471 Commits

Author SHA1 Message Date
32d895136b supported multi DescriptorSets. 2021-06-15 17:58:27 +08:00
e734acad00 deleted DescriptSetList/DescriptorBindingList. 2021-06-15 17:46:38 +08:00
0ad2c96645 refactor ShaderDescriptorList. 2021-06-15 17:43:06 +08:00
983202966e refactor RenderList and SceneTreeToRenderList 2021-06-15 15:36:30 +08:00
e26f0b5698 first finished SceneTreeToRenderList. 2021-06-15 15:04:48 +08:00
ce420d23a7 added RenderNode class. 2021-06-10 18:56:23 +08:00
2180dff6f8 add new construct function of SceneOrient 2021-06-10 18:55:40 +08:00
40784b7bdf added buffer_hash value at VKRenderableInstance 2021-06-10 18:54:53 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
da15630ac9 cleaned SceneTreeToRenderList 2021-05-31 18:02:20 +08:00
199cc5f6b1 add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets. 2021-05-12 19:03:08 +08:00
015a4d0b8e (WIP) renamed a few values, new SceneTreeToRenderList 2021-05-11 20:45:00 +08:00
7b7e702a16 add mtl_name at Material 2021-05-10 15:20:52 +08:00
b86742109b add mtl_name value in Material class,It's name of material. 2021-05-10 15:19:16 +08:00
7f0a786122 updated VKArrayBuffer.h 2021-05-08 19:02:08 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
1dc5dd09a7 VKMemoryAllocator::Alloc() use new name AllocMemory(). 2021-05-08 17:55:16 +08:00
b0ec12112f add comments 2021-04-30 18:56:20 +08:00
f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h 2021-04-26 20:36:56 +08:00
d0d00b235c add VKMemoryAllocator.h/.cpp in CMakeLists.txt 2021-04-07 21:17:24 +08:00
8f1fc82697 moved GPUArrayBuffer construct function to private scope. 2021-04-06 19:13:53 +08:00
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
eeff738f56 add VKArrayBuffer.cpp/.h 2021-02-10 18:53:07 +08:00
46f006f470 SceneNode only support a renderable instance. 2021-02-07 18:38:52 +08:00
4108eaa342 SceneTreeToRenderList 2021-02-05 17:15:16 +08:00
07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h 2021-01-29 20:50:47 +08:00
15f475fba1 changed the name from WorldMatrix to CameraMatrix 2021-01-25 11:50:17 +08:00
5806a88964 moved GPUArrays to RenderList.cpp 2020-12-18 16:52:45 +08:00
fa62d7f7ab added BindSSBO function at MaterialInstance 2020-12-18 16:14:36 +08:00
79feea274a add "dynamic" param at MaterialInstance::BindUBO 2020-12-18 16:00:43 +08:00
4b8ccbed17 add BindSSBO functions at VKDescriptorSets 2020-12-10 16:25:59 +08:00
3fa5c3c032 add dynamic param at DescriptorSets::Bind....functions. 2020-12-10 14:53:26 +08:00
63c6aee8e6 deleted dynamic param at GPUBuffer... 2020-12-10 14:52:58 +08:00
0c091a929a convert two_triangle example to RenderList edition. 2020-12-09 21:33:29 +08:00
14fac881f3 add a new demo that UBO offset 2020-12-02 20:27:36 +08:00
3e3b232af1 use MemoryAllocationInfo 2020-12-01 10:56:05 +08:00
ce727cbb1a codes layout. 2020-11-30 18:05:23 +08:00
e398a85e65 add BindingMapping instead Map<uint32_t,int> 2020-11-30 17:56:40 +08:00
70715e93e8 removed BindUBODynamic function in VKDescriptorSets 2020-11-30 17:41:11 +08:00
a4cfcb327a 改名防止冲突 2020-11-30 15:40:26 +08:00
24d52b85e5 add Dynamic GPUBuffer support. 2020-11-30 14:00:57 +08:00
b3789bca21 add GPUMemory::Flush functions. 2020-11-30 13:58:48 +08:00
6a678287d0 将VulkanRender代码移到SceneGraph中 2020-11-26 18:04:57 +08:00
4bd4a9b898 removed PushConstants at SceneNode/RenderList 2020-11-26 17:51:59 +08:00
b58af7ac23 support new Camera/CameraControl 2020-11-17 17:20:59 +08:00
722ab900d6 use RenderCmdBuffer instead RenderCommand,
use TextureCmdBuffer instead TextureCommand.
2020-11-09 15:37:00 +08:00
2e05e06b3f split RenderCommand/TextureCommand from GPUCmdBuffer 2020-10-28 12:30:44 +08:00
744c3a1963 little change 2020-10-26 15:45:03 +08:00
e13d442ee1 support texture file with mipmaps data. 2020-10-25 21:29:18 +08:00
0d614b8902 support new AutoDeleteArray 2020-10-24 19:12:32 +08:00