1179 Commits

Author SHA1 Message Date
bde0c77911 Disabled enum formats of Surface 2021-09-23 16:55:33 +08:00
b468fa411d forced use SRGB_NONLINEAR color_space. 2021-09-23 15:29:28 +08:00
b9df5bdf8c restore old codes. 2021-09-23 15:23:09 +08:00
45f5d0d5be fixed a bug that don't copy color_space data. 2021-09-23 15:19:09 +08:00
1e81a9f4c4 fixed InlineGeometryScene example. 2021-09-22 18:36:54 +08:00
95d8113e5c fixed a bug where DescriptorSets::BindInputAttachment 2021-09-22 18:11:02 +08:00
d3afabc170 merged GetUBO/GetUBODynamic and GetSSBO/GetSSBODynamic at MaterialDescriptorSets 2021-09-22 18:08:46 +08:00
3117b9673e Fixed samples 00-06 2021-09-22 17:22:17 +08:00
2753f95999 moved CreatePipeline functions to RenderPass class. 2021-09-22 17:15:17 +08:00
fa47bc552c RenderTarget don't delete RenderPass when it exits. 2021-09-22 16:36:26 +08:00
4614bca36c create GPUDevice::ClearRenderPassManage() function. 2021-09-22 16:31:35 +08:00
f0ae8f5dae moved codes to VKDeviceRenderPassManage.cpp/.h 2021-09-22 16:28:39 +08:00
b5188a63ea add RenderPassTypeBy and cache 2021-09-22 15:32:20 +08:00
9f80a02821 resort source code files of pipeline 2021-09-16 20:34:12 +08:00
72351af025 fixed a bug that MaterialParameters didn't support dynamic UBO/SSBO. 2021-09-15 19:17:56 +08:00
d82534b168 Merge branch 'master' of https://github.com/hyzboy/ULRE 2021-09-15 14:20:51 +08:00
de03a53663 disabled VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME 2021-09-15 00:08:41 +08:00
b9da783f2c fixed a bug that save binding info at incorrect sds. 2021-09-14 21:38:46 +08:00
d2e36162d1 fixed a bug that it didn't check bindingCount at CreatePipelineLayoutData 2021-09-14 21:38:01 +08:00
0a4ec8b184 use DescriptorSetLayoutCreateInfo instead of ShaderDescriptorSet 2021-09-14 21:11:01 +08:00
99bfd4d257 splited DescriptorSetLayoutCreater. 2021-09-14 20:31:15 +08:00
9b2b5d52b3 updated CMCore that it added primary math and fix ComboFilename bug. 2021-09-14 09:57:14 +08:00
e259b76653 new MaterialDescriptorSets 2021-09-13 20:39:25 +08:00
ba6367556b (WIP)support newly material file,can't use. 2021-09-09 18:20:17 +08:00
903f9081eb renamed VAF to VF, FMT to PF 2021-06-24 19:25:43 +08:00
2852003a71 added first_set. but we don't support disorder descriptorSet 2021-06-24 10:47:42 +08:00
12dd8cf649 fixed a bug. it's to deleted a line, but the line is strong. 2021-06-23 18:50:11 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
bbab22304d added SceneNode::CreateSubNode(RenderableInstance *) function. 2021-06-22 19:53:43 +08:00
76b431c3f7 fixed a bug it didn't ++self at LoadDescriptorSet data of ShaderResource.cpp 2021-06-22 19:52:59 +08:00
713e76215c use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK. 2021-06-22 17:39:15 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
538b69cb45 fixed a bug, used a error messageType. 2021-06-21 09:50:57 +08:00
6a56909341 added UpdatePipeline() at RenderableInstance 2021-06-20 02:15:17 +08:00
9abcda6aa6 fixed a bug, function name error. 2021-06-20 02:04:00 +08:00
c49131e517 updated texture_rect.cpp, but it can't run. 2021-06-19 21:04:02 +08:00
8512d4169c updated indices_rect.cpp, it can run. 2021-06-19 20:56:32 +08:00
1dbd8513f0 updated FragCoordTest.cpp, it can run. 2021-06-19 20:54:38 +08:00
13ae6dc8f1 updated two_triangle.cpp, it can run. 2021-06-19 20:42:44 +08:00
6cba28905e deleted two line of codes. 2021-06-19 20:37:25 +08:00
3bb74b99cc merged codes into RenderList they from SceneTreeToRenderList. 2021-06-19 20:31:07 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
cbbc0641ef moved GetBinding functions to ShaderModuleMap from Material. 2021-06-16 20:27:10 +08:00
3658171954 refactor and renamed MaterialInstance to MaterialParameters. 2021-06-16 11:43:19 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
9118ba8e9f updated DescriptorSetLayoutCreater::Create function. 2021-06-15 21:19:52 +08:00
1100e98a92 moved DescriptorSetsType to ShaderResource.h 2021-06-15 21:19:28 +08:00