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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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6a56909341
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added UpdatePipeline() at RenderableInstance
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2021-06-20 02:15:17 +08:00 |
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6cba28905e
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deleted two line of codes.
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2021-06-19 20:37:25 +08:00 |
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3bb74b99cc
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merged codes into RenderList they from SceneTreeToRenderList.
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2021-06-19 20:31:07 +08:00 |
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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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cbbc0641ef
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moved GetBinding functions to ShaderModuleMap from Material.
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2021-06-16 20:27:10 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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1100e98a92
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moved DescriptorSetsType to ShaderResource.h
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2021-06-15 21:19:28 +08:00 |
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8b3c90c717
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Deleted device attrib at RenderList
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2021-06-15 19:03:34 +08:00 |
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b86eadddb7
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used protected scope it's render_obj of SceneNode
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2021-06-15 19:02:51 +08:00 |
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e734acad00
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deleted DescriptSetList/DescriptorBindingList.
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2021-06-15 17:46:38 +08:00 |
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0ad2c96645
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refactor ShaderDescriptorList.
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2021-06-15 17:43:06 +08:00 |
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983202966e
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refactor RenderList and SceneTreeToRenderList
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2021-06-15 15:36:30 +08:00 |
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e26f0b5698
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first finished SceneTreeToRenderList.
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2021-06-15 15:04:48 +08:00 |
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6623f16f0b
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added MVPMatrix attrib and GetUBOBytes function at RenderNode.
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2021-06-15 15:04:17 +08:00 |
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e83fc97bb4
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added GetOffsetAlignment/GetUnitSize/GetBuffer functions at VKArrayBuffer.
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2021-06-15 15:03:09 +08:00 |
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20070b6b35
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add GetBuffer function at VKMemoryAllocator.
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2021-06-15 15:02:36 +08:00 |
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ce420d23a7
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added RenderNode class.
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2021-06-10 18:56:23 +08:00 |
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2180dff6f8
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add new construct function of SceneOrient
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2021-06-10 18:55:40 +08:00 |
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40784b7bdf
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added buffer_hash value at VKRenderableInstance
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2021-06-10 18:54:53 +08:00 |
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9e7698cf0c
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prepare refactor SceneTreeToRenderList
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2021-05-31 19:10:17 +08:00 |
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da15630ac9
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cleaned SceneTreeToRenderList
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2021-05-31 18:02:20 +08:00 |
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3ef3456d54
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layout RenderableCreater.h
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2021-05-31 17:55:55 +08:00 |
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479f001d6c
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layout VKRenderable.h
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2021-05-31 17:53:16 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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199cc5f6b1
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add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
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2021-05-12 19:03:08 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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db9bac3edd
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1.add GetLimits function.
2.used VkDeviceSize instead of uint32_t, they are at VkPhysicalDevice
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2021-05-10 15:20:20 +08:00 |
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b86742109b
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add mtl_name value in Material class,It's name of material.
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2021-05-10 15:19:16 +08:00 |
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7f0a786122
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updated VKArrayBuffer.h
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2021-05-08 19:02:08 +08:00 |
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1696c27cbb
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use CameraInfo instead of CameraMatrix
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2021-05-08 18:14:44 +08:00 |
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1dc5dd09a7
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VKMemoryAllocator::Alloc() use new name AllocMemory().
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2021-05-08 17:55:16 +08:00 |
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666bedbf85
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add GetUBOAlign/GetSSBOAlign functions.
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2021-05-08 17:54:22 +08:00 |
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b0ec12112f
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add comments
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2021-04-30 18:56:20 +08:00 |
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f1fcfe5cd4
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split two files.they are MVPMatrix.h and SceneTreeToRenderList.h
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2021-04-26 20:36:56 +08:00 |
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d0d00b235c
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add VKMemoryAllocator.h/.cpp in CMakeLists.txt
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2021-04-07 21:17:24 +08:00 |
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8f1fc82697
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moved GPUArrayBuffer construct function to private scope.
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2021-04-06 19:13:53 +08:00 |
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fa26330c42
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optimized functions' param names.
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2021-04-06 19:12:37 +08:00 |
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e1aaaa0b31
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add VKMemoryAllocator
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2021-03-25 20:00:19 +08:00 |
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4af5735c25
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name mistakes
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2021-02-10 18:53:39 +08:00 |
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eeff738f56
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add VKArrayBuffer.cpp/.h
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2021-02-10 18:53:07 +08:00 |
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cc014e9b31
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moved codes to stalone files, they're VKIndexBuffer.h and VKVertexAttribBuffer.h
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2021-02-10 18:52:41 +08:00 |
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46f006f470
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SceneNode only support a renderable instance.
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2021-02-07 18:38:52 +08:00 |
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4108eaa342
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SceneTreeToRenderList
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2021-02-05 17:15:16 +08:00 |
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07c761eab9
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add SceneGraph/SceneTreeToRenderList.cpp, GPUDataArray.h, SceneRoot.h
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2021-01-29 20:50:47 +08:00 |
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