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1dc5dd09a7
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VKMemoryAllocator::Alloc() use new name AllocMemory().
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2021-05-08 17:55:16 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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d0d00b235c
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add VKMemoryAllocator.h/.cpp in CMakeLists.txt
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2021-04-07 21:17:24 +08:00 |
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8f1fc82697
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moved GPUArrayBuffer construct function to private scope.
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2021-04-06 19:13:53 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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46f006f470
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SceneNode only support a renderable instance.
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2021-02-07 18:38:52 +08:00 |
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4108eaa342
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SceneTreeToRenderList
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2021-02-05 17:15:16 +08:00 |
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07c761eab9
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add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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2021-01-29 20:50:47 +08:00 |
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15f475fba1
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changed the name from WorldMatrix to CameraMatrix
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2021-01-25 11:50:17 +08:00 |
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5806a88964
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moved GPUArrays to RenderList.cpp
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2020-12-18 16:52:45 +08:00 |
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fa62d7f7ab
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added BindSSBO function at MaterialInstance
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2020-12-18 16:14:36 +08:00 |
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79feea274a
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add "dynamic" param at MaterialInstance::BindUBO
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2020-12-18 16:00:43 +08:00 |
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4b8ccbed17
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add BindSSBO functions at VKDescriptorSets
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2020-12-10 16:25:59 +08:00 |
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3fa5c3c032
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add dynamic param at DescriptorSets::Bind....functions.
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2020-12-10 14:53:26 +08:00 |
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63c6aee8e6
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deleted dynamic param at GPUBuffer...
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2020-12-10 14:52:58 +08:00 |
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0c091a929a
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convert two_triangle example to RenderList edition.
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2020-12-09 21:33:29 +08:00 |
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14fac881f3
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add a new demo that UBO offset
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2020-12-02 20:27:36 +08:00 |
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3e3b232af1
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use MemoryAllocationInfo
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2020-12-01 10:56:05 +08:00 |
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ce727cbb1a
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codes layout.
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2020-11-30 18:05:23 +08:00 |
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e398a85e65
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add BindingMapping instead Map<uint32_t,int>
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2020-11-30 17:56:40 +08:00 |
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70715e93e8
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removed BindUBODynamic function in VKDescriptorSets
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2020-11-30 17:41:11 +08:00 |
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a4cfcb327a
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改名防止冲突
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2020-11-30 15:40:26 +08:00 |
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24d52b85e5
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add Dynamic GPUBuffer support.
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2020-11-30 14:00:57 +08:00 |
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b3789bca21
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add GPUMemory::Flush functions.
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2020-11-30 13:58:48 +08:00 |
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6a678287d0
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将VulkanRender代码移到SceneGraph中
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2020-11-26 18:04:57 +08:00 |
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4bd4a9b898
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removed PushConstants at SceneNode/RenderList
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2020-11-26 17:51:59 +08:00 |
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b58af7ac23
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support new Camera/CameraControl
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2020-11-17 17:20:59 +08:00 |
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722ab900d6
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use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
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2020-11-09 15:37:00 +08:00 |
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2e05e06b3f
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split RenderCommand/TextureCommand from GPUCmdBuffer
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2020-10-28 12:30:44 +08:00 |
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744c3a1963
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little change
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2020-10-26 15:45:03 +08:00 |
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e13d442ee1
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support texture file with mipmaps data.
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2020-10-25 21:29:18 +08:00 |
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0d614b8902
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support new AutoDeleteArray
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2020-10-24 19:12:32 +08:00 |
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187f95b00f
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add uv_scale values at TrousCreateInfo
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2020-10-22 21:23:35 +08:00 |
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8f78e6ea18
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negative normalY at InlineGeometry, because from OpenGL axis.
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2020-10-22 12:10:02 +08:00 |
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024b6dac9c
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add normal matrix by local_to_world matrix at PushConstant struct
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2020-10-22 12:06:53 +08:00 |
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2045743249
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redesign CreateRenderableAxis
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2020-10-21 18:24:00 +08:00 |
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c8955b6f35
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remove vulkan namespace
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2020-10-21 12:47:06 +08:00 |
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0e56a6b00c
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a lot of rename
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2020-10-21 12:39:22 +08:00 |
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a20afeba9e
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a lot of rename
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2020-10-21 12:09:15 +08:00 |
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917424e784
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move VK source files to up-level folder
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2020-10-21 11:43:18 +08:00 |
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b0b6e48f86
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improve the Circle inline-geometry
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2020-10-19 22:23:39 +08:00 |
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cc7f462f85
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use VKStruct.h/VKImageCreateInfo.h
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2020-09-27 20:58:25 +08:00 |
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884cc09259
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moved relationship to RenderableInstance whose the Material and Renderable.
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2020-09-21 19:05:25 +08:00 |
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2b9152d602
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optimized Material and ShaderModule,Pipeline,Database codes.
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2020-09-19 23:49:32 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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