Logo
Explore Help
Register Sign In
hyzboy/ULRE
1
0
Fork 0
You've already forked ULRE
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
844 Commits 24 Branches 0 Tags
Commit Graph

13 Commits

Author SHA1 Message Date
hyzboy
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
hyzboy
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
hyzboy
a6f1657cac add TextRenderable 2020-08-07 22:34:07 +08:00
hyzboy
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
hyzboy
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
hyzboy
e6aeff6b65 support "u8char" type 2020-07-07 19:16:23 +08:00
hyzboy
c6700d60a7 1.VertexBuffer类增加GetBoundingBox/GetAABB成员函数
2.VKRenderableInstance改为RenderableNode,并从SceneNode派生
3.改造SceneNode结构
4.改造RenderList
2019-05-25 14:52:24 +08:00
hyzboy
593b0b4a03 增加画圆角矩形函数 2019-05-23 19:23:49 +08:00
hyzboy
19714f8942 初次的自动化创建Renderable 2019-05-22 18:10:13 +08:00
hyzboy
d2cad7bf2f 将CreateRenderDevice转移到Window类中,并记录device,以方便在RESIZE等时重建SwapChain 2019-05-07 12:46:25 +08:00
hyzboy
9447ae7487 变量更名 2019-05-06 21:03:05 +08:00
hyzboy
2833bde9b8 增加下一步工作计划说明 2019-05-05 01:28:01 +08:00
HuYingzhuo
a51f3cffd8 增加完整的平台和底层支持,删除旧的OpenGL代码 2019-04-30 16:42:59 +08:00
Powered by Gitea Version: 1.23.6 Page: 155ms Template: 8ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API