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93c4e39b1a
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delete RenderpassCreater class.
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2020-09-19 16:43:23 +08:00 |
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07894d73e4
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upgrade VKPipeline.cpp/.h
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2020-09-19 14:58:54 +08:00 |
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5eb81f0abb
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example Atmosphere use pipeline file
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2020-09-18 22:39:33 +08:00 |
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b3b8de4adb
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use VKPipelineData instead VKPipelineCreater
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2020-09-18 20:44:11 +08:00 |
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b42ad2d667
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rename a value.
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2020-09-18 17:24:28 +08:00 |
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5df8466cc8
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upgrade the PipelineCreater, it don't need use RenderTarge when construct.
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2020-09-18 11:45:52 +08:00 |
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e7ed72d6e2
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add .material version check.
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2020-09-17 21:56:16 +08:00 |
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37ffb5dc8c
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support .material file
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2020-09-17 21:49:23 +08:00 |
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8f68b3935d
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fix a little problem
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2020-09-11 18:52:17 +08:00 |
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3f6742f116
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fix bugs in Clang
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2020-09-11 17:11:32 +08:00 |
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7de258d7a3
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fix a memory leak bug.
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2020-09-07 20:08:19 +08:00 |
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154ddd8c27
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简写变量名称
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2020-09-07 20:07:08 +08:00 |
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cba14ff413
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VertexAttrib 属性中的Vertex全部改名为Position
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2020-09-05 18:56:49 +08:00 |
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be6c32db7e
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fix same bugs.
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2020-09-05 18:40:10 +08:00 |
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e7d9539075
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fix CreateRenderableSphere bugs.
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2020-09-05 18:37:25 +08:00 |
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181c703a42
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fix RenderableCreater::CreateIBO bugs.
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2020-09-05 18:36:42 +08:00 |
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e7f0009908
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upgrade ShaderModuleMap, auto detect kind of ShaderModule
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2020-09-05 18:36:18 +08:00 |
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5427d10e8d
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support String
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2020-09-05 17:54:21 +08:00 |
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2a1a79c736
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to upgrade the VertexAttributeBinding codes.
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2020-09-05 17:53:48 +08:00 |
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3fd9d1535d
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use Prim instead macros.
use IndexType instead VkIndexType
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2020-09-02 19:06:12 +08:00 |
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1e6e0e305c
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use ImageTiling instead VkImageTiling
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2020-09-02 18:36:24 +08:00 |
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66f761385e
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use SharingMode instead VkSharingMode
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2020-09-02 18:27:19 +08:00 |
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79a7c158a8
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rename from SceneDB to Database
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2020-09-02 18:18:57 +08:00 |
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8dbd0b3f2f
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use VKDatabase instead SceneDB
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2020-09-02 18:16:15 +08:00 |
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b4ca17e44b
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support new VertexAttribType instead spirv_cross::SPIRType::BaseType
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2020-08-25 18:12:42 +08:00 |
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54e5531fc4
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support .shader file(version 1)
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2020-08-23 19:43:50 +08:00 |
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fd25567f13
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support multi FontSource in the DrawText example.
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2020-08-10 18:20:34 +08:00 |
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38a365306d
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SceneDB add CreateMaterialInstance,CreateRenderable,CreateTextRenderable functions.
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2020-08-08 22:54:09 +08:00 |
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90314c4b97
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finished first edition of the TextRenderable class.
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2020-08-08 20:12:37 +08:00 |
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a6f1657cac
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add TextRenderable
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2020-08-07 22:34:07 +08:00 |
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d26b59cb1d
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use VAB instead VertexAttribBuffer.
use VAD instead VertexAttribData.
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2020-08-07 21:59:20 +08:00 |
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1964e5da04
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delete old codes.
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2020-08-07 16:43:05 +08:00 |
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74cf457bba
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use MemBlock instead uint8 * in WinBitmapFont
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2020-08-07 16:14:29 +08:00 |
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a5ab2edf12
|
support compress texture file format.
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2020-08-06 21:27:58 +08:00 |
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7f2c5b0a1c
|
don't use the C++ 17 feature.
|
2020-08-06 16:23:19 +08:00 |
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324003ec6d
|
update TileFont
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2020-08-04 18:28:34 +08:00 |
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3355a75cdf
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WinBitmapFont luminance convert to sRGB
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2020-08-04 18:28:04 +08:00 |
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2654658203
|
fix TextLayout error values problem.
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2020-08-04 18:27:28 +08:00 |
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12aa57a0f0
|
1.add AddCJK(FontSource *) in FontSourceMulti
2.impl GetCharHeight() in FontSourceMulti
|
2020-08-04 18:26:27 +08:00 |
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824c1b0fcd
|
finished draw text example,and tested ok.
|
2020-08-04 02:23:22 +08:00 |
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cea2f8da9e
|
fix draw text example.
|
2020-08-04 01:27:35 +08:00 |
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|
346d8b3279
|
fix TileFont::Registry function
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2020-08-04 00:08:21 +08:00 |
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2ae2228546
|
first finished TileFont and test program.
|
2020-08-03 21:22:02 +08:00 |
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8305602995
|
add TileUVFloatList/TileUVFloatMap in TileData.h
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2020-08-03 21:21:35 +08:00 |
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bb1484ae98
|
split CharAttributes from CharLayoutAttributes. use in all FontSource
|
2020-08-03 17:51:24 +08:00 |
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|
85dac21d87
|
update TileFont/TileData
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2020-08-01 22:10:06 +08:00 |
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cbd3598ebb
|
first finished TileFont::Registry/Unregistry functions. but it not test.
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2020-08-01 19:38:43 +08:00 |
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|
18b00d40fe
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update TileFont codes
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2020-07-31 22:21:44 +08:00 |
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|
1f80f793ac
|
update TileFont....
|
2020-07-31 18:01:28 +08:00 |
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4dc060e05f
|
layout TextLayout.h
|
2020-07-30 21:32:16 +08:00 |
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