865 Commits

Author SHA1 Message Date
2b9152d602 optimized Material and ShaderModule,Pipeline,Database codes. 2020-09-19 23:49:32 +08:00
5d08717c21 use hgl_cpy instead memcpy 2020-09-19 18:36:05 +08:00
93c4e39b1a delete RenderpassCreater class. 2020-09-19 16:43:23 +08:00
07894d73e4 upgrade VKPipeline.cpp/.h 2020-09-19 14:58:54 +08:00
5eb81f0abb example Atmosphere use pipeline file 2020-09-18 22:39:33 +08:00
b3b8de4adb use VKPipelineData instead VKPipelineCreater 2020-09-18 20:44:11 +08:00
b42ad2d667 rename a value. 2020-09-18 17:24:28 +08:00
5df8466cc8 upgrade the PipelineCreater, it don't need use RenderTarge when construct. 2020-09-18 11:45:52 +08:00
e7ed72d6e2 add .material version check. 2020-09-17 21:56:16 +08:00
37ffb5dc8c support .material file 2020-09-17 21:49:23 +08:00
8f68b3935d fix a little problem 2020-09-11 18:52:17 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
7de258d7a3 fix a memory leak bug. 2020-09-07 20:08:19 +08:00
154ddd8c27 简写变量名称 2020-09-07 20:07:08 +08:00
cba14ff413 VertexAttrib 属性中的Vertex全部改名为Position 2020-09-05 18:56:49 +08:00
be6c32db7e fix same bugs. 2020-09-05 18:40:10 +08:00
e7d9539075 fix CreateRenderableSphere bugs. 2020-09-05 18:37:25 +08:00
181c703a42 fix RenderableCreater::CreateIBO bugs. 2020-09-05 18:36:42 +08:00
e7f0009908 upgrade ShaderModuleMap, auto detect kind of ShaderModule 2020-09-05 18:36:18 +08:00
5427d10e8d support String 2020-09-05 17:54:21 +08:00
2a1a79c736 to upgrade the VertexAttributeBinding codes. 2020-09-05 17:53:48 +08:00
3fd9d1535d use Prim instead macros.
use IndexType instead VkIndexType
2020-09-02 19:06:12 +08:00
1e6e0e305c use ImageTiling instead VkImageTiling 2020-09-02 18:36:24 +08:00
66f761385e use SharingMode instead VkSharingMode 2020-09-02 18:27:19 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
b4ca17e44b support new VertexAttribType instead spirv_cross::SPIRType::BaseType 2020-08-25 18:12:42 +08:00
54e5531fc4 support .shader file(version 1) 2020-08-23 19:43:50 +08:00
fd25567f13 support multi FontSource in the DrawText example. 2020-08-10 18:20:34 +08:00
38a365306d SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions. 2020-08-08 22:54:09 +08:00
90314c4b97 finished first edition of the TextRenderable class. 2020-08-08 20:12:37 +08:00
a6f1657cac add TextRenderable 2020-08-07 22:34:07 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
1964e5da04 delete old codes. 2020-08-07 16:43:05 +08:00
74cf457bba use MemBlock instead uint8 * in WinBitmapFont 2020-08-07 16:14:29 +08:00
a5ab2edf12 support compress texture file format. 2020-08-06 21:27:58 +08:00
7f2c5b0a1c don't use the C++ 17 feature. 2020-08-06 16:23:19 +08:00
324003ec6d update TileFont 2020-08-04 18:28:34 +08:00
3355a75cdf WinBitmapFont luminance convert to sRGB 2020-08-04 18:28:04 +08:00
2654658203 fix TextLayout error values problem. 2020-08-04 18:27:28 +08:00
12aa57a0f0 1.add AddCJK(FontSource *) in FontSourceMulti
2.impl GetCharHeight() in FontSourceMulti
2020-08-04 18:26:27 +08:00
824c1b0fcd finished draw text example,and tested ok. 2020-08-04 02:23:22 +08:00
cea2f8da9e fix draw text example. 2020-08-04 01:27:35 +08:00
346d8b3279 fix TileFont::Registry function 2020-08-04 00:08:21 +08:00
2ae2228546 first finished TileFont and test program. 2020-08-03 21:22:02 +08:00
8305602995 add TileUVFloatList/TileUVFloatMap in TileData.h 2020-08-03 21:21:35 +08:00
bb1484ae98 split CharAttributes from CharLayoutAttributes. use in all FontSource 2020-08-03 17:51:24 +08:00
85dac21d87 update TileFont/TileData 2020-08-01 22:10:06 +08:00
cbd3598ebb first finished TileFont::Registry/Unregistry functions. but it not test. 2020-08-01 19:38:43 +08:00
18b00d40fe update TileFont codes 2020-07-31 22:21:44 +08:00