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1f80f793ac
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update TileFont....
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2020-07-31 18:01:28 +08:00 |
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3dbddbeb9a
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VKDevice::ChangeTexture2D add batch commit edition.
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2020-07-29 17:06:43 +08:00 |
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9229aa8d11
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first finished the DrawTile example.
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2020-07-28 18:50:05 +08:00 |
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331bcd236e
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use PRIM_2D_RECTANGLES instead PRIM_RECTANGLES
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2020-07-28 18:48:23 +08:00 |
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5020f80060
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updates
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2020-07-28 16:37:01 +08:00 |
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67a595066e
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add PhysicalDeviceFeatures in vkDeviceCreateInfo
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2020-07-28 16:36:39 +08:00 |
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ce97dbf076
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fix VKTextureLoader.cpp bugs
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2020-07-28 16:35:24 +08:00 |
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cd9e3cd187
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splite LoadTexture
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2020-07-27 18:49:37 +08:00 |
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1c8998f3e6
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add LoadBitmapFromFile
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2020-07-27 14:14:03 +08:00 |
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49062baf75
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code layout
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2020-07-25 18:53:50 +08:00 |
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ae03b4ad68
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restruct RenderDeviceVulkan project
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2020-07-25 14:57:14 +08:00 |
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42de618db7
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use CharMetricsInfo instead FontAdvInfo
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2020-07-24 15:29:22 +08:00 |
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309c83cd66
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add SetLineWidth in VKCommandBuffer
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2020-07-20 19:17:17 +08:00 |
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2199b000fa
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VertexBufferBase rename to VertexAttribDataAccess
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2020-07-16 20:36:54 +08:00 |
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770ab4d1d9
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use "VertexAttribData" instead "VertexAttribBufferCreater"
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2020-07-16 17:08:13 +08:00 |
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01a32148bf
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rename,use CreateVAB instead CreateVBO
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2020-07-16 12:00:02 +08:00 |
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9e99db9c72
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rename "VertexBuffer" to "VertexAttribBuffer"
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2020-07-14 14:03:26 +08:00 |
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4950a33ae5
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增加CreateVB函数,用于根据基础类型创建VertexBuffer
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2020-07-11 16:49:52 +08:00 |
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967c66569b
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to advance ShaderResource/VKBuffer
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2020-07-09 20:37:34 +08:00 |
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e6aeff6b65
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support "u8char" type
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2020-07-07 19:16:23 +08:00 |
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592a9343f4
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add TileFont/FontManage
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2020-07-01 20:36:49 +08:00 |
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61648f6dcb
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Merge branch 'devel_14_tilemap' of https://github.com/hyzboy/ULRE into devel_14_tilemap
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2020-06-24 19:14:13 +08:00 |
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2103c4d23c
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add new Device::CreateImage functions
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2020-06-24 19:13:29 +08:00 |
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1ca44cd037
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Add ShaderModuleManage::CreateMaterial(vs,gs,fs) functions
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2020-06-24 01:51:10 +08:00 |
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0cb5c45d2a
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管线增加动态线宽属性
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2020-06-21 02:36:15 +08:00 |
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b37d7c1a5b
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实际部分TileData
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2020-06-21 02:23:11 +08:00 |
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880876b8b2
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VKCommandBuffer add a new function SetRenderArea(const VkExtent2D &)
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2020-06-11 19:23:51 +08:00 |
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532a8e3b56
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update support VkVulkanSDK 1.2.141
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2020-06-11 18:25:08 +08:00 |
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26a434e9fb
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example the first_triangle support ShaderResource
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2020-06-10 17:11:24 +08:00 |
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d94e6dee6c
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use ShaderResource instead ShaderParse
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2020-06-09 19:40:08 +08:00 |
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3440db869a
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清除旧的Shader处理代码
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2020-06-06 16:38:31 +08:00 |
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9c5f60f513
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转移和渲染无关的代码到CMSceneGraph中
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2020-06-06 16:37:13 +08:00 |
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f161404584
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变量改名,以特别提示其定义
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2020-04-07 17:56:15 +08:00 |
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3f53b0f65c
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support Vulkan SDK 1.2
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2020-02-08 15:04:02 +08:00 |
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004e0037a4
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submodules update
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2020-01-23 21:00:35 +08:00 |
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b9249d960c
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Split vulkan::Device::CreateAttachmentDescription to a new function.
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2020-01-21 16:23:01 +08:00 |
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2fceaa4f8b
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use MaterialInstance in texture_rect sample
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2020-01-20 16:35:43 +08:00 |
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f947a0746a
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增加VKMaterialInstance类
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2020-01-20 15:39:39 +08:00 |
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818946a7e7
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1.delete MaterialData.h
2.add StandardMaterial and PBRMaterial
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2020-01-14 18:09:40 +08:00 |
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8e6f672505
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add NormalMatrix in PushConstants
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2020-01-13 20:13:48 +08:00 |
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1a75ab0101
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add platform limts
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2020-01-13 14:50:24 +08:00 |
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5d496298bc
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add ForceDiscreteGPU.c
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2020-01-13 14:48:45 +08:00 |
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148372a601
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add WorldMatrix.h
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2020-01-11 21:28:41 +08:00 |
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f3961d7c6b
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add shader
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2020-01-10 18:04:52 +08:00 |
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a331286b30
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add ColorSpace.h
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2020-01-07 18:14:16 +08:00 |
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909dbb0fd9
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add NativeValue define.
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2019-12-27 19:31:42 +08:00 |
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1ec3542ac8
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test ComboVector1to3 shader
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2019-12-20 22:08:10 +08:00 |
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f6417e79d0
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add comboVector and splitVector node
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2019-12-19 18:08:27 +08:00 |
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7dd42cb369
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1.ShaderNode "VertexInput" add "Double" support
2.use Macro to instead repeat code
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2019-12-18 20:33:46 +08:00 |
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7852b59e20
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the ShaderMaker can run first version.
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2019-12-18 20:12:56 +08:00 |
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