15 Commits

Author SHA1 Message Date
30d13ec2c7 removed device from VKTexture.h 2024-11-06 00:19:12 +08:00
acdbdcd8b5 few codes about TextureManager 2024-11-05 23:52:53 +08:00
f1f562c709 restruct codes for TextureManager 2024-11-05 00:04:36 +08:00
4ee6962d04
added lot of debug output based VkDebugUtils 2023-10-13 01:48:07 +08:00
5230fbc27f added little codes of texture 2d array, but can't run. 2023-09-25 16:38:02 +08:00
7967150722 upgraded codes and then it can run. 2023-07-28 20:17:46 +08:00
7a0acaf63e
1.moved descriptor to MaterialDescriptorManager from ShaderDescriptorManager.
2.added UBOCodes in MaterialDescriptorManager
2023-03-04 05:11:51 +08:00
b980457ba2 renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory, 2022-10-14 17:52:35 +08:00
77836d7121 improved BindInputAttachment at DescriptorSets, added BindInputAttachment at MaterialParameters 2022-03-28 17:41:25 +08:00
cc77374275 updated src/SceneGraph/CMakeLists.txt because resort texture codes. 2022-01-05 16:10:42 +08:00
7c575e6e37 optimized codes of Texture Loader 2022-01-05 11:26:24 +08:00
2c5fd977f2 finished support autoGenerateMipmaps 2020-10-24 21:50:36 +08:00
507c46cc78 create a new VKTextureCreateInfo.h 2020-10-23 21:21:09 +08:00
a20afeba9e a lot of rename 2020-10-21 12:09:15 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00