391 Commits

Author SHA1 Message Date
2852003a71 added first_set. but we don't support disorder descriptorSet 2021-06-24 10:47:42 +08:00
12dd8cf649 fixed a bug. it's to deleted a line, but the line is strong. 2021-06-23 18:50:11 +08:00
c3e9015d95 finished dynamic UBO for RenderList,,,but rendering breakout error. 2021-06-22 21:33:47 +08:00
76b431c3f7 fixed a bug it didn't ++self at LoadDescriptorSet data of ShaderResource.cpp 2021-06-22 19:52:59 +08:00
713e76215c use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK. 2021-06-22 17:39:15 +08:00
2b70ee07c8 renamed DescriptorSetsType to DescriptorSetType 2021-06-22 14:48:08 +08:00
15a9c8cb38 updated few codes.but it can't run for the new material writer. 2021-06-21 20:49:25 +08:00
538b69cb45 fixed a bug, used a error messageType. 2021-06-21 09:50:57 +08:00
3bb74b99cc merged codes into RenderList they from SceneTreeToRenderList. 2021-06-19 20:31:07 +08:00
22e37512f6 moved material_parameters_renderable to Material class. 2021-06-16 21:03:52 +08:00
53c58a885e new MaterialInstance 2021-06-16 20:29:25 +08:00
cbbc0641ef moved GetBinding functions to ShaderModuleMap from Material. 2021-06-16 20:27:10 +08:00
3658171954 refactor and renamed MaterialInstance to MaterialParameters. 2021-06-16 11:43:19 +08:00
bc8848afa6 renamed MaterialInstance to MaterialParameters. 2021-06-16 10:41:04 +08:00
0f42ab3987 added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets 2021-06-15 21:20:57 +08:00
9118ba8e9f updated DescriptorSetLayoutCreater::Create function. 2021-06-15 21:19:52 +08:00
1100e98a92 moved DescriptorSetsType to ShaderResource.h 2021-06-15 21:19:28 +08:00
8b3c90c717 Deleted device attrib at RenderList 2021-06-15 19:03:34 +08:00
ef3a8be58c added Global DescriptorSetType 2021-06-15 19:03:15 +08:00
b86eadddb7 used protected scope it's render_obj of SceneNode 2021-06-15 19:02:51 +08:00
32d895136b supported multi DescriptorSets. 2021-06-15 17:58:27 +08:00
e734acad00 deleted DescriptSetList/DescriptorBindingList. 2021-06-15 17:46:38 +08:00
0ad2c96645 refactor ShaderDescriptorList. 2021-06-15 17:43:06 +08:00
983202966e refactor RenderList and SceneTreeToRenderList 2021-06-15 15:36:30 +08:00
e26f0b5698 first finished SceneTreeToRenderList. 2021-06-15 15:04:48 +08:00
ce420d23a7 added RenderNode class. 2021-06-10 18:56:23 +08:00
2180dff6f8 add new construct function of SceneOrient 2021-06-10 18:55:40 +08:00
40784b7bdf added buffer_hash value at VKRenderableInstance 2021-06-10 18:54:53 +08:00
9e7698cf0c prepare refactor SceneTreeToRenderList 2021-05-31 19:10:17 +08:00
da15630ac9 cleaned SceneTreeToRenderList 2021-05-31 18:02:20 +08:00
199cc5f6b1 add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets. 2021-05-12 19:03:08 +08:00
015a4d0b8e (WIP) renamed a few values, new SceneTreeToRenderList 2021-05-11 20:45:00 +08:00
7b7e702a16 add mtl_name at Material 2021-05-10 15:20:52 +08:00
b86742109b add mtl_name value in Material class,It's name of material. 2021-05-10 15:19:16 +08:00
7f0a786122 updated VKArrayBuffer.h 2021-05-08 19:02:08 +08:00
1696c27cbb use CameraInfo instead of CameraMatrix 2021-05-08 18:14:44 +08:00
1dc5dd09a7 VKMemoryAllocator::Alloc() use new name AllocMemory(). 2021-05-08 17:55:16 +08:00
b0ec12112f add comments 2021-04-30 18:56:20 +08:00
f1fcfe5cd4 split two files.they are MVPMatrix.h and SceneTreeToRenderList.h 2021-04-26 20:36:56 +08:00
d0d00b235c add VKMemoryAllocator.h/.cpp in CMakeLists.txt 2021-04-07 21:17:24 +08:00
8f1fc82697 moved GPUArrayBuffer construct function to private scope. 2021-04-06 19:13:53 +08:00
e1aaaa0b31 add VKMemoryAllocator 2021-03-25 20:00:19 +08:00
eeff738f56 add VKArrayBuffer.cpp/.h 2021-02-10 18:53:07 +08:00
46f006f470 SceneNode only support a renderable instance. 2021-02-07 18:38:52 +08:00
4108eaa342 SceneTreeToRenderList 2021-02-05 17:15:16 +08:00
07c761eab9 add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h 2021-01-29 20:50:47 +08:00
15f475fba1 changed the name from WorldMatrix to CameraMatrix 2021-01-25 11:50:17 +08:00
5806a88964 moved GPUArrays to RenderList.cpp 2020-12-18 16:52:45 +08:00
fa62d7f7ab added BindSSBO function at MaterialInstance 2020-12-18 16:14:36 +08:00
79feea274a add "dynamic" param at MaterialInstance::BindUBO 2020-12-18 16:00:43 +08:00