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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
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support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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3355a75cdf
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WinBitmapFont luminance convert to sRGB
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2020-08-04 18:28:04 +08:00 |
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2654658203
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fix TextLayout error values problem.
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2020-08-04 18:27:28 +08:00 |
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824c1b0fcd
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finished draw text example,and tested ok.
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2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
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fix draw text example.
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2020-08-04 01:27:35 +08:00 |
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346d8b3279
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fix TileFont::Registry function
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2020-08-04 00:08:21 +08:00 |
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2ae2228546
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first finished TileFont and test program.
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2020-08-03 21:22:02 +08:00 |
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bb1484ae98
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split CharAttributes from CharLayoutAttributes. use in all FontSource
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2020-08-03 17:51:24 +08:00 |
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85dac21d87
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update TileFont/TileData
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2020-08-01 22:10:06 +08:00 |
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cbd3598ebb
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first finished TileFont::Registry/Unregistry functions. but it not test.
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2020-08-01 19:38:43 +08:00 |
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18b00d40fe
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update TileFont codes
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2020-07-31 22:21:44 +08:00 |
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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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afe3f9a27a
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delete unused value "commit_offset"
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2020-07-29 17:23:29 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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093fa93825
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convert tabs to spaces
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2020-07-29 15:24:41 +08:00 |
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8cc35599ad
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convert file codes to UTF8-BOM
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2020-07-29 01:00:25 +08:00 |
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8518ace21e
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move Bitmap2DLoader codes to TextureLoader.h
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2020-07-28 18:47:22 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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488f16483c
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use os_char instead char in Font()
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2020-07-28 16:34:29 +08:00 |
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bd811a009c
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add BaseType in vulkan namespace
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2020-07-28 16:33:26 +08:00 |
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8669ed77d0
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update function name
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2020-07-25 15:15:23 +08:00 |
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a19c7dbd96
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update SPIRBaseType
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2020-07-25 14:56:40 +08:00 |
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8a26173aae
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delete TileData::FindSpace function.
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2020-07-24 20:29:53 +08:00 |
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a89f150161
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update TileData
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2020-07-24 20:25:30 +08:00 |
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22c30427b3
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update Font codes.
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2020-07-24 17:51:36 +08:00 |
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1784e1b2e2
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update TileData class
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2020-07-24 17:50:46 +08:00 |
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42de618db7
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use CharMetricsInfo instead FontAdvInfo
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2020-07-24 15:29:22 +08:00 |
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4f9553305c
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update TextLayout.h/.cpp
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2020-07-23 18:24:45 +08:00 |
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3119c1367d
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update TextLayout
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2020-07-22 20:50:13 +08:00 |
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02d2842a2e
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fix count
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2020-07-21 19:09:52 +08:00 |
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8cb2df9a35
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update TextLayout
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2020-07-21 17:09:24 +08:00 |
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a273605b42
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delete line_height in FontSource, append char_height attribute.
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2020-07-21 11:48:06 +08:00 |
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ec3919626e
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update Geometry2D/3D and RenderableCreater to best new
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2020-07-20 19:19:09 +08:00 |
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2c0164d952
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add stride attribute in ShaderStage struct
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2020-07-20 19:18:07 +08:00 |
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79b012d5b9
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fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed.
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2020-07-20 18:12:02 +08:00 |
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4898592c32
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add CreateVADA function in RenderableCreater
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2020-07-20 17:33:57 +08:00 |
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27d27bca65
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rename from VertexAttribDataAccess.cpp to VertexAttribData.cpp
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2020-07-20 17:30:27 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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1ebaedb350
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:02:24 +08:00 |
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9999ff26c8
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add "binding" in "struct ShaderStage"
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2020-07-16 17:01:33 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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6b943e8210
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update RenderableCreater codes
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2020-07-14 19:41:38 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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b7e2cb7018
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add TextLayout,RenderableCreater.cpp/.h
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2020-07-11 21:35:14 +08:00 |
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b4dcd029f9
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在ShaderStage结构中保存原始的数据基本类型与成份数量
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2020-07-11 16:49:17 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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0b07d04eb2
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upgrade FontSource serial codes
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2020-07-08 21:56:39 +08:00 |
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af1510b6fc
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add Samplers/Texture in SceneDB.h/.cpp
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2020-07-08 17:17:36 +08:00 |
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