 |
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