22 Commits

Author SHA1 Message Date
e7ad21c82e used VABConfigInfo at CreateMaterialInstance of TextRenderable 2021-11-30 15:01:55 +08:00
f55186a9c8 将顶点输入流最终格式绑定放在MaterialInstance中,并改动相关类。 2021-11-29 20:12:10 +08:00
af72c68ebe used VBO instead of VAB 2021-11-29 15:58:48 +08:00
c8955b6f35 remove vulkan namespace 2020-10-21 12:47:06 +08:00
0e56a6b00c a lot of rename 2020-10-21 12:39:22 +08:00
917424e784 move VK source files to up-level folder 2020-10-21 11:43:18 +08:00
884cc09259 moved relationship to RenderableInstance whose the Material and Renderable. 2020-09-21 19:05:25 +08:00
3f6742f116 fix bugs in Clang 2020-09-11 17:11:32 +08:00
181c703a42 fix RenderableCreater::CreateIBO bugs. 2020-09-05 18:36:42 +08:00
79a7c158a8 rename from SceneDB to Database 2020-09-02 18:18:57 +08:00
8dbd0b3f2f use VKDatabase instead SceneDB 2020-09-02 18:16:15 +08:00
b4ca17e44b support new VertexAttribType instead spirv_cross::SPIRType::BaseType 2020-08-25 18:12:42 +08:00
d26b59cb1d use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
2020-08-07 21:59:20 +08:00
ec3919626e update Geometry2D/3D and RenderableCreater to best new 2020-07-20 19:19:09 +08:00
79b012d5b9 fix RenderableCreater and VertexAttribData, VertexAttribDataAccess..... and then test CreateRenderableRectangle passed. 2020-07-20 18:12:02 +08:00
4898592c32 add CreateVADA function in RenderableCreater 2020-07-20 17:33:57 +08:00
2199b000fa VertexBufferBase rename to VertexAttribDataAccess 2020-07-16 20:36:54 +08:00
770ab4d1d9 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:08:13 +08:00
1ebaedb350 use "VertexAttribData" instead "VertexAttribBufferCreater" 2020-07-16 17:02:24 +08:00
6b943e8210 update RenderableCreater codes 2020-07-14 19:41:38 +08:00
9e99db9c72 rename "VertexBuffer" to "VertexAttribBuffer" 2020-07-14 14:03:26 +08:00
b7e2cb7018 add TextLayout,RenderableCreater.cpp/.h 2020-07-11 21:35:14 +08:00