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2ab8528e86
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在PrimitiveComponent/MeshComponent实现GetBoundingBox函数
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2025-07-08 01:30:02 +08:00 |
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f9675fc1e5
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迁移到StaticMeshComponent渲染
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2025-06-14 21:05:36 +08:00 |
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8ee9cdc396
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尝试初建StaticMeshComponent
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2025-06-14 02:32:15 +08:00 |
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44b1f13048
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StaticMeshComponentManager
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2025-04-01 01:11:32 +08:00 |
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964c17cf94
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增加新的StaticMeshComponent,并添加关于各Component关系的注释
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2025-03-25 23:15:38 +08:00 |
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f0512edb5a
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准备定义PrimitiveComponent用于取代原本SceneNode中的Renderable数据
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2025-03-25 02:19:32 +08:00 |
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ada6a41fc6
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建立Component,第一步先将Renderable渲染迁移到这上面来
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2025-03-18 01:26:35 +08:00 |
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