|
0ff43f8994
|
renamed a function, It from BeginRenderpass to BeginRenderPass
|
2020-10-30 18:59:58 +08:00 |
|
|
e17c910b50
|
add BindInputAttachment at DescriptorSets
|
2020-10-29 21:37:24 +08:00 |
|
|
b02638e840
|
redesigned the WriteDescriptorSet
|
2020-10-29 16:50:19 +08:00 |
|
|
12b66c3e64
|
fix chaos of Layer and extension
|
2020-10-28 17:28:07 +08:00 |
|
|
2e05e06b3f
|
split RenderCommand/TextureCommand from GPUCmdBuffer
|
2020-10-28 12:30:44 +08:00 |
|
|
672a14e656
|
1.removed command_buffer from RenderTarget
2.created and used RenderbufferInfo
|
2020-10-27 22:43:24 +08:00 |
|
|
d0fd9af309
|
add CreatePipeline functions at RenderTarget,remove other they at other places.
|
2020-10-27 18:11:39 +08:00 |
|
|
e2b9983add
|
optimized BuildCommandBuffer of VulkanAppFramework
|
2020-10-26 22:16:38 +08:00 |
|
|
40d91b5992
|
remove main_rp value of SwapchainRenderTarget
|
2020-10-26 21:51:30 +08:00 |
|
|
9db09fced1
|
fix a but, it's ChangeTexture2D multi functions don't SubmitTexture
|
2020-10-26 15:43:56 +08:00 |
|
|
e13d442ee1
|
support texture file with mipmaps data.
|
2020-10-25 21:29:18 +08:00 |
|
|
7f71b50316
|
move position of GetMipLevel functions.
|
2020-10-25 15:07:41 +08:00 |
|
|
2c5fd977f2
|
finished support autoGenerateMipmaps
|
2020-10-24 21:50:36 +08:00 |
|
|
0e411740ad
|
all codes use new method, it's TextureCreateInfo
|
2020-10-24 19:11:03 +08:00 |
|
|
507c46cc78
|
create a new VKTextureCreateInfo.h
|
2020-10-23 21:21:09 +08:00 |
|
|
187f95b00f
|
add uv_scale values at TrousCreateInfo
|
2020-10-22 21:23:35 +08:00 |
|
|
96c237e504
|
add LoadTextuer2D function at RenderResource
|
2020-10-22 12:22:10 +08:00 |
|
|
1038ecc86b
|
add normal matrix at PushConstant struct.
|
2020-10-22 12:08:28 +08:00 |
|
|
ba72addfbf
|
fix memory leak at InlineGeometryScene.cpp
|
2020-10-22 01:29:09 +08:00 |
|
|
2045743249
|
redesign CreateRenderableAxis
|
2020-10-21 18:24:00 +08:00 |
|
|
cca69c10b9
|
layout codes.
|
2020-10-21 12:52:32 +08:00 |
|
|
c8955b6f35
|
remove vulkan namespace
|
2020-10-21 12:47:06 +08:00 |
|
|
0e56a6b00c
|
a lot of rename
|
2020-10-21 12:39:22 +08:00 |
|
|
a20afeba9e
|
a lot of rename
|
2020-10-21 12:09:15 +08:00 |
|
|
917424e784
|
move VK source files to up-level folder
|
2020-10-21 11:43:18 +08:00 |
|
|
114c57510c
|
file rename, from ShaderModuleMap to VKShaderModuleMap
|
2020-10-21 10:52:12 +08:00 |
|
|
5972d075b3
|
update examples codes.
|
2020-10-19 22:26:42 +08:00 |
|
|
09773ddd3e
|
add attributes at CircleCreateInfo
|
2020-10-19 22:24:00 +08:00 |
|
|
2403cfab10
|
add ShaderModuleCreateInfo struct
|
2020-10-19 22:23:03 +08:00 |
|
|
b8e332a109
|
RenderTarget doesn't set extent, it's a bug.
|
2020-10-18 18:35:03 +08:00 |
|
|
8017e319c7
|
save the Renderpass data at RenderTarget class. but It's a really good idea?
|
2020-10-18 18:00:37 +08:00 |
|
|
377fb5718d
|
ColorTextures and Framebuffer use arrays at RenderTarget class.
|
2020-10-18 17:50:54 +08:00 |
|
|
6c869916df
|
add present_complete_semaphore in SwapchainRenderTarget
|
2020-10-18 13:55:12 +08:00 |
|
|
ed2feb9165
|
update function name and value name,support new GPUSemaphore
|
2020-10-18 13:53:43 +08:00 |
|
|
005b685b44
|
use BindFramebuffer instead BindRenderpass, that is function of CommandBuffer
|
2020-10-18 13:52:58 +08:00 |
|
|
282344f61e
|
rename a class, use GPUSemaphore instead Semaphore
|
2020-10-18 13:52:06 +08:00 |
|
|
7998fa6e41
|
OffscreenRender example,but it doesn't run.
|
2020-10-17 22:13:08 +08:00 |
|
|
b833688f2a
|
move QueueWaitIdle to SubmitQueue class.
|
2020-10-17 22:12:16 +08:00 |
|
|
c686cf70ec
|
use a new color_final_layout at CreateRenderpass, and force set color_final_layout at CreateRenderpass of SwapchainRenderTarget
|
2020-10-17 16:28:07 +08:00 |
|
|
8fc19e802d
|
add new create function of Framebuffer
|
2020-10-17 14:20:49 +08:00 |
|
|
9b6ea20cca
|
add CommandBuffer::BeginRenderPass(RenderTarget *)
|
2020-10-17 14:18:54 +08:00 |
|
|
cf11ce6054
|
Freambuffer deleted VKFramebufferCreateInfo data;
|
2020-10-17 14:18:09 +08:00 |
|
|
bfa7cf50e1
|
create VKSubmitQueue.h/.cpp
|
2020-10-17 14:16:52 +08:00 |
|
|
924df77e1f
|
new CreateRenderTarget functions.
|
2020-10-16 19:44:00 +08:00 |
|
|
093eb13f16
|
move CreateFramebuffer functions to VKDeviceFramebuffer.cpp
|
2020-10-16 19:24:33 +08:00 |
|
|
ccf24106ab
|
CreatePipeline functions support InlinePipeline
|
2020-10-16 12:48:54 +08:00 |
|
|
b93925ce5a
|
fix attachment index error of Create renderpass
|
2020-10-16 12:27:30 +08:00 |
|
|
1e0676c6c7
|
to improve create program, that are RenderPass and Framebuffer
|
2020-10-15 22:13:15 +08:00 |
|
|
c960731c28
|
add hasColor/hasDepth.... functions at ImageView
|
2020-10-15 19:29:26 +08:00 |
|
|
ea2010a2c6
|
to improve Device::CreateTexture2D serial functions.
|
2020-10-15 17:33:52 +08:00 |
|