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2b70ee07c8
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renamed DescriptorSetsType to DescriptorSetType
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2021-06-22 14:48:08 +08:00 |
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15a9c8cb38
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updated few codes.but it can't run for the new material writer.
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2021-06-21 20:49:25 +08:00 |
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538b69cb45
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fixed a bug, used a error messageType.
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2021-06-21 09:50:57 +08:00 |
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6a56909341
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added UpdatePipeline() at RenderableInstance
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2021-06-20 02:15:17 +08:00 |
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9abcda6aa6
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fixed a bug, function name error.
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2021-06-20 02:04:00 +08:00 |
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c49131e517
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updated texture_rect.cpp, but it can't run.
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2021-06-19 21:04:02 +08:00 |
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8512d4169c
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updated indices_rect.cpp, it can run.
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2021-06-19 20:56:32 +08:00 |
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1dbd8513f0
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updated FragCoordTest.cpp, it can run.
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2021-06-19 20:54:38 +08:00 |
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13ae6dc8f1
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updated two_triangle.cpp, it can run.
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2021-06-19 20:42:44 +08:00 |
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6cba28905e
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deleted two line of codes.
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2021-06-19 20:37:25 +08:00 |
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3bb74b99cc
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merged codes into RenderList they from SceneTreeToRenderList.
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2021-06-19 20:31:07 +08:00 |
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22e37512f6
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moved material_parameters_renderable to Material class.
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2021-06-16 21:03:52 +08:00 |
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53c58a885e
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new MaterialInstance
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2021-06-16 20:29:25 +08:00 |
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cbbc0641ef
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moved GetBinding functions to ShaderModuleMap from Material.
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2021-06-16 20:27:10 +08:00 |
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3658171954
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refactor and renamed MaterialInstance to MaterialParameters.
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2021-06-16 11:43:19 +08:00 |
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bc8848afa6
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renamed MaterialInstance to MaterialParameters.
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2021-06-16 10:41:04 +08:00 |
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0f42ab3987
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added g_desc_sets/ri_desc_sets, CreateMIDescriptorSets/GetGlobalDescriptorSets/GetRIDescriptorSets
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2021-06-15 21:20:57 +08:00 |
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9118ba8e9f
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updated DescriptorSetLayoutCreater::Create function.
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2021-06-15 21:19:52 +08:00 |
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1100e98a92
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moved DescriptorSetsType to ShaderResource.h
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2021-06-15 21:19:28 +08:00 |
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8b3c90c717
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Deleted device attrib at RenderList
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2021-06-15 19:03:34 +08:00 |
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ef3a8be58c
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added Global DescriptorSetType
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2021-06-15 19:03:15 +08:00 |
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b86eadddb7
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used protected scope it's render_obj of SceneNode
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2021-06-15 19:02:51 +08:00 |
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32d895136b
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supported multi DescriptorSets.
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2021-06-15 17:58:27 +08:00 |
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e734acad00
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deleted DescriptSetList/DescriptorBindingList.
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2021-06-15 17:46:38 +08:00 |
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0ad2c96645
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refactor ShaderDescriptorList.
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2021-06-15 17:43:06 +08:00 |
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983202966e
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refactor RenderList and SceneTreeToRenderList
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2021-06-15 15:36:30 +08:00 |
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e26f0b5698
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first finished SceneTreeToRenderList.
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2021-06-15 15:04:48 +08:00 |
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6623f16f0b
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added MVPMatrix attrib and GetUBOBytes function at RenderNode.
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2021-06-15 15:04:17 +08:00 |
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e83fc97bb4
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added GetOffsetAlignment/GetUnitSize/GetBuffer functions at VKArrayBuffer.
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2021-06-15 15:03:09 +08:00 |
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20070b6b35
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add GetBuffer function at VKMemoryAllocator.
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2021-06-15 15:02:36 +08:00 |
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ce420d23a7
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added RenderNode class.
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2021-06-10 18:56:23 +08:00 |
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2180dff6f8
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add new construct function of SceneOrient
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2021-06-10 18:55:40 +08:00 |
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40784b7bdf
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added buffer_hash value at VKRenderableInstance
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2021-06-10 18:54:53 +08:00 |
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91fd78a22c
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added CMUtil submodule. updated CMCore.
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2021-06-10 18:53:21 +08:00 |
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9e7698cf0c
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prepare refactor SceneTreeToRenderList
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2021-05-31 19:10:17 +08:00 |
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da15630ac9
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cleaned SceneTreeToRenderList
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2021-05-31 18:02:20 +08:00 |
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3ef3456d54
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layout RenderableCreater.h
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2021-05-31 17:55:55 +08:00 |
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479f001d6c
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layout VKRenderable.h
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2021-05-31 17:53:16 +08:00 |
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e4f7403412
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updated res
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2021-05-28 21:24:48 +08:00 |
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d1f6f04407
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renamed GetCameraMatrixBuffer to GetCameraInfoBuffer
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2021-05-25 11:48:20 +08:00 |
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3b54446064
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Merge branch 'master' of https://github.com/hyzboy/ULRE
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2021-05-24 20:47:36 +08:00 |
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9fcd26e539
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renamed MVPMatrix.h to SceneInfo.h
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2021-05-24 20:44:20 +08:00 |
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e42ba9c203
|
Update README.md
renamed Lightweight to Lazy.
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2021-05-24 12:30:49 +08:00 |
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b409f1663e
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rename "ubo_camera_matrix" to "ubo_camera_info"
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2021-05-13 17:34:40 +08:00 |
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199cc5f6b1
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add DescriptorSets at RenderableInstance class. and renamed RenderableInstance::GetMIDescSets instead of GetDescriptorSets.
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2021-05-12 19:03:08 +08:00 |
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015a4d0b8e
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(WIP) renamed a few values, new SceneTreeToRenderList
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2021-05-11 20:45:00 +08:00 |
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45284e1a32
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fixed first_triangle example.
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2021-05-11 18:16:29 +08:00 |
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7b7e702a16
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add mtl_name at Material
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2021-05-10 15:20:52 +08:00 |
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db9bac3edd
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1.add GetLimits function.
2.used VkDeviceSize instead of uint32_t, they are at VkPhysicalDevice
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2021-05-10 15:20:20 +08:00 |
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b86742109b
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add mtl_name value in Material class,It's name of material.
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2021-05-10 15:19:16 +08:00 |
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