626 Commits

Author SHA1 Message Date
38f9a2896f optimized codes of VKArrayBuffer 2023-03-29 11:45:15 +08:00
59b02bcb8c optimized VKArrayBuffer 2023-03-28 22:24:22 +08:00
05e96c58ba added VKUBODynamic.h and support from VKArrayBuffer.h 2023-03-28 21:52:08 +08:00
cb09767151 optimized DescriptorBinding::Bind 2023-03-27 12:01:33 +08:00
554220699f added newly functions at MaterialParameters that used index instead of name 2023-03-27 12:00:53 +08:00
3937206fcb upgraded DescriptorBinding 2023-03-27 10:22:55 +08:00
6c3e674d23 used DescriptorBinding in Global Binding 2023-03-25 23:12:08 +08:00
0457d28577 fixed lost of #include 2023-03-25 15:47:08 +08:00
8e52595123 standalone RenderList2D 2023-03-24 22:14:43 +08:00
19a20411d8 supported SSBAlign in ArrayBuffer 2023-03-24 22:14:05 +08:00
8363275b36 moved codes to .cpp from VKArrayBuffer.h 2023-03-24 20:39:02 +08:00
939bbfeb1f splite RenderNode2D/3D,RenderList2D/3D 2023-03-23 21:43:10 +08:00
160ba000d3 want to split RenderList2D/3D 2023-03-22 21:19:23 +08:00
d26eb482e7 used DESCRIPTOR_SET_TYPE_COUNT instead of "int(DescriptorSetType::RANGE_SIZE)" 2023-03-22 19:39:03 +08:00
eb8e0a921b used DESCRIPTOR_SET_TYPE_COUNT instead of "(size_t)DescriptorSetType::RANGE_SIZE" 2023-03-22 19:37:48 +08:00
8af96ed4a5 added a test that it's zero2one coordinate system at second_triangle.cpp 2023-03-22 17:56:36 +08:00
ac42dcdb26 finished auto bound GlobalDescriptor 2023-03-22 15:58:59 +08:00
f2c6c24ddf
added BindGlobalDescriptor at RenderResource 2023-03-22 02:35:37 +08:00
9f8e63788d used 2d array at binding_map of MaterialDescriptorManager 2023-03-21 22:28:01 +08:00
a7c761e1c5 renamed value. 2023-03-21 21:46:16 +08:00
44620abc21 added SetGlobal/GetGlobal/Free at RenderResource 2023-03-21 21:37:03 +08:00
d26cae0086 removed shadergen namespace 2023-03-21 18:05:48 +08:00
bc9fc9b50f fixed a bug that it don't Add(mtl) at RenderResource::CreateMaterial(MaterialCreateInfo *) 2023-03-21 18:05:27 +08:00
48b5a978b8 added a newly RenderResource::CreateMaterialInstance(MaterialCreateInfo *,...) 2023-03-21 14:36:48 +08:00
694add27ae first tested ok that AutoMaterial in first_triangle example. 2023-03-21 14:17:33 +08:00
251bbd2705 added "all_dslb=nullptr" at construct function of MaterialDescriptorManager. 2023-03-21 14:16:48 +08:00
3bfc31b57f added a safe check at ~PipelineLayoutData() 2023-03-21 14:15:58 +08:00
9302cbc3ef finished write codes of CreateMaterial from MaterialCreateInfo 2023-03-20 22:09:37 +08:00
696d3259aa renamed to ChangeOrAdd from Update at Map template. 2023-03-20 16:20:32 +08:00
85530e6d57 renamed to MaterialDescriptorManager from MaterialDescriptorSets 2023-03-20 13:55:47 +08:00
81e2aac321 optimized MaterialDescriptorSets 2023-03-20 13:51:25 +08:00
35a282ef5e used DESCRIPTOR_SET_TYPE_COUNT 2023-03-20 13:35:04 +08:00
3a378be660 removed sd_list for MaterialDescriptorSets 2023-03-19 20:41:12 +08:00
aed56a35e0 use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize 2023-03-19 20:23:54 +08:00
09277924f1 comment sd_list_by_set_type array and GetDescriptorList function at MaterialDescriptorSets 2023-03-19 20:18:56 +08:00
c4a4ec5ebc used "uint32_t *" for SPVDATA 2023-03-19 20:18:10 +08:00
facdec5556 1.removed VertexShaderModule
2.added VertexInput at MaterialData
3.newly CreateShaderModule/CreateMaterial functions at GPUDevice/RenderResource class.
2023-03-19 19:41:21 +08:00
42f63c5ef1 renamed few values at VKShaderModule 2023-03-19 13:37:55 +08:00
5f4dd09f92 updated ShaderStage 2023-03-18 21:07:21 +08:00
9872f74160 used short funcname. 2023-03-18 17:58:57 +08:00
529d6b7939 used newly ShaderAttributeArray 2023-03-17 21:06:05 +08:00
f748301787 split standalone VKUUID.h/DebugOutProperties.h 2023-03-17 18:15:55 +08:00
165f9d2a5f rename and layout. 2023-03-17 16:21:12 +08:00
4de8139936 reanmed to ShaderAttribute instead of ShaderStage 2023-03-17 16:06:11 +08:00
ba65d1abf2 renamed to PerMaterial instead of PerMaterialInstance 2023-03-04 18:21:03 +08:00
ef8f630056 1.define VAT
2.renamed to UBOStruct instead of UBOCodes.
3.moved AddInput/AddOutput to ShaderCreater from VertexShaderCreater
4.moved descriptor object to MDM from SDM
2023-03-04 16:57:50 +08:00
b4dccf7814 use standalone DescriptorSetType,ShaderDescriptor,ShaderStage 2023-03-02 20:19:25 +08:00
f2d5209681 used VulkanFormat::BaseType instead of VulkanNumberType 2023-03-01 15:39:20 +08:00
0abe38de98 LoadMaterial use ConstBufferReader 2023-02-23 19:01:01 +08:00
6536b715c3 added comment. 2023-02-23 17:58:08 +08:00