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8492b886c9
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Layout codes
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2024-03-26 01:22:58 +08:00 |
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a60ffbb7da
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first step OK that it's to resumed to use L2W in VertexInputStream.
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2024-03-26 01:20:20 +08:00 |
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60ba3e4df2
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improved safe.
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2024-03-16 00:41:20 +08:00 |
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b9f5c69f85
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optimized to get normal in AutoShader
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2024-03-12 23:29:38 +08:00 |
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c469fde84a
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adjusted order of codes in Std2DMaterialLoader.cpp and Std3DMaterialLoader.cpp
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2024-03-12 23:29:06 +08:00 |
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dd6b2f4fb3
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add "hasInput(const char *name)" in ShaderDescriptorInfo and ShaderCreateInfoVertex classes.
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2024-03-12 23:28:23 +08:00 |
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ba8b44659b
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resume GetNormalMatrix/GetNormal in auto shader.
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2024-03-12 23:04:12 +08:00 |
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13b2ca0575
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fixed Viewport UBO bug.
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2024-03-12 22:54:33 +08:00 |
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4fafd938b1
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new function, MaterialFileData load UBO OK! to make shader OK.
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2024-03-09 22:26:45 +08:00 |
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f0848541c2
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added a newly AddUBO() in MaterialCreateInfo
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2024-03-09 22:25:03 +08:00 |
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cc9e756ece
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fixed Load of ubo codes.
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2024-03-09 21:23:02 +08:00 |
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cdedc81f9f
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save codes of UBO in AccumMemoryManager
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2024-03-09 20:48:30 +08:00 |
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c229259623
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added comments
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2024-03-09 19:49:44 +08:00 |
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2c2f11f47e
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added little safe check of filename in MaterialFileLoader.cpp
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2024-03-07 23:04:54 +08:00 |
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c8b3ed0286
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preparing blinnphong light sample. added codes of to load ubo.
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2024-03-07 13:59:28 +08:00 |
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2ce36ec26c
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fixed a bug in ShaderCreateInfoVertex.cpp, put "C-style string" in function that it's a bug.
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2024-03-07 00:07:49 +08:00 |
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5ba3c1790d
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removed standalone ".glsl" files ,merge to c++ codes.
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2024-03-06 23:24:57 +08:00 |
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c355f96f9b
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little codes
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2024-03-06 13:54:05 +08:00 |
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ff6a644e8f
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added BlinnPhong.h
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2024-03-04 13:13:33 +08:00 |
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1dbf8ae5c7
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renamed values.
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2023-12-24 01:35:30 +08:00 |
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8dbc1d899c
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added to Check ubolist in MaterialFileLoader.cpp
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2023-12-05 02:24:09 +08:00 |
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4aeb28c571
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added a parse in MaterialFileLoader.cpp that it's UBOParse
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2023-12-05 02:08:18 +08:00 |
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c4deceebd9
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first step for BlinnPhongPureColor
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2023-10-31 17:59:12 +08:00 |
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9369ad115b
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UBO ViewportInfo in All graphics shader.
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2023-10-13 19:21:34 +08:00 |
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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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cfed14d746
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renamed to require_list instead of require in MaterialFileData
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2023-10-11 13:14:34 +08:00 |
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27c409c7fd
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added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp
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2023-10-11 13:12:51 +08:00 |
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bee48890cb
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optimized codes of MaterialFileLoader.cpp
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2023-10-10 19:30:07 +08:00 |
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a2669d2123
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adjust class's name in MaterialFileLoader.cpp
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2023-10-10 19:21:33 +08:00 |
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8a5711154f
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finished StdMaterialLoader, test all examples ok.
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2023-10-10 14:49:33 +08:00 |
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3dd308aff1
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added sampler parse in MaterialFileLoader.cpp
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2023-10-10 14:46:20 +08:00 |
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bead8128b7
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test ok that LoadPureColor2D material from file.
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2023-10-10 10:57:29 +08:00 |
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7ca81f38e8
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Std2DMaterialLoader start ok,,but don't support Sampler2D in material file...
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2023-10-10 02:48:02 +08:00 |
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03750832c8
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MaterialFileData added origin data.
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2023-10-10 01:19:05 +08:00 |
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018a72c09a
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created MaterialFileData and all material's data in the struct.
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2023-10-10 00:24:41 +08:00 |
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c5dd359d18
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Added Std2DMaterialLoader and Std3DMaterialLoader
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2023-10-09 20:57:46 +08:00 |
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85ec666989
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used FragColor instead of Color in Fragment shader.
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2023-10-09 20:56:56 +08:00 |
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9a5cead33e
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moved Create to StdMaterial from Std2DMaterial and Std3DMaterial
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2023-10-09 20:56:25 +08:00 |
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695f1a22a8
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used Block instead of State in MaterialFileLoader.cpp
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2023-10-09 18:02:03 +08:00 |
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237c1a469b
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writed GeometryShaderStateParse, need to test in furture.
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2023-10-09 03:15:42 +08:00 |
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5ede824522
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MaterialTextParse completed VertexShader/FragmentShader parse.
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2023-10-09 02:22:38 +08:00 |
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aaff0c23c9
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improved CodeParse in MaterialFileLoader.cpp
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2023-10-09 01:23:06 +08:00 |
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3a3f9d10b7
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Parse MaterialInstance filed in MaterialFileLoader.cpp
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2023-10-09 01:12:27 +08:00 |
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b6e391762b
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added MaterialInstanceStateParse
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2023-10-08 20:38:54 +08:00 |
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b262fdc645
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added MaterialFileLoader.cpp
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2023-10-08 20:00:46 +08:00 |
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0524c51feb
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Set Base-class StdMaterial to Std2DMaterial/Std3DMaterial
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2023-10-08 10:04:58 +08:00 |
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1d866abb48
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use List<const char *> instead of AnsiStringList in ShaderCreateInfo::function_list
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2023-10-07 23:35:22 +08:00 |
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ece7912f3c
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removed ShaderCreateInfoFragment::UseDefaultMain
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2023-10-07 23:34:36 +08:00 |
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4ef37a430e
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move Material2DCreateConfig/Material3DCreateConfig
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2023-10-07 20:59:44 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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