38f9a2896f
optimized codes of VKArrayBuffer
2023-03-29 11:45:15 +08:00
59b02bcb8c
optimized VKArrayBuffer
2023-03-28 22:24:22 +08:00
05e96c58ba
added VKUBODynamic.h and support from VKArrayBuffer.h
2023-03-28 21:52:08 +08:00
cb09767151
optimized DescriptorBinding::Bind
2023-03-27 12:01:33 +08:00
554220699f
added newly functions at MaterialParameters that used index instead of name
2023-03-27 12:00:53 +08:00
3937206fcb
upgraded DescriptorBinding
2023-03-27 10:22:55 +08:00
6c3e674d23
used DescriptorBinding in Global Binding
2023-03-25 23:12:08 +08:00
0457d28577
fixed lost of #include
2023-03-25 15:47:08 +08:00
8e52595123
standalone RenderList2D
2023-03-24 22:14:43 +08:00
19a20411d8
supported SSBAlign in ArrayBuffer
2023-03-24 22:14:05 +08:00
8363275b36
moved codes to .cpp from VKArrayBuffer.h
2023-03-24 20:39:02 +08:00
939bbfeb1f
splite RenderNode2D/3D,RenderList2D/3D
2023-03-23 21:43:10 +08:00
160ba000d3
want to split RenderList2D/3D
2023-03-22 21:19:23 +08:00
d26eb482e7
used DESCRIPTOR_SET_TYPE_COUNT instead of "int(DescriptorSetType::RANGE_SIZE)"
2023-03-22 19:39:03 +08:00
eb8e0a921b
used DESCRIPTOR_SET_TYPE_COUNT instead of "(size_t)DescriptorSetType::RANGE_SIZE"
2023-03-22 19:37:48 +08:00
8af96ed4a5
added a test that it's zero2one coordinate system at second_triangle.cpp
2023-03-22 17:56:36 +08:00
ac42dcdb26
finished auto bound GlobalDescriptor
2023-03-22 15:58:59 +08:00
f2c6c24ddf
added BindGlobalDescriptor at RenderResource
2023-03-22 02:35:37 +08:00
9f8e63788d
used 2d array at binding_map of MaterialDescriptorManager
2023-03-21 22:28:01 +08:00
a7c761e1c5
renamed value.
2023-03-21 21:46:16 +08:00
44620abc21
added SetGlobal/GetGlobal/Free at RenderResource
2023-03-21 21:37:03 +08:00
d26cae0086
removed shadergen namespace
2023-03-21 18:05:48 +08:00
bc9fc9b50f
fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *)
2023-03-21 18:05:27 +08:00
48b5a978b8
added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...)
2023-03-21 14:36:48 +08:00
694add27ae
first tested ok that AutoMaterial in first_triangle example.
2023-03-21 14:17:33 +08:00
251bbd2705
added "all_dslb=nullptr" at construct function of MaterialDescriptorManager.
2023-03-21 14:16:48 +08:00
3bfc31b57f
added a safe check at ~PipelineLayoutData()
2023-03-21 14:15:58 +08:00
9302cbc3ef
finished write codes of CreateMaterial from MaterialCreateInfo
2023-03-20 22:09:37 +08:00
696d3259aa
renamed to ChangeOrAdd from Update at Map template.
2023-03-20 16:20:32 +08:00
85530e6d57
renamed to MaterialDescriptorManager from MaterialDescriptorSets
2023-03-20 13:55:47 +08:00
81e2aac321
optimized MaterialDescriptorSets
2023-03-20 13:51:25 +08:00
35a282ef5e
used DESCRIPTOR_SET_TYPE_COUNT
2023-03-20 13:35:04 +08:00
3a378be660
removed sd_list for MaterialDescriptorSets
2023-03-19 20:41:12 +08:00
aed56a35e0
use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
2023-03-19 20:23:54 +08:00
09277924f1
comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets
2023-03-19 20:18:56 +08:00
c4a4ec5ebc
used "uint32_t *" for SPVDATA
2023-03-19 20:18:10 +08:00
facdec5556
1.removed VertexShaderModule
...
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1
renamed few values at VKShaderModule
2023-03-19 13:37:55 +08:00
5f4dd09f92
updated ShaderStage
2023-03-18 21:07:21 +08:00
9872f74160
used short funcname.
2023-03-18 17:58:57 +08:00
529d6b7939
used newly ShaderAttributeArray
2023-03-17 21:06:05 +08:00
f748301787
split standalone VKUUID.h/DebugOutProperties.h
2023-03-17 18:15:55 +08:00
165f9d2a5f
rename and layout.
2023-03-17 16:21:12 +08:00
4de8139936
reanmed to ShaderAttribute instead of ShaderStage
2023-03-17 16:06:11 +08:00
ba65d1abf2
renamed to PerMaterial instead of PerMaterialInstance
2023-03-04 18:21:03 +08:00
ef8f630056
1.define VAT
...
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
b4dccf7814
use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
2023-03-02 20:19:25 +08:00
f2d5209681
used VulkanFormat::BaseType instead of VulkanNumberType
2023-03-01 15:39:20 +08:00
0abe38de98
LoadMaterial use ConstBufferReader
2023-02-23 19:01:01 +08:00
6536b715c3
added comment.
2023-02-23 17:58:08 +08:00