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2852003a71
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added first_set. but we don't support disorder descriptorSet
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2021-06-24 10:47:42 +08:00 |
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12dd8cf649
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fixed a bug. it's to deleted a line, but the line is strong.
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2021-06-23 18:50:11 +08:00 |
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c3e9015d95
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finished dynamic UBO for RenderList,,,but rendering breakout error.
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2021-06-22 21:33:47 +08:00 |
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76b431c3f7
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fixed a bug it didn't ++self at LoadDescriptorSet data of ShaderResource.cpp
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2021-06-22 19:52:59 +08:00 |
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713e76215c
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use type instead of set in ShaderDescriptorSet. example "texture rect" can run OK.
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2021-06-22 17:39:15 +08:00 |
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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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538b69cb45
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fixed a bug, used a error messageType.
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2021-06-21 09:50:57 +08:00 |
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3bb74b99cc
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merged codes into RenderList they from SceneTreeToRenderList.
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2021-06-19 20:31:07 +08:00 |
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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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cbbc0641ef
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moved GetBinding functions to ShaderModuleMap from Material.
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2021-06-16 20:27:10 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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9118ba8e9f
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updated DescriptorSetLayoutCreater::Create function.
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2021-06-15 21:19:52 +08:00 |
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1100e98a92
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moved DescriptorSetsType to ShaderResource.h
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2021-06-15 21:19:28 +08:00 |
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8b3c90c717
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Deleted device attrib at RenderList
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2021-06-15 19:03:34 +08:00 |
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ef3a8be58c
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added Global DescriptorSetType
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2021-06-15 19:03:15 +08:00 |
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b86eadddb7
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used protected scope it's render_obj of SceneNode
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2021-06-15 19:02:51 +08:00 |
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32d895136b
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supported multi DescriptorSets.
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2021-06-15 17:58:27 +08:00 |
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e734acad00
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deleted DescriptSetList/DescriptorBindingList.
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2021-06-15 17:46:38 +08:00 |
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0ad2c96645
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refactor ShaderDescriptorList.
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2021-06-15 17:43:06 +08:00 |
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983202966e
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refactor RenderList and SceneTreeToRenderList
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2021-06-15 15:36:30 +08:00 |
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e26f0b5698
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first finished SceneTreeToRenderList.
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2021-06-15 15:04:48 +08:00 |
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ce420d23a7
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added RenderNode class.
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2021-06-10 18:56:23 +08:00 |
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2180dff6f8
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add new construct function of SceneOrient
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2021-06-10 18:55:40 +08:00 |
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40784b7bdf
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added buffer_hash value at VKRenderableInstance
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2021-06-10 18:54:53 +08:00 |
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9e7698cf0c
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prepare refactor SceneTreeToRenderList
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2021-05-31 19:10:17 +08:00 |
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da15630ac9
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cleaned SceneTreeToRenderList
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2021-05-31 18:02:20 +08:00 |
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199cc5f6b1
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add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
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2021-05-12 19:03:08 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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7b7e702a16
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add mtl_name at Material
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2021-05-10 15:20:52 +08:00 |
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b86742109b
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add mtl_name value in Material class,It's name of material.
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2021-05-10 15:19:16 +08:00 |
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7f0a786122
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updated VKArrayBuffer.h
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2021-05-08 19:02:08 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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1dc5dd09a7
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VKMemoryAllocator::Alloc() use new name AllocMemory().
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2021-05-08 17:55:16 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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d0d00b235c
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add VKMemoryAllocator.h/.cpp in CMakeLists.txt
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2021-04-07 21:17:24 +08:00 |
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8f1fc82697
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moved GPUArrayBuffer construct function to private scope.
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2021-04-06 19:13:53 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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46f006f470
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SceneNode only support a renderable instance.
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2021-02-07 18:38:52 +08:00 |
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4108eaa342
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SceneTreeToRenderList
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2021-02-05 17:15:16 +08:00 |
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07c761eab9
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add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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2021-01-29 20:50:47 +08:00 |
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15f475fba1
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changed the name from WorldMatrix to CameraMatrix
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2021-01-25 11:50:17 +08:00 |
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5806a88964
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moved GPUArrays to RenderList.cpp
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2020-12-18 16:52:45 +08:00 |
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fa62d7f7ab
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added BindSSBO function at MaterialInstance
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2020-12-18 16:14:36 +08:00 |
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79feea274a
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add "dynamic" param at MaterialInstance::BindUBO
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2020-12-18 16:00:43 +08:00 |
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