2129 Commits

Author SHA1 Message Date
d010ee4278
I updated two sub-modules, Platform and Util. 2023-12-05 02:13:21 +08:00
4aeb28c571
added a parse in MaterialFileLoader.cpp that it's UBOParse 2023-12-05 02:08:18 +08:00
775e031422
added VK_LAYER_AMD_switchable_graphics in VKInstance.h/VKProperties.cpp 2023-12-05 02:07:25 +08:00
deefdf1416
used uint instead of int in Size of viewport 2023-11-10 04:24:10 +08:00
ba2d479f05 improved Gizmo3DMove.cpp 2023-11-02 18:51:02 +08:00
b16341c0f9 draw gizmo3d move, next step is mouse to pick the gizmo 2023-11-01 18:37:10 +08:00
d5eeb081e1 removed codes about RenderCmdBuffer::SetLineWidth 2023-11-01 18:36:20 +08:00
4bb66d2746 added "wide_lines" requirment in CreateRenderDevice and VulkanAppFramework 2023-11-01 11:00:55 +08:00
625a7387ae adjusted VulkanHardwareRequirement order in CreateRenderDevice functions. 2023-11-01 10:59:51 +08:00
c4deceebd9 first step for BlinnPhongPureColor 2023-10-31 17:59:12 +08:00
4ed0e281b2 first run MetricCellsGrid OK! 2023-10-13 19:22:11 +08:00
9369ad115b UBO ViewportInfo in All graphics shader. 2023-10-13 19:21:34 +08:00
7788459109 improved and fixed CreatePlane 2023-10-13 19:21:04 +08:00
a58589f01f moved AddBuffer to .h for RenderResource 2023-10-13 10:47:42 +08:00
240b6fb0e3 added UBO/SSBO/INBO debug output. 2023-10-13 10:42:21 +08:00
b72a924853 Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial 2023-10-13 09:55:20 +08:00
b781ff41a3
removed codes about VkDebugMaker 2023-10-13 02:01:57 +08:00
4ee6962d04
added lot of debug output based VkDebugUtils 2023-10-13 01:48:07 +08:00
7eff39b3b0 draw_triangle_use_UBO support u16 position format and u8 norm color format. 2023-10-12 15:00:39 +08:00
6b13c159d8 added comp operator in MaterialConfig 2023-10-12 14:59:39 +08:00
2f560a28a7 fixed all examples that can RUN OK! 2023-10-12 10:39:43 +08:00
8ba171efda
added debug name. 2023-10-12 05:55:39 +08:00
317635877b
optimized MaterialRenderList, removed last_vil(pipeline already include vil), don't create assign_buffer if material don't include assign 2023-10-12 02:24:58 +08:00
255c7859f1
optimized DescriptorSets::Update 2023-10-12 01:40:59 +08:00
ae85d3fc66
removed ReverseDirection from CameraMouseControl 2023-10-12 01:39:47 +08:00
a5830e18cb added ReserveDirection 2023-10-11 19:38:12 +08:00
ae88a65315 added newly CreateMaterialInstance that include MIData 2023-10-11 19:14:24 +08:00
77b0266cdc Used SceneAppFramework instead of CameraAppFramework in RayPicking.cpp 2023-10-11 19:06:18 +08:00
c99934fdf9 added RenderResource::LoadMaterial functions, it can't easy CreateMaterial from file. 2023-10-11 19:02:17 +08:00
aa6071a948 added newly files and adjust comments. 2023-10-11 18:50:06 +08:00
6f58475abd added SceneAppFramework, global_descriptor.Bind used auto-mode. 2023-10-11 18:49:29 +08:00
cfed14d746 renamed to require_list instead of require in MaterialFileData 2023-10-11 13:14:34 +08:00
27c409c7fd added To parse "require" of the MaterialBlock in MaterialFileLoader.cpp 2023-10-11 13:12:51 +08:00
bee48890cb optimized codes of MaterialFileLoader.cpp 2023-10-10 19:30:07 +08:00
a2669d2123 adjust class's name in MaterialFileLoader.cpp 2023-10-10 19:21:33 +08:00
737438aaed added Normal.glsl BlinnPhongPureColor.mtl 2023-10-10 19:14:10 +08:00
8a5711154f finished StdMaterialLoader, test all examples ok. 2023-10-10 14:49:33 +08:00
3dd308aff1 added sampler parse in MaterialFileLoader.cpp 2023-10-10 14:46:20 +08:00
bead8128b7 test ok that LoadPureColor2D material from file. 2023-10-10 10:57:29 +08:00
019e9964fa Merge branch 'devel_27_Default3DMaterial' of http://www.hyzgame.com:3000/hyzboy/ULRE into devel_27_Default3DMaterial 2023-10-10 09:49:59 +08:00
7ca81f38e8
Std2DMaterialLoader start ok,,but don't support Sampler2D in material file... 2023-10-10 02:48:02 +08:00
03750832c8
MaterialFileData added origin data. 2023-10-10 01:19:05 +08:00
018a72c09a
created MaterialFileData and all material's data in the struct. 2023-10-10 00:24:41 +08:00
55fee1e5d7 renamed few class name; 2023-10-09 21:13:34 +08:00
c5dd359d18 Added Std2DMaterialLoader and Std3DMaterialLoader 2023-10-09 20:57:46 +08:00
85ec666989 used FragColor instead of Color in Fragment shader. 2023-10-09 20:56:56 +08:00
9a5cead33e moved Create to StdMaterial from Std2DMaterial and Std3DMaterial 2023-10-09 20:56:25 +08:00
695f1a22a8 used Block instead of State in MaterialFileLoader.cpp 2023-10-09 18:02:03 +08:00
237c1a469b
writed GeometryShaderStateParse, need to test in furture. 2023-10-09 03:15:42 +08:00
5ede824522
MaterialTextParse completed VertexShader/FragmentShader parse. 2023-10-09 02:22:38 +08:00