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aa6071a948
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added newly files and adjust comments.
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2023-10-11 18:50:06 +08:00 |
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86123827cb
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moved glsl to standalone .glsl file.
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2023-10-07 17:02:00 +08:00 |
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19df201ab5
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Added ShaderStage macro in ShaderGen
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2023-10-07 16:14:34 +08:00 |
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3393a90127
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prepare billboard
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2023-10-06 22:25:39 +08:00 |
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9b5157594f
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added MFGetNormal.h
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2023-10-05 01:32:00 +08:00 |
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45f50b3bc0
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added GetPosition3DCamera/GetPosition3DL2WCamera and to support UBO Camera
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2023-09-28 17:41:45 +08:00 |
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dbea7764fb
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added GetPosition3D in Std3DMaterial
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2023-09-28 15:03:34 +08:00 |
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ca1bb80b5f
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updated M_RectTexture2DArray.cpp
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2023-09-26 21:57:03 +08:00 |
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c15fbf8252
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texture_rect_array was run OK!
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2023-09-25 21:49:35 +08:00 |
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2f00aa8e1e
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improved codes.
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2023-09-22 01:08:32 +08:00 |
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4e144072e4
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texture_rect run ok!
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2023-09-21 22:11:20 +08:00 |
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907cb3c852
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added M_RectTexture2D.cpp
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2023-09-21 21:36:55 +08:00 |
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8bb742f3f4
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OK???? 3rd_draw_triangle_use_RenderList run OK!.
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2023-09-05 20:19:53 +08:00 |
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f4a8406ad8
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support MI_MAX_COUNT in ShaderGen
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2023-06-02 20:45:19 +08:00 |
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e2dd652c3a
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added few codes about MaterialInstance
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2023-05-31 20:14:45 +08:00 |
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fa7ecb91ac
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supported MaterialInstance in ShaderGen module.
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2023-05-22 14:30:38 +08:00 |
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198fe55216
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added HandoverMI and GetMI at MFCommon.h
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2023-05-19 22:22:30 +08:00 |
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35844d52bc
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finished Std2DMaterial and new VertexColor2D, and fixed first_triangle,second_triangle,third_triangle samples.
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2023-05-16 15:21:32 +08:00 |
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8086fb76f1
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fixed a few compile error.
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2023-05-16 02:23:45 +08:00 |
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d660691cec
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added MFGetPosition.h
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2023-05-15 22:05:21 +08:00 |
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c5699fd1af
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1.splited CoordinateSystem.h, MaterialConfig.h,RenderTargetOutputConfig.h,Material2DConfig.h,StdMaterial.h/.cpp,UBOCommon.h,MFCommon.h
2.adjust namespace.
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2023-05-15 21:52:57 +08:00 |
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