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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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66f761385e
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use SharingMode instead VkSharingMode
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2020-09-02 18:27:19 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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324003ec6d
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update TileFont
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2020-08-04 18:28:34 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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331bcd236e
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use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES
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2020-07-28 18:48:23 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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1c8998f3e6
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add LoadBitmapFromFile
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2020-07-27 14:14:03 +08:00 |
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49062baf75
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code layout
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2020-07-25 18:53:50 +08:00 |
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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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309c83cd66
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add SetLineWidth in VKCommandBuffer
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2020-07-20 19:17:17 +08:00 |
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7eedffe8ed
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Codes layout
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2020-07-20 17:31:33 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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b417b08f59
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add VKDevice::GetSwapchainSize() function
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2020-07-03 21:12:33 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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3e0a170505
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Change the params name of VKPhysicalDevice::GetPointSize
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2020-06-21 17:48:50 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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c2a751bf68
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增加TileData
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2020-06-20 19:40:09 +08:00 |
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4cf5b0dce3
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PushConstant暂时只保留local_to_world
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2020-06-12 15:51:56 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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6a472780b3
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add Subpass class
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2020-01-21 18:57:39 +08:00 |
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6463cd41e0
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add RenderpassCreater class
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2020-01-21 18:57:26 +08:00 |
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9f2f853c10
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add VKCommandBuffer::NextSubpass function.
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2020-01-21 18:57:07 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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d532e0d04c
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1.add resolution in WorldMatrix
2.add object_position/object_size in PushConstant
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2020-01-19 21:53:44 +08:00 |
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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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8e6f672505
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add NormalMatrix in PushConstants
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2020-01-13 20:13:48 +08:00 |
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5e64222c48
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update ColorSpace.h
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2020-01-07 22:35:19 +08:00 |
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